Strategy added by OrionAssante
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Any Level 1+ Pet
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In this vast jungle, a low-hanging fruit isn't entirely unexpected.
While Immolation is much, much better for backline healing, I've found out Flamethrower adds a little more stability, as dropping a DoT later means it smoothes out the Burn's RNG. You can use Immolation first cast only, but you will risk Gyrexle healing out because Failsafe didn't trigger. I think it has something to do with different backline/weather abilities affecting the Gyrexle's health in a way that causes them to use Repair late/early enough. Managed to succeed with a crit of Rot. (A forfeit is for continued testing.) |
Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 18 ![]() |
118
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1:58
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14 | |
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Any Level 1+ Pet
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Time: 01:55 (14-15 rounds)
If you don't have Baa'l then try this strategy Inland Croaker breed recommendation: HH > HP > BB > PP/PS |
Level 1+ Script |
2 | 4.8 ![]() |
N/A | 67 ![]() |
115
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1:55
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14-15 | |
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Any Level 1+ Pet
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Any Level 1+ Pet
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Script thanks to ZoeyStarwind
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Level 1+ Script |
2 | 4.6 ![]() |
N/A | 61 ![]() |
300
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5:00
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36+ | |
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Any Level 1+ Pet
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I found this strategy on Wowhead, posted by Kalkoh. Easy and fast. It did not fail yet.
Other breeds may work as well, I haven't tested them yet. |
Level 1+ Script |
2 | 4.5 ![]() |
N/A | 82 ![]() |
110
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1:50
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14 | |
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Any Level 1+ Pet
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Time: 01:55 (15 rounds)
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Level 1+ Script |
2 | 4.4 ![]() |
N/A | 15 ![]() |
130
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2:10
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15 | |
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Any Level 2+ Pet
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Level 2+ Script |
2 | 4.1 ![]() |
N/A | 35 ![]() |
138
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2:18
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16 | |
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Any Level 3+ Pet
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OrionAssante
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RNG Level 3+ Script |
2 | 3.4 ![]() |
N/A | 42 ![]() |
205
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3:25
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25+ | |
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Any Level 10+ Pet
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Cymre
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Original video by Cymre
Script thanks to Shaka |
Shop Level 10+ Script |
2 | 3.7 ![]() |
N/A | 7 ![]() |
187
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3:07
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23+ |
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Any Level 1+ Pet
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Thanks to Wazzak for some log samples.
As usual, if WBL crits, this is over. :( Don't worry about your own RNG, and as the Idol of Decay is slower it can be swapped out even as it went into Damned. P/S and P/P imps should work too, but a custom judgment regarding throwing in Immolation again is required around its expiration. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
N/A | 1 ![]() |
110
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1:50
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14 | |
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Any Level 3+ Pet
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This is a reliable strategy posted by Helbrecht of Eldrethalas on the US forums, Drrum on her blog, and Rythian on Wowhead, but the actual origin remains obscured at the moment of publication. Please comment with any details you might share.
I have also done this fight multiple times with Darkflame instead of Early Advantage. See which one you prefer. Your Level Pet has to be able to take a hit from Swarm of Flies (around 117 points). There is no backline damage during this fight. |
Breed Level 3+ |
2 | 0.0 ![]() |
N/A | 1 ![]() |
210
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3:30
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25+ | |
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Any Level 6+ Pet
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This strategy has worked for me since Broken Isles and never failed. You can do this with one Puddle Terror and 2 lvling pets using Sunlight and Natures Ward but it takes a lot longer to do'
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Level 6+ |
2 | 5.0 ![]() |
N/A | 1 ![]() |
240
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4:00
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25+ | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 4 ![]() |
208
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3:28
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29-30 | ||
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Any Level 1+ Pet
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I found this fairly recent strat on Wowhead https://www.wowhead.com/npc=83837/cymre-brightblade#comments, with thanks to creator daaani. It looks similar to another strat posted here, but this one worked perfectly for me.
NOTE: this only seemed to work with the P/P breed Crab. Had no success with the H/H breed. |
Breed Level 1+ Unobtainable |
2 | 5.0 ![]() |
N/A | 2 ![]() |
195
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3:15
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21 | |
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I only tried this twice, it worked 2nd time and first time I jumped the gun and foolishly swapped to Sunfire Kalari while my Beetle was still alive. Considering how well the pets were doing I expect them to win more than half the time.
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RNG |
2 | 5.0 ![]() |
N/A | 0 ![]() |
180
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3:00
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20+ | ||
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Any Level 1+ Pet
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Original strategy comes from Sp1naker on Wowhead
Note if using an undead pet the minimum health must be 176. You can set the minimum health in Rematch to 118 and expected damage type to critter to account for this. |
Breed RNG Level 1+ Script |
2 | 2.8 ![]() |
N/A | 5 ![]() |
190
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3:10
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23 | |
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Any Level 1+ Pet
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Borrowed from one of Xu-Fu's options for An Awfully Big Adventure, modified for lvl pet.
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Level 1+ Script |
2 | 1.0 ![]() |
N/A | 1 ![]() |
340
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5:40
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38+ | |
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Any Level 1+ Pet
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~21 rounds
Breed recommendation Slot 2: H/S >> S/B >> S/S, P/S |
Breed Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
180
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3:00
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21 | |
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I'd like to start off by saying that the suggested strategy using Puddle Terror is by far the safest strategy out there, i was able to solo it with just Sunlight/Nature's Ward, killing off the back line entirely during the first encounter.
And considering that the pet is very cheap on AH, there's hardly any excuse not to use that strategy. But for this one, i was basically messing around to bring back a little bit of a challenge, while also playing it safe. This strategy is not THE strategy by any means, it's just a variation of the known working tropes. |
RNG |
2 | 0.0 ![]() |
N/A | 0 ![]() |
171
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2:51
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22+ | ||
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extremely consistent; can use any dragonkin w/ Scorched Earth & Breath in place of Wild Crimson Hatchling.
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2 | 1.0 ![]() |
N/A | 0 ![]() |
145
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2:25
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16+ |
Incl. steps:
Any Level 3+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
One of the hardest fights in Draenor. It is not suitable to use for leveling a pet as it takes way too long and is unreliable.
2
yule#11664
wrote on 2025-01-24 11:31:17
12
WildCard
wrote on 2021-12-30 13:06:00
TD Script:
change(#3) [ !self(#3).played & enemy(#1).hp < 275 ]
change(#2) [ self(#1).dead ]
change(#1)
standby [ enemy.aura(Dark Rebirth:795).exists ]
use(Deflection:490) [ enemy.ability(Rot:476).usable ]
use(Deflection:490) [ enemy.ability(Illuminate:460).usable ]
use(Crush:406) [ enemy.hp < 666 ]
use(Sandstorm:453)
use(Decoy:334) [ enemy(#3).active ]
use(Thunderbolt:779) [ enemy(#3).active ]
use(#1)
1
Jacques#2935
wrote on 2022-02-01 05:18:03
1
Eekwibble
wrote on 2024-12-11 16:36:23
1
Drefan
wrote on 2023-03-10 00:30:48
2
Fefalas#11566
wrote on 2023-06-08 12:18:15
1
Drefan
wrote on 2023-06-26 22:34:55
0
kaysuella
wrote on 2024-03-05 08:07:14
1
Drefan
wrote on 2024-03-07 21:07:43
0
BRUH wrote on 2024-09-30 16:27:38
1
MERMEL#1857
wrote on 2021-10-08 14:23:03
2
Wildfist
wrote on 2021-04-04 01:23:11
5
alquimistab
wrote on 2020-11-18 21:24:45
quit [enemy(#1).active & enemy.aura(Dark Rebirth:796).exists]
standby [enemy.aura(Undead:242).exists]
change(#3) [enemy(#1).hp<=274 & !self(#3).played]
change(#1) [self(#3).active]
use(Deflection:490) [enemy.ability(Rot:476).usable & round < 7]
use(Deflection:490) [enemy.ability(Illuminate:460).usable]
use(Crush:406) [!enemy.ability(Dark Rebirth:794).usable]
use(Sandstorm:453) [enemy.round=2]
use(Crush:406)
if [enemy(#3).active]
use(Thunderbolt:779) [enemy.round=1]
use(Decoy:334)
use(Thunderbolt:779)
endif
use(Breath:115)
change(#2)
use(#1) (edited)
2
azumi#2527
wrote on 2020-12-17 14:01:07
1
Doozer
wrote on 2021-01-02 11:16:43
1
Ariadna
wrote on 2021-01-03 08:56:25
1
Doozer
wrote on 2021-01-03 14:59:36
4
LaenDrawoh
wrote on 2021-01-07 23:33:14
1
Ariadna
wrote on 2021-01-09 09:29:00
6
Kingofvaarst#2227
wrote on 2020-11-03 12:30:54
3
brinylon
wrote on 2020-12-29 06:19:00
1
Stresse
wrote on 2020-01-17 18:52:12
In the event Idol of Decay gets a successful Dark Rebirth, you are (necessarily) in a better position to win/end the fight than if you quit and try again.
1
Tejana
wrote on 2020-11-25 06:02:30
2
Chow
wrote on 2020-11-03 11:58:04
1
Thiondar
wrote on 2020-10-16 06:45:32
1
Innovindel
wrote on 2020-10-14 22:46:03
1
Islandsteve#1695
wrote on 2020-10-14 16:41:29
1
Shywillow
wrote on 2020-08-21 08:09:04
2
Folklore
wrote on 2020-03-14 03:11:43
1
Sinthra
wrote on 2019-09-12 19:01:13
0
Dragongoat wrote on 2016-08-18 05:58:50
0
Dragongoat wrote on 2016-08-19 20:29:05
0
thia wrote on 2016-10-18 17:46:37
1
Cenobite
wrote on 2019-08-10 04:23:53
1
Loncis wrote on 2017-08-17 14:52:44
Instead, start with Thunderbolt, THEN, as Gyrexle does the first turn of Lauch Missle, THEN use Decoy.
The reason you use Thunderbolt first is that doing so causes it to come off CD one round sooner. Making it available to use again, if need be.
0
Lyban wrote on 2017-10-01 05:04:58
0
Marliesje wrote on 2017-10-17 11:21:59
0
ScotLassie wrote on 2018-12-06 09:54:06
1
Anonymous wrote on 2018-11-09 12:06:33
0
Chris wrote on 2016-11-22 15:28:05
0
Aranesh
wrote on 2016-11-23 03:02:08
0
mips wrote on 2017-12-01 20:57:42
0
ChrisC wrote on 2017-10-01 23:07:44
0
Lee wrote on 2017-05-01 18:09:06
0
Breezie wrote on 2017-08-14 15:09:35
2
Ilyssa wrote on 2017-07-10 14:49:35
change(#3) [ enemy.hp<=274 & !self(#3).played ]
if [enemy.ability(Dark Rebirth).usable]
ability(Deflection)
ability(Sandstorm)
endif
change(#1) [ self(#3).active ]
if [enemy(#2).active]
ability(Deflection)
ability(Sandstorm)
endif
change(#2) [ self(#1).dead]
if [enemy(#3).active]
ability(Decoy)
ability(Thunderbolt)
endif
ability(#1)
0
Couves wrote on 2017-07-15 19:07:52
0
Frostina wrote on 2017-05-12 16:13:47
0
Elektra wrote on 2017-01-19 09:03:11
0
Aranesh
wrote on 2017-01-29 14:10:05
0
Anonymous wrote on 2016-10-13 05:23:47
0
Aranesh
wrote on 2016-10-13 22:47:50
1
mMiZAsh
wrote on 2024-04-07 16:09:32
1
Zycke wrote on 2020-04-29 14:13:06
1
Nurela#2277
wrote on 2022-03-13 23:59:30
1
Arduum#21882
wrote on 2020-10-24 06:10:32
1
Thiondar
wrote on 2020-10-16 06:44:50
1
Cryztle
wrote on 2020-07-25 17:20:36
1
Rhodos#2134
wrote on 2020-10-15 07:38:13
1
Gamegenie
wrote on 2020-05-02 14:21:47
change(#3) [ enemy.hp<=274 & !self(#3).played ]
if [enemy.ability(Sombre renaissance:794).usable]
ability(Déviation:490)
ability(Tempête de sable:453)
endif
change(#1) [ self(#3).active ]
if [enemy(#2).active]
ability(Déviation:490)
ability(Tempête de sable:453)
endif
change(#2) [ self(#1).dead]
if [enemy(#3).active]
ability(Eclair:779)
ability(Leurre:334)
endif
ability(#1)
0
cm88 wrote on 2017-05-20 03:46:22
0
Lea wrote on 2017-05-27 02:37:35
0
Модри wrote on 2017-03-11 07:23:09
1
클린앤더티#3166
wrote on 2025-01-21 06:27:30
New Comment: