62
62
Média de Avaliação: |
4.4 |
Avaliações: |
38 |
Seu voto: |
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Etiquetas
Filtro de estratégias:
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Qualquer Nível 12+ Mascote
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Wastewalker Shu:215J:21151IV:11271BB:ZL:P:406::10::::
For non-Remtach users: Min. health for leveler: Beast: 609, Elemental: 270, All other: 406 Tip: Use an addon that shows you when an enemy ability (for example Rupture) is off CD. Explode damage of the Iron Starlette: P/P, P/S: 560; P/B: 586; H/P: 618; H/H: 690. It should also be OK to use a different pet with Explode. Original script by Nikeisha, improved script by Knooze (see comments section). Many thanks to both! |
Nível 12+ Script |
2 | 4.6 ![]() |
N / D | 48 ![]() |
185
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3:05
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23+ | |
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Qualquer Nível 1+ Mascote
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Based on the strategy from Emmastoned here. I was having some problems with it, so I've tweaked it until it worked flawlessly for me.
Updated TD Script. Thanks, Kylmyys#2878 (though it doesn't seem to work every time, so I'm waiting for an even better one). |
Nível 1+ Script |
2 | 4.6 ![]() |
N / D | 23 ![]() |
240
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4:00
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21 | |
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Qualquer Nível 1+ Mascote
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Changed the strategy so it works with level 1 pets too -Shenk
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Nível 1+ Script Seleção da Equipe |
2 | 4.4 ![]() |
N / D | 62 ![]() |
145
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2:25
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19 |
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Pretty safe
Td script added |
Script |
2 | 4.8 ![]() |
N / D | 8 ![]() |
154
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2:34
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19 | ||
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Qualquer Nível 1+ Mascote
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Strategy by @uudog from NGA.
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Aleatório Nível 1+ Script |
2 | 4.3 ![]() |
N / D | 6 ![]() |
135
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2:15
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15 | |
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Qualquer Nível 10+ Mascote
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copied this strat from this video https://www.youtube.com/watch?v=6Yv5ZMFnFcU&t=711s
created by the youtube channel Warcraft Pet Battles. |
Nível 10+ |
2 | 3.8 ![]() |
N / D | 10 ![]() |
220
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3:40
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25 | |
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Qualquer Nível 1+ Mascote
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I had the perfect strat for this fight, but it didn't work anymore after Shadowlands. So frustrating! I tried the staff pick strat in here, but it turned out to be not reliable with low level leveling pets. A quick search on wowhead resulted in this perfect strat made by ddb5343. I made a TD script too. It seems to work flawlessly, and it is safe for a level 1 pet. Please let me know if you have issues with it.
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 6 ![]() |
205
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3:25
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19+ | |
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Qualquer Nível 25+ Mecânico
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Script |
2 | 5.0 ![]() |
N / D | 7 ![]() |
105
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1:45
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12 | |
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Qualquer Nível 2+ Mascote
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Goal was to make an RNG free strat and this has been a success.
Should be 14 turns total. Leveling pet has to survive around 300 elemental damage (240 but just in case of crits 300 is safer). Thanks to DragonsAfterDark for the idea of Anomalus :D |
Nível 2+ Script |
2 | 5.0 ![]() |
N / D | 6 ![]() |
121
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2:01
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14 | |
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Qualquer Nível 10+ Mascote
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Aleatório Nível 10+ |
2 | 2.8 ![]() |
N / D | 6 ![]() |
190
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3:10
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22+ | ||
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Qualquer Nível 8+ Mascote
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Original strategy by Rendigar
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Nível 8+ |
2 | 4.0 ![]() |
N / D | 2 ![]() |
185
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3:05
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21+ | |
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Qualquer Nível 5+ Mascote
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Nível 5+ |
2 | 4.3 ![]() |
N / D | 0 ![]() |
215
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3:35
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26 | |
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Qualquer Nível 10+ Mascote
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Aleatório Nível 10+ |
2 | 3.7 ![]() |
N / D | 2 ![]() |
165
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2:45
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20 | ||
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Qualquer Nível 1+ Mascote
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This is a fast and reliable strategy that allows you to safely boost any level 1 carry pet. It is a variation of the great strategy by the great SaltyGoldfish on YouTube: Wastewalker2pet Originally, he had a S/S Bound Stream in the first slot, but I find the frog to be more reliable.
NOTES: River Frog is P/S, to be faster than Pounder (280). Every once in a while, you might miss a 90% Pump due to Sandstorm, but not "usually." The original Bound Stream will always hit (because it's elemental) but due to its low health and power it doesn't always finish the job. |
Raça (breed) Aleatório Nível 1+ |
2 | 3.0 ![]() |
N / D | 3 ![]() |
135
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2:15
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16+ | |
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Qualquer Nível 10+ Mascote
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I've tested this quite a few times. It hasn't failed for me, but there is always a chance of bad RNG. Make sure that your leveling pet is tough enough to take Pounder's backrow damaging abilities.
P.S. I have no idea how to write the script for this. Sorry. Feel free to comment if you want to write it for me. :) |
Aleatório Nível 10+ |
2 | 2.5 ![]() |
N / D | 3 ![]() |
180
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3:00
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18+ | |
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Qualquer Mascote
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This might be bit breed dependent on Iron Starlette, but most breeds should work. Thanks to DeltaHit#1131 for the TD Script!
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Aleatório Script |
2 | 2.7 ![]() |
N / D | 1 ![]() |
168
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2:48
|
20 | |
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2 | 0.0 ![]() |
N / D | 0 ![]() |
165
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2:45
|
21 | |||
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Qualquer Nível 7+ Mascote
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Nível 7+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
183
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3:03
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22+ | |
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Qualquer Nível 1+ Mascote
|
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Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
225
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3:45
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31+ | |
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Qualquer Nível 7+ Mascote
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Nível 7+ |
2 | 0.0 ![]() |
N / D | 0 ![]() |
180
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3:00
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23+ | ||
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Qualquer Nível 1+ Mascote
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If your level pet is a beast it needs 300ish HP.
Restart if you miss during Sandstorm or get stunned (~40% likelihood). 1st pet can be anything that can solo kill Crusher and die to Pounder's first attack. |
Aleatório Nível 1+ |
2 | 0.0 ![]() |
N / D | 0 ![]() |
115
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1:55
|
12 | |
2 | 0.0 ![]() |
N / D | 0 ![]() |
133
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2:13
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17 | ||||
Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
102
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1:42
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10-11 |
Incl. passos:
Qualquer Nível 1+ Mascote
Substitutos:
1 / 2
Changed the strategy so it works with level 1 pets too -Shenk
Antes | Depois | Ganho de Experiência | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapéu de Safari |
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Petisco Menor |
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Petisco |
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Chapéu Darkmoon |
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Pet Battle Week |
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Níveis de animal de estimação para 25 com perda mínima de XP |
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XP adicional acima do nível 25 é perdido |
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Somente as mascotes mais incansáveis ficaram com o Ermâmbulo. Isso porque ele sempre tenta Shu-tá-las.
2
Uze#1165
escreveu em 2021-04-15 13:56:26
1
Ta
escreveu em 2021-04-28 18:52:04
1
GCSuns
escreveu em 2021-08-28 04:08:03
1
Vexleigh
escreveu em 2024-03-31 07:57:00
EDIT: Provided the turns line up and the Sprite Darter has dragonkin racial active when Mutilator comes in. Two Arcane Blasts might be the safer course of action if that isn't the case. (editado)
1
Kiria16939
escreveu em 2023-12-18 06:54:56
1
Action
escreveu em 2024-03-23 09:36:58
23.03.2024
4
andxf
escreveu em 2022-05-16 19:52:48
Please note: DO NOT use a BEAST as your leveling pet; it won't survive if low level. (editado)
1
GCSuns
escreveu em 2021-12-06 17:21:14
ability(Evanescence:440) [enemy(#2).active & enemy.ability(Sandstorm:453).usable] (editado)
3
Quintette
escreveu em 2021-05-23 11:34:32
2
Azclub#3703
escreveu em 2020-11-11 14:47:21
But need to update the script to use Moonfire again when the weather changed
change(#2) [self(#1).dead]
ability(Explode:282) [enemy(#3).hp<=618]
use(Moonfire:595) [!weather(Moonlight:596)]
ability(Moonfire:595) [round=2]
ability(Evanescence:440) [self.aura(Whirlpool:512).exists]
ability(Evanescence:440) [enemy(#2).active]
ability(Arcane Blast:421)
ability(Missile:777) [self.round=1]
ability(Decoy:334) [self(#2).active & enemy(#2).active]
ability(Missile:777)
2
Enzzo#1146
escreveu em 2021-02-07 21:14:35
1
Enzzo#1146
escreveu em 2021-01-26 09:42:02
0
YoungAsh escreveu em 2021-01-10 08:56:25
1
eThi#2528
escreveu em 2020-11-14 06:10:30
1
Shywillow
escreveu em 2020-11-11 22:32:37
and definitely dont use a level 1 pet it will die, more like level 6 - 7 (editado)
1
AaronMM
escreveu em 2020-11-05 10:22:32
1
Eltana#1538
escreveu em 2020-10-29 17:34:10
1
VanyaMia
escreveu em 2020-10-17 08:07:08
3
trixiebink
escreveu em 2020-10-15 03:03:29
1
Kurasu#2861
escreveu em 2020-10-16 12:15:38
1
Sokra#2571
escreveu em 2020-10-16 23:19:55
1
Dakender#1566
escreveu em 2020-09-06 11:02:41
1
Sinvanor
escreveu em 2020-08-11 05:48:55
Just a week ago this strat worked. I'm also having issues with other pet battles being more difficult than before. I wonder if they upped the difficulty for no reason. (editado)
3
Gráinne
escreveu em 2020-08-11 10:12:23
They have never made a battle harder. Rarely, changes in our pets abilities may mean that strats that used to work no longer do, like the late lamented HowlBomb or the upcoming Shattered Drfenses nerf, but never the battles themselves.
But most strats are vulnerable to crits or misses, and if there is a 1 in 400 chance that a strat will fail (like two crits in a row) people for whom it normally works start to think that something has changed with the battle itself, instead of realising they they have git rare, but possible, bad RNG that was there all along.
I'm not familiar with this strat, or perhaps it was just so long ago that I don't remember it, so I can't be specific, but if you think there's something wrong with the battle, or the strat, install Pet Battle Log Keeper addon and look over the battle when done, and look for unusual crits.
4
Munga
escreveu em 2020-04-03 07:26:35
1
akesi#1338
escreveu em 2020-03-16 17:14:30
-5
gbh102 escreveu em 2019-08-08 11:03:14
1. Syd the Squid - tidal wave x3 - bubble - tidal wave x8, after Syd dies swap to >>>
2. carry pet, swap to >>>
3. Chrominius - arcane explosion x3 - howl - arcane explosion - surge of power. Done ;)))
3
JestersTear
escreveu em 2020-01-07 20:40:48
The only issue I have with the strat is the use of a Lvl 1+ pet to level. There are back row attacks that can kill most L1 pets.
0
Mearakona escreveu em 2019-10-20 04:40:28
0
ZadTheGlad
escreveu em 2019-09-13 18:23:55
-3
Malachi escreveu em 2019-08-14 12:43:58
0
arcanebagel escreveu em 2019-08-22 21:40:09
1
3clipse
escreveu em 2019-07-28 06:38:29
Start with Leveller cast anything then bring in Chi-Chi
With Chi-Chi Use Ethereal to dodge the Whirlpool. Keep Tranquility up. Otherwise Alpha Strike. Chi-Chi will solo Crusher and Pounder and bring Mutilator to under 1K before dying. Ion cannon with Tonk.
2
Shenk
escreveu em 2018-12-31 08:35:32
what it does: keep the sandstorm, so Quake will deal just 90 damage (135 to beasts) in total to your background pets
change(#2) [self(#1).dead]
ability(Explode:282) [enemy(#3).hp<=618]
ability(Moonfire:595) [round=2]
ability(Evanescence:440) [self.aura(Whirlpool:512).exists]
ability(Evanescence:440) [enemy(#2).active]
ability(Arcane Blast:421)
ability(Missile:777) [self.round=1]
ability(Decoy:334) [self(#2).active & enemy(#2).active]
ability(Missile:777)
1
nomisuke
escreveu em 2019-07-11 21:14:38
2
Shenk
escreveu em 2019-07-12 03:40:38
but yeah, unfortunately there is rng in it
1
Shenk
escreveu em 2019-07-25 04:54:44
-1
durga
escreveu em 2019-05-23 05:30:24
0
Adranius escreveu em 2019-06-06 21:03:44
0
rasta#1176
escreveu em 2019-07-17 17:38:07
1
rasta#1176
escreveu em 2019-07-17 17:45:59
3
Gráinne
escreveu em 2019-07-25 01:00:07
You need an S/S Sprite Darter Hatchling or Nether Faerie Dragon. The SDH only comes as S/S, so that's fine, but when the Substitutes feature was introduced, no speed limit was put on the NFD, so (I imagine - haven't tried it) the Ethereal in Round 3 didn't have the intended effect for people not using S/S breeds.
This has now been fixed, and a speed limitation has been specified. Thanls, Remte!
3
Lobombre escreveu em 2019-07-24 10:16:36
3
Eekwibble
escreveu em 2019-02-18 11:29:40
1
nomisuke
escreveu em 2019-07-11 21:01:36
2
Zhee#2769
escreveu em 2019-04-09 10:32:42
3
Kathleene
escreveu em 2019-04-05 13:23:22
2
neti1 escreveu em 2019-02-13 18:00:09
3
Eekwibble
escreveu em 2018-09-05 16:26:13
ability(Moonfire:595) [ !weather(Moonlight:596) ]
ability(Evanescence:440) [ round>2 & round<9 ]
ability(#2) [ enemy(#3).hp<619 ]
ability(#1)
change(#2)
For the life of me I can't figure out why this strat has Arc Blast before Moonfire, it doesn't need to be. Crusher doesn't change the weather.
2
Xpariah
escreveu em 2018-12-22 17:28:09
2
TURBOKillex
escreveu em 2018-09-19 06:54:44
1
Belatar
escreveu em 2018-09-03 15:03:50
-1
Marco262
escreveu em 2017-12-05 00:27:27
if [enemy(Crusher:1009).active]
ability(#3) [enemy.round=2]
ability(#2) [enemy.round=3]
ability(#1)
endif
if [enemy(Pounder:1008).active]
ability(#2) [enemy.round=1]
ability(#3) [enemy.round=2]
ability(#1)
endif
if [enemy(Mutilator:1007).active & !self(#1).dead]
ability(#2) [enemy.round=2]
ability(#1)
endif
if [self(#1).dead & !self(#2).active]
change(#2)
endif
if [self(#2).active]
ability(#2) [enemy.hp<618]
ability(#1)
endif
1
doomedcow
escreveu em 2018-08-22 20:50:01
1
Tamika#2148
escreveu em 2018-06-30 20:20:41
-- Same lineup. Slightly shorter script. Added abilities' names for clarity. ~19 rounds on average.
-- Wastewalker Shu:215J:21152N:221CAJ:ZL:P:::::10:23.25:
ability(Evanescence:440) [self.aura(Whirlpool:512).exists]
ability(Evanescence:440) [enemy.aura(Spiked Skin:316).exists]
change(next) [self.dead]
if [enemy(Mutilator:1007).hp<=618]
ability(Explode:282)
standby
endif
ability(Moonfire:595) [!weather(Moonlight:596)]
ability(Thunderbolt:779)
ability(#1)
2
Prudentius
escreveu em 2018-08-01 17:12:38
3
Prudentius
escreveu em 2018-08-01 17:04:40
if [ enemy(#3).hp < 618 ]
ability(Explode:282)
standby
endif
ability(Evanescence:440) [ self.aura(Whirlpool:512).exists ]
ability(Evanescence:440) [ enemy.aura(Spiked Skin:316).exists ]
ability(#3) [ ! enemy.hp.full ]
ability(#1)
change(#2)
Unless your Sprite Darter Hatchling or Nether Faerie Dragon decide to Explode this script is going to be easier to read with fewer conditionals to interpret.
Note: Moonfire will be used on CD when the enemy isn't at full health.
0
Sopherra escreveu em 2017-03-25 09:05:25
0
Lamiena
escreveu em 2017-12-05 19:06:18
1
Prudentius
escreveu em 2018-08-01 16:56:58
0
Anonymous escreveu em 2017-10-16 20:29:33
0
toliman escreveu em 2017-06-15 13:16:24
Wastewalker Shu:215J:21152N:221CAJ:ZL:P:375::10::::
0
stella escreveu em 2017-04-27 14:45:25
0
Saintgabrial escreveu em 2016-11-09 18:40:53
So instead of any level 5+ it should read any level pet with 485+ HP. Or to be safe 500+ HP.
0
Aranesh
escreveu em 2016-11-15 03:51:40
0
Plex escreveu em 2016-09-10 23:15:45
0
Aranesh
escreveu em 2016-09-10 23:53:36
0
Malachi escreveu em 2016-06-29 05:11:44
I would like to point out that the Darkmoon Zeppelin is almost not needed. Mutilator has few hit points left when the Zep comes in for most battles. A more advantageous strategy (IMO) would be to use the Zep's Decoy ability to allow a leveling pet to come out and get the 5000+ xp.
0
Aranesh
escreveu em 2016-06-30 02:22:57
Yeah the Dragonling is not heavily needed, but this strategy is a bit safer than swapping in a level pet. And if you use Explode in the end, the level pet will actually get the full experience :-)
1
Remte
escreveu em 2016-01-24 03:01:14
1
Aranesh
escreveu em 2016-01-24 06:43:14
1
Jenn escreveu em 2016-05-24 22:46:16
1
Ledi166
escreveu em 2021-05-19 18:25:04
1
Notsil
escreveu em 2020-10-14 05:05:31
0
Sodya escreveu em 2017-08-23 13:05:00
0
Djbapt escreveu em 2018-01-20 18:46:10
1
Кола
escreveu em 2021-04-17 08:10:37
1
Lashgrash
escreveu em 2019-08-12 01:03:45
0
Челик escreveu em 2018-12-29 08:10:48
1
Мересэль escreveu em 2018-07-09 09:10:37
0
Anonymous escreveu em 2017-10-14 02:58:02
0
AlexIs escreveu em 2017-06-07 06:52:27
0
Димасик escreveu em 2017-05-21 06:13:26
1
dk
escreveu em 2023-01-15 09:06:04
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