Stratégie proposée par Refreshe#1641
5
5
Average rating: |
4.1 |
Ratings: |
18 |
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Script |
2 | 5.0 ![]() |
100% | 82 ![]() |
120
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2:00
|
19+ | |||
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This is my first strat and yes I know it's quite obvious, but I didn't see an easy strat that is this OP so here you go =P Fast strong bunnies only work best!
Script credit goes to Kalagren TY! Fixed play by play |
Breed Script |
2 | 4.6 ![]() |
96% | 13 ![]() |
135
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2:15
|
22+ | ||
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Getting to use Bloubeur, dans le rôle de G'huun in one of these <3
I'm not sure about the breed situation. I'm assuming anything faster than the last pet will work, I had a BB. Please let me know if you have any issues. |
Breed Script |
2 | 4.4 ![]() |
92% | 6 ![]() |
138
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2:18
|
22+ | ||
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This works pretty well, usually living with a lot of comfort room despite the RNG of the enemy. There's probably room for optimization in the script and strategy to improve it even more,
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Script |
2 | 4.1 ![]() |
78% | 5 ![]() |
145
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2:25
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23-24 | ||
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While this strategy is slow, I wanted to try to find a relatively reliable strat that didn't require SL content.
Due to the randomness of Lifft and the damage spread of a lot of abilities, there's a lot of RNG in the fight, so your fight might go off-script. You can start over or try to adapt to the change, but I am confident that most will complete the fight successfully within 1-2 attempts. |
Breed RNG Script |
2 | 4.8 ![]() |
86% | 3 ![]() |
165
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2:45
|
25+ | ||
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Strategy posted on WoWhead by DraikoGinger.
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RNG Script |
2 | 4.3 ![]() |
59% | 1 ![]() |
125
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2:05
|
19+ | ||
RNG |
2 | 3.3 ![]() |
N/A | 2 ![]() |
125
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2:05
|
19+ | |||
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This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
Even with Rugissement's Attack Boost, my abilities do so little damage onto the Carapace blindée, I rather spend the time to buff my pet for the turns after. **When we barely see any Rafale triple-hits, there will be situations when the Bunny can't kill Swole before the second Coup de tête (that is buffed by Bave acide) and then we won't have Enfouir ready. When Swole doesn't receive any damage from my second pet, I prefer to suffer the first unbuffed Headbutt and have Burrow ready for later. That's also the main reason for the RNG tag: When this Headbutt critically hits, even a slowly ticking Acidic Goo might kill our Bunny (and there's also room for failure on Lifft's Dive dealing critical damage). |
Breed RNG Script |
2 | 3.3 ![]() |
81% | 0 ![]() |
135
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2:15
|
18+ | ||
Breed RNG |
2 | 2.5 ![]() |
N/A | 2 ![]() |
155
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2:35
|
22+ |
Ajout étape:
Substitutes:
1 / 2
This works pretty well, usually living with a lot of comfort room despite the RNG of the enemy. There's probably room for optimization in the script and strategy to improve it even more,
Aunian domestiqué | HB |
Bébé dos-épineux | PP |
Lièvre marqué par le Vide | PS |
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What an Up-Lift-ing fellow!
1
Sunshine529
rédigé le 2023-07-19 12:23:04
if [self.speed.fast & enemy.aura(Underwater:830).exists]
use(Dust Cloud:2059)
use(Cute As A Button:1347)
endif
use(Primal Cry:920)
use(Spiked Skin:315) [!self.aura(Spiked Skin:316).exists]
use(Uncanny Luck:252) [!self.aura(Uncanny Luck:251).exists]
use(Powerball:566) [self.speed.slow]
use(#1)
change(next)
1
Nefalien
rédigé le 2023-05-20 08:09:11
1
frankoswan
rédigé le 2025-03-15 12:35:27
1
misternikson#2826
rédigé le 2023-06-19 21:44:34
if [ ally(#1).active ]
use(#3) [ enemy.aura(Уход под воду).exists ]
use(#2)
use(#1)
endif
if [ ally(#2).active ]
use(#3) [ !ally.aura(Острые колючки).exists ]
use(#2) [ ally.aura(Невероятная удача).duration<2 ]
use(#1)
endif
use(#1)
change(next)
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