전략이 추가됨. 추가자: Kyzna
2
2
Average rating: |
2.7 |
Ratings: |
7 |
귀하의 투표: |
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1 | 스크립트 |
2 | 5.0 | 70 | 120
2:00
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19+ | ||||
2 |
This is my first strat and yes I know it's quite obvious, but I didn't see an easy strat that is this OP so here you go =P Fast strong bunnies only work best!
Script credit goes to Kalagren TY! Fixed play by play |
번식 스크립트 |
2 | 4.8 | 7 | 135
2:15
|
22+ | |||
3 |
Getting to use 그훈 역의 둥글이 in one of these <3
I'm not sure about the breed situation. I'm assuming anything faster than the last pet will work, I had a BB. Please let me know if you have any issues. |
번식 스크립트 |
2 | 4.6 | 6 | 138
2:18
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22+ | |||
4 |
This works pretty well, usually living with a lot of comfort room despite the RNG of the enemy. There's probably room for optimization in the script and strategy to improve it even more,
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스크립트 |
2 | 4.3 | 4 | 145
2:25
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23-24 | |||
5 |
While this strategy is slow, I wanted to try to find a relatively reliable strat that didn't require SL content.
Due to the randomness of Lifft and the damage spread of a lot of abilities, there's a lot of RNG in the fight, so your fight might go off-script. You can start over or try to adapt to the change, but I am confident that most will complete the fight successfully within 1-2 attempts. |
번식 알엔지 스크립트 |
2 | 4.0 | 2 | 165
2:45
|
25+ | |||
6 |
Strategy posted on WoWhead by DraikoGinger.
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알엔지 스크립트 |
2 | 4.3 | 1 | 125
2:05
|
19+ | |||
7 | 알엔지 |
2 | 3.3 | 2 | 125
2:05
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19+ | ||||
8 |
This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
Even with 포효's Attack Boost, my abilities do so little damage onto the 껍질 갑옷, I rather spend the time to buff my pet for the turns after. **When we barely see any 질풍 triple-hits, there will be situations when the Bunny can't kill Swole before the second 박치기 (that is buffed by 산성 찐득이) and then we won't have 숨기 ready. When Swole doesn't receive any damage from my second pet, I prefer to suffer the first unbuffed Headbutt and have Burrow ready for later. That's also the main reason for the RNG tag: When this Headbutt critically hits, even a slowly ticking Acidic Goo might kill our Bunny (and there's also room for failure on Lifft's Dive dealing critical damage). |
번식 알엔지 스크립트 |
2 | 3.3 | 0 | 135
2:15
|
18+ | |||
9 | 번식 알엔지 |
2 | 2.7 | 2 | 155
2:35
|
22+ |
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What an Up-Lift-ing fellow!
1
댓글에 평점을 매기려면 로그인해야합니다jjtake
글 올리기 2023-09-03 10:17:12
0
댓글에 평점을 매기려면 로그인해야합니다Kiolna 글 올리기 2023-05-17 14:00:07
0
댓글에 평점을 매기려면 로그인해야합니다Missyb 글 올리기 2023-08-25 00:07:35
9
댓글에 평점을 매기려면 로그인해야합니다schlumpf#2707
글 올리기 2023-05-11 13:11:11
- I feel like the second bunny should use 회피 first, since in my RNG it always died before being done with 동물 쇄도.
- Since death of your own slot 2 before enemy slot 2 implies your slot 3 being up while the enemy doesn't have too much health left, using 숨기 feels like a waste. I added a condition in my script to not use it there.
I ended up with the following script which slightly modifies your priorities to better react to enemy abilities:
use(공굴리기:566) [ self.speed.slow ]
use(포효:347) [ enemy.aura(Under Water:830).exists ]
use(난타:202)
use(회피:312) [ self(#2).active ]
use(숨기:159) [ self(#3).active & enemy(#3).active ]
use(동물 쇄도:163)
use(회피:312) [ enemy.ability(박치기:376).usable ]
use(회피:312) [ enemy.aura(Under Water:830).exists ]
use(질풍:360)
change(next)
(edited)
0
댓글에 평점을 매기려면 로그인해야합니다hoodoochromatic
글 올리기 2023-05-11 14:26:24
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