Strategy added by Lazey
14
14
Average rating: |
4.9 |
Ratings: |
14 |
Your vote: |
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Script |
2 | 4.9 | 92% | 25 | 115
1:55
|
16+ | |||
This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
I'm aware that 2 Rounds for Barrel Toss might be wasted into an ongoing Dive, but waiting for a randomly used Dive to happen while spamming the other two abilities didn't feel much better turn-wise. (this is also the main reason for the 15-19 range of Rounds needed for this fight) |
Script |
2 | 4.9 | 93% | 14 | 125
2:05
|
16+ | ||
Ran this many times after finding this combo and order and have not had a loss even with some weird crits and timings. If you have an issue, please let me know.
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Script |
2 | 4.9 | 89% | 33 | 155
2:35
|
20+ | ||
It worked multiple times safe-ish. It's good enough.
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RNG Script |
2 | 3.9 | 61% | 13 | 150
2:30
|
21-22 | ||
There's some RNG involved due to Call Darkness. The fight still counts if Infested Bear Cub is in undead phase. You can try to work in Devour but I found it made no difference and wasn't worth it.
I used Scourged Whelpling P/S and Infested Bear Cub H/H |
RNG Script |
2 | 5.0 | 90% | 1 | 150
2:30
|
18-22 | ||
Any Level 25+ Undead
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Try to have BEAST abilities in your third pet just in case, but you may won't need them
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RNG |
2 | 3.7 | N/A | 2 | 155
2:35
|
21+ | |
Didn't have Naxxy so tried Creepy Crate, is a bit hit and miss but manage in the end with the group.
Will tag RNG just in case. |
RNG |
2 | 4.0 | N/A | 0 | 160
2:40
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20+ |
Incl. steps:
Skills: 2 * *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
PP | 1481 | 309 | 260 |
Skills: 2 * *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
PS | 1400 | 289 | 289 |
Skills: 2 * *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
BB | 1481 | 276 | 276 |
Skills: 1 * *
Breed: Any
Breed | Health | Power | Speed |
---|---|---|---|
PS | 1258 | 297 | 310 |
Substitutes:
1 / 5
This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
I'm aware that 2 Rounds for Barrel Toss might be wasted into an ongoing Dive, but waiting for a randomly used Dive to happen while spamming the other two abilities didn't feel much better turn-wise. (this is also the main reason for the 15-19 range of Rounds needed for this fight)
Captain Nibs | PB |
Sen'jin Fetish | PP |
Crypt Fiend | PP |
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What an Up-Lift-ing fellow!
1
You must be logged in to vote on commentsDiondra
wrote on 2023-06-13 13:10:04
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