Humanoïdes hantés | Draconiens dévastateurs | Ailés zélés | Morts-vivants mortifères | ![]() |
Magiciens momifiés | Étranges élémentaires | Abatteur de bêtes | Apparitions aquatiques | Macabres machines |
Stratégie proposée par Dende
98
98
Average rating: |
5 |
Ratings: |
119 |
Your vote: |
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N'importe quelle mascotte de type Bestiole de niveau 25+
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This fight is a long fight, but it's always a win! 100%!
Your first pet (any fawn, I used Winter Reindeer) can practically solo the whole fight! You just need your second pet on the last enemy pet, you'll easily finish it off, so it doesn't matter what critter you use as third, because you most likely won't need it anyway. |
Script |
2 | 5.0 ![]() |
100% | 98 ![]() |
230
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3:50
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28 | |
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Script thanks to Schlumpf
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Script |
2 | 4.9 ![]() |
98% | 32 ![]() |
230
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3:50
|
27+ | ||
Script |
2 | 4.8 ![]() |
99% | 27 ![]() |
185
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3:05
|
22 | |||
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The last pet must be healthy to withstand Pounders explosion.
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2 | 4.4 ![]() |
N/A | 7 ![]() |
153
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2:33
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17 | |||
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N'importe quelle mascotte de type Bestiole de niveau 25+
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Script thanks to Panzerkampfw
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Script |
2 | 4.3 ![]() |
99% | 19 ![]() |
450
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7:30
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54+ | |
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N'importe quelle mascotte de type Bestiole de niveau 25+
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Easy, but takes around 30 rounds, depending on Flurry hitting 2-3 times each turn.
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Breed Script |
2 | 4.1 ![]() |
100% | 3 ![]() |
240
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4:00
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30+ | |
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Thank you to Zim for letting me know the P/S breed worked! ^^
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Script |
2 | 5.0 ![]() |
97% | 2 ![]() |
168
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2:48
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27+ | ||
2 | 0.0 ![]() |
N/A | 1 ![]() |
187
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3:07
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25 | ||||
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N'importe quelle mascotte de type Bestiole de niveau 25+
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RNG |
2 | 5.0 ![]() |
N/A | 1 ![]() |
185
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3:05
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22+ | ||
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RNG is for first enemy and crits.
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Breed RNG Script |
2 | 4.9 ![]() |
100% | 2 ![]() |
125
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2:05
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15+ | ||
RNG |
2 | 3.9 ![]() |
N/A | 2 ![]() |
168
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2:48
|
23 | |||
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Used BB Woodworm, HS Rabbit and BB Slug
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RNG |
2 | 3.8 ![]() |
N/A | 0 ![]() |
185
![]()
3:05
|
24+ | ||
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I found that either I got lucky or I didn't, but if your limited on pets, this might be the strategy for you. You can swap nuts out for Flamethrower as well.
Also, I didn't try another bunny instead of Crispin, but that may work as well. |
RNG |
2 | 2.1 ![]() |
N/A | 2 ![]() |
245
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4:05
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36+ | ||
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RNG tag added. If Slasher's Prowl enhanced Metal Fist crits, it will be difficult to overcome.
Only P/P breed Striduleur doré was tested. |
Breed RNG Script |
2 | 0.0 ![]() |
53% | 0 ![]() |
140
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2:20
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17+ | ||
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N'importe quelle mascotte de type Bestiole de niveau 25+
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Guide inspired by Melqiades#2993's guide for this battle
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2 | 0.0 ![]() |
N/A | 0 ![]() |
141
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2:21
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18+ |
Ajout étape:
N'importe quelle mascotte de type Bestiole de niveau 25+
Talents : Tous
Breed: Tous
Substitutes:
1 / 6
1 / 6
This fight is a long fight, but it's always a win! 100%!
Your first pet (any fawn, I used Winter Reindeer) can practically solo the whole fight! You just need your second pet on the last enemy pet, you'll easily finish it off, so it doesn't matter what critter you use as third, because you most likely won't need it anyway.
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
= |
Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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Renne de l’hiver | BB |
Faon sabot-luisant | BB |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Micro defence with macro shininess
1
QuestFan
rédigé le 2024-12-10 02:02:38
0
FroggyDreamer rédigé le 2024-07-27 18:48:48
1
TheEducator#11115
rédigé le 2023-12-28 07:54:26
5
Konungr#1372
rédigé le 2021-05-28 09:11:34
Tip, when making scripts and making conditions based on which pet is out, unless it is a 1/1 unique pet that can't be substituted because of a unique moveset, use the #1-3 parameter
if [self(#1).active]
use(Nature's Ward:574) [round = 1]
use(Stampede:163) [round = 2]
use(Headbutt:376) [self(#1).aura(Nature's Ward:820).exists]
use(Nature's Ward:574) [self(#1).aura(Nature's Ward:820).duration = 1]
use(Stampede:163)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Nature's Ward:574) [!self(#2).aura(Nature's Ward:820).exists]
use(Headbutt:376) [self(#2).aura(Nature's Ward:820).exists]
use(Stampede:163)
endif
change(#3) [self(#2).dead]
use(#1)
3
Dawn#22868
rédigé le 2021-10-20 06:11:19
2
Bunnee
rédigé le 2022-04-30 09:54:13
2
Lumimyrsky87
rédigé le 2022-10-06 11:09:50
2
(OP) Dende
rédigé le 2023-03-23 10:15:28
2
megthemage
rédigé le 2022-01-07 21:01:41
2
Ghanksta#1998
rédigé le 2022-01-08 03:49:07
1
plunderbunnie
rédigé le 2021-10-09 14:47:39
1
Vivienna#2464
rédigé le 2021-09-20 10:02:25
.
1
cecil777
rédigé le 2021-08-14 14:24:11
1
skarpethinn
rédigé le 2021-07-09 18:47:58
GREAT strat!!!
-2
Uludil rédigé le 2021-06-07 14:37:23
1
Kendyll
rédigé le 2021-05-17 19:03:09
4
zaftig
rédigé le 2021-03-02 04:55:52
2
jwterry#1605
rédigé le 2021-03-10 19:11:24
1
Azero
rédigé le 2021-04-23 13:21:30
2
cellardwellar
rédigé le 2021-04-18 01:38:01
1
Bearcarota
rédigé le 2021-04-20 00:47:36
1
Tut#2547
rédigé le 2021-03-15 12:07:07
2
dawni
rédigé le 2021-02-21 12:08:12
0
Scotlassie rédigé le 2021-02-15 11:32:52
1
Hikari
rédigé le 2021-02-14 05:37:40
1
Onesoldier#2671
rédigé le 2021-02-06 21:08:26
1
Enzzo#1146
rédigé le 2021-02-05 22:07:49
1
Procyon
rédigé le 2021-01-14 12:00:41
6
NabuArat
rédigé le 2020-12-04 19:57:41
use(Nature's Ward:574) [self.aura(Nature's Ward:820).duration <= 1]
use(Headbutt:376) [enemy.aura(Shattered Defenses:542).exists]
use(Stampede:163)
change(next)
use(#1)
1
(OP) Dende
rédigé le 2020-12-05 19:18:26
1
Andrasta#1322
rédigé le 2021-01-13 03:51:33
2
Kalnoth
rédigé le 2021-01-12 10:11:51
5
Jump
rédigé le 2020-12-22 16:14:37
1
Kyzna
rédigé le 2020-12-22 11:09:31
6
LickLilah69#1641
rédigé le 2020-12-15 08:20:52
1
Ashleycat#1518
rédigé le 2020-12-10 19:34:33
2
Roweboy#11604
rédigé le 2020-12-05 10:36:23
1
Clewara
rédigé le 2020-12-03 02:20:20
1
Vivienna#2464
rédigé le 2021-09-20 10:02:10
Vielen Dank - hat bei mir super Funktioniert.
1
Lelwahnsinn#2913
rédigé le 2021-03-03 05:41:13
1
Arduum#21882
rédigé le 2021-01-04 12:26:27
1
Михайлова#2928
rédigé le 2024-05-10 15:05:24
1
chernuw#2888
rédigé le 2022-07-14 15:52:13
if [self(#1).active]
use(Nature's Ward:574) [round = 1]
use(Stampede:163) [round = 2]
use(Headbutt:376) [self(#1).aura(Nature's Ward:820).exists]
use(Nature's Ward:574) [self(#1).aura(Nature's Ward:820).duration = 1]
use(Stampede:163)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Nature's Ward:574) [!self(#2).aura(Nature's Ward:820).exists]
use(Headbutt:376) [self(#2).aura(Nature's Ward:820).exists]
use(Stampede:163)
endif
change(#3) [self(#2).dead]
use(#1)
1
gengen001
rédigé le 2020-12-24 10:03:43
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