42
42
Average rating: |
4.9 |
Ratings: |
65 |
Your vote: |
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N'importe quelle mascotte de type Bestiole de niveau 25+
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DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch |
Breed Script |
2 | 4.9 ![]() |
N/A | 42 ![]() |
115
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1:55
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17 |
Script |
2 | 4.8 ![]() |
N/A | 6 ![]() |
115
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1:55
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16 | |||
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Snails all day.
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Script |
2 | 5.0 ![]() |
N/A | 2 ![]() |
128
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2:08
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17+ | ||
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N'importe quelle mascotte de type Bestiole de niveau 25+
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2 | 4.5 ![]() |
N/A | 2 ![]() |
150
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2:30
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20 |
Ajout étape:
Talents : 2 2 2
Breed: BB, HP, SB, HB
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
BB | 1481 | 244 | 309 |
HP | 1546 | 257 | 292 |
SB | 1465 | 240 | 322 |
HB | 1546 | 240 | 305 |
SS | 1400 | 227 | 357 |
HS | 1546 | 227 | 322 |
![]() >289 | ![]() >227 |
Talents : 2 2 2
Breed: BB, HP, SB, HB
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
BB | 1481 | 244 | 309 |
HP | 1546 | 257 | 292 |
SB | 1465 | 240 | 322 |
HB | 1546 | 240 | 305 |
SS | 1400 | 227 | 357 |
HS | 1546 | 227 | 322 |
![]() >289 | ![]() >227 |
Talents : 2 2 2
Breed: BB, HP, SB, HB
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
BB | 1481 | 244 | 309 |
HP | 1546 | 257 | 292 |
SB | 1465 | 240 | 322 |
HB | 1546 | 240 | 305 |
SS | 1400 | 227 | 357 |
HS | 1546 | 227 | 322 |
![]() >289 | ![]() >227 |
Talents : 2 2 2
Breed: BB, HP, SB, HB
Breed | Vie | Puissance | Vitesse |
---|---|---|---|
BB | 1481 | 244 | 309 |
HP | 1546 | 257 | 292 |
SB | 1465 | 240 | 322 |
HB | 1546 | 240 | 305 |
SS | 1400 | 227 | 357 |
HS | 1546 | 227 | 322 |
![]() >289 | ![]() >227 |
N'importe quelle mascotte de type Bestiole de niveau 25+
Talents : Tous
Breed: Tous
Substitutes:
1 / 13
1 / 6
DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
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Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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Il n’est pas spécialement bon trappeur vu que ses mascottes sont vraiment abîmées. Techniquement, elles ne sont pas vraiment vivantes non plus.
1
saskia33098
rédigé le 2025-03-02 10:26:04
6
Ratsch#21832
rédigé le 2022-12-25 01:22:31
standby [enemy.aura(Untot:242).exists && enemy(#1).active]
use(Panzerschild:310) [enemy.aura(Untot:242).exists && enemy(#2).active]
use(Stampede:163) [enemy.aura(Ausweichen:311).exists]
use(Ausweichen:312) [enemy(#2).active && enemy.round=3]
use(Schlaghagel:360)
use(Panzerschild:310) [!self.aura(Panzerschild:309).exists]
use(Tauchen:564) [enemy(#3).active]
use(Schleimberührung:445)
use(#1)
change(next)
1
Coffe#21587
rédigé le 2022-12-24 10:16:56
18
PruShendralar rédigé le 2017-07-04 17:53:46
if [enemy(#1).active]
ability(Flurry) [enemy.round=1]
ability(Stampede) [enemy.round=2]
ability(Stampede) [enemy.aura(Undead).exists]
ability(Flurry)
endif
if [enemy(#2).active]
ability(Dodge)
ability(Flurry)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Shell Shield) [self.round=1]
ability(Shell Shield) [enemy.aura(Undead).exists]
ability(Ooze Touch)
endif
if [enemy(#3).active]
ability(Dive)
ability(Ooze Touch)
endif
ability(#1)
3
Sannleikur rédigé le 2017-07-09 06:01:03
1
zaftig
rédigé le 2019-11-17 23:41:42
-_-
(edit: the mean comment I was responding to has thankfully been removed.) (edited)
1
ProfBela
rédigé le 2020-07-28 12:20:30
1
Michi
rédigé le 2022-12-22 00:24:39
2
Irix
rédigé le 2021-01-16 12:53:36
1
spottsy
rédigé le 2020-11-12 20:06:16
1
Moscato
rédigé le 2020-11-05 16:51:48
3
Evil rédigé le 2016-10-21 19:50:26
Call Darkness-> Crouch when undead is up to cast Dodge (which is 2nd round) and spam Sneak Attack.
When Rat dies switch to Silkbead Snail H/S 1/2/1 (or probably ANY Snail)
Dive -> Ooze Touch and its over.
0
Anonymous rédigé le 2016-11-02 10:08:05
0
Anonymous rédigé le 2016-12-07 12:40:57
0
loki rédigé le 2017-01-22 14:08:45
2
katiefraggle
rédigé le 2018-04-19 01:53:32
0
Hex rédigé le 2017-06-05 20:19:03
0
Ruta rédigé le 2017-05-16 14:55:03
0
TheGrandmaGamer rédigé le 2017-04-09 23:43:01
I just made a little adjustment.
I started my rabbit with Stampede and followed that with Flurry. Mist Wraith dodged the last round of Stampede but my Flurry still benefited from the double damage from the Stampede. It was only a 2 hit Flurry but almost finished him right there. That probably didn't make that much difference in the fight but he was dead next round.
I was thinking about trying another change when I am finished with Family Familiar on Jarrun. I will try my Snail's dive instead of shell shield when Crawdead has his death-round. I'd like to see Gnaw walk into a big hit instead of making me take one from his first round! LOL
It is not a necessary change since my 3rd pet was a snail and ended up with almost 1400 health when it was over, but I am curious.
Thanks again.
0
gent rédigé le 2017-01-22 15:13:40
0
Emerson rédigé le 2016-12-23 22:00:03
0
Eric the Epic rédigé le 2016-12-07 15:00:40
0
Llua rédigé le 2016-12-07 02:41:32
0
Bix rédigé le 2016-11-02 06:31:53
0
stella rédigé le 2016-10-21 15:27:44
0
Eilistraee rédigé le 2016-10-18 13:05:24
0
Gráinne
rédigé le 2016-10-18 11:26:56
0
Jeack rédigé le 2016-09-24 23:15:49
This avoids snail breed from effecting strat (mine would die before I could cast dive).
1
Koru08#1614
rédigé le 2023-07-14 06:26:12
2
Adrelisa#21509
rédigé le 2021-06-25 05:25:37
if [enemy(#1).active]
ability(Шквал) [enemy.round=1]
ability(Уклонение) [enemy.round=2]
ability(Звериный натиск) [enemy.round=3]
ability(Звериный натиск) [enemy.aura(Undead).exists]
ability(Шквал)
endif
if [enemy(#2).active]
ability(Уклонение)
ability(Шквал)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Панцирный щит) [self.round=1]
ability(Панцирный щит) [enemy.aura(Undead).exists]
ability(Липкий мазок)
endif
if [enemy(#3).active]
ability(Нырок)
ability(Липкий мазок)
endif
ability(#1)
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