Estratégia adicionada por Maizou
189
189
Média de Avaliação: |
4.9 |
Avaliações: |
169 |
Seu voto: |
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Creator |
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Etiquetas
Filtro de estratégias:
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Qualquer Nível 1+ Mascote
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Fight length: 1 minute 21 seconds
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Script Inalcançável |
2 | 5.0 ![]() |
N / D | 15 ![]() |
80
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1:20
|
12 | |
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Qualquer Nível 1+ Mascote
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PBLK recorded averages = 1:20-1:23/10-11 rounds.
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 20 ![]() |
80
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1:20
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10-11 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 4.9 ![]() |
N / D | 189 ![]() |
81
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1:21
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11 | ||
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Qualquer Nível 1+ Mascote
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Tested 6 January 2021
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Nível 1+ Script Seleção da Equipe |
2 | 4.9 ![]() |
N / D | 263 ![]() |
72
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1:12
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10-11 | |
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Qualquer Nível 1+ Mascote
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10 rounds
Cheap pets from AH if you cannot afford some of the more expensive pets. |
Nível 1+ Script |
2 | 4.9 ![]() |
N / D | 50 ![]() |
74
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1:14
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10 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script Seleção da Equipe |
2 | 4.9 ![]() |
N / D | 66 ![]() |
66
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1:06
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10 | ||
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Qualquer Nível 1+ Mascote
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Raça (breed) Nível 1+ Script Seleção da Equipe |
2 | 4.9 ![]() |
N / D | 157 ![]() |
58
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0:58
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9 | ||
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Qualquer Nível 1+ Mascote
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This is an alternative to the existing Bronze Whelpling + Widget the Departed strategy here. If you have those two pets, I'd recommend using that strategy.
Emmigosa is a unique, cageable pet from a Legion quest in Azsuna, and Spectral Ravens are a wild capture in Nazmir. This strategy isn't as quick or efficient as the Whelp 'n' Widget one, but it exists here for those that don't have those pets. This alternative setup usually takes 1 extra round, sometimes 2. |
Raça (breed) Nível 1+ Script |
2 | 4.8 ![]() |
N / D | 37 ![]() |
74
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1:14
|
11 | |
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Qualquer Nível 1+ Mascote
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I tested in the 9.2 patch and it still works. This strategy uses as a base the fight you need Enchanted Broom, but Lovebird Hatchling is cheaper and a 99% chance of success, it can change a little if you have critics hits on your opponent, but it does not fail!
Its a little longer than other strategies, but my focus its the pets that are easy to get or/and cheap to buy! |
Nível 1+ Script |
2 | 4.8 ![]() |
N / D | 19 ![]() |
105
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1:45
|
15 | |
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Qualquer Nível 1+ Mascote
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Qualquer Nível 1+ Mascote
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Note: It works only with a S/B Breed!
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Raça (breed) Nível 1+ Script |
2 | 4.8 ![]() |
N / D | 54 ![]() |
85
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1:25
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16-17 | |
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Qualquer Nível 1+ Mascote
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If a crit throws your dragonkin racial off the sequence, just pass the round you'd have it wasted on killing Deebs.
H/S Bronze Whelpling works, if you cast "Lift-Off" in the last round with Deebs, but the fight will take longer this way. |
Raça (breed) Nível 1+ Script Seleção da Equipe |
2 | 4.8 ![]() |
N / D | 74 ![]() |
71
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1:11
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10 |
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Qualquer Nível 4+ Mascote
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Nível 4+ Script |
2 | 4.6 ![]() |
N / D | 11 ![]() |
84
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1:24
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13+ | |
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Qualquer Nível 5+ Mascote
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Qualquer Nível 15+ Mascote
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Script thanks to Lanseril
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Nível 5+ Script |
2 | 4.4 ![]() |
N / D | 24 ![]() |
118
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1:58
|
18 | |
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Qualquer Nível 1+ Mascote
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A newer one that should feel more dynamic due to no swapping, based on Bronze Widget.
There are three unlucky cases of *your* own crits the first of which applies to the original strategy aswell: 1. A crit on Deebs throws the dragonkin racial out of the sequence. Solution: Pass when Deebs would have died on the racial. 2. The crit from the initial portion of "Early Advantage" makes it unable for the proc to apply, so Tyri survives. Solution: I've seen it only once, and improvised: https://pastebin.com/raw/dgxVt1jH Do you have other ideas? :-) 3. The crit from the second portion of above renders Tyri dead. Solution: See the note at the bottom. |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 7 ![]() |
82
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1:22
|
11 | |
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Qualquer Nível 4+ Mascote
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1.5 min fight length
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Aleatório Nível 4+ Script |
2 | 5.0 ![]() |
N / D | 7 ![]() |
100
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1:40
|
13+ | |
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Qualquer Nível 1+ Mascote
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ALL credit to nogulpfrog;
inspired by those amazing strats |
Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 7 ![]() |
61
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1:01
|
9 | |
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Qualquer Nível 1+ Mascote
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Script thanks to Sirzooro
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Nível 1+ Script |
2 | 4.9 ![]() |
N / D | 10 ![]() |
120
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2:00
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17+ | |
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Qualquer Nível 1+ Mascote
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This is a variation of the Enchanted broom
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Raça (breed) Nível 1+ Script |
2 | 4.3 ![]() |
N / D | 4 ![]() |
115
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1:55
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20+ | |
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Qualquer Nível 1+ Mascote
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I have used this strategy well over a hundred times and it only fails occasionally so I am very confident to recommend it as a fully working one.
The basis for this strategy was found on wowhead and suggested by user Perturabo137, see the comments at the following url: Link I have made some minor changes to the wowhead version such as just using 'Diseased Bite' on Puzzle, only swapping to the levelling pet when Puzzle enters the fight and passing as soon as Puzzle's health drops to about 500 as he will use 'Portal' which always goes first. On average each battle takes 1 minute and 25 seconds. |
Aleatório Nível 1+ Script |
2 | 4.2 ![]() |
N / D | 5 ![]() |
86
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1:26
|
14+ | |
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Qualquer Nível 4+ Mascote
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ADDED TD SCRIPT. Should cover most scenarios of misses as well.
Solid strat for leveling a pet. I usually take my lvl 1s outside the garrison and one Filhote de Friospinha encounter gets them to lvl 8, more than ready for this. Then a couple of this and they're 25 (first gets them to 20). It might fail if you miss the Explode on Tyri (you might actually save it killing it with your Estrelita de Ferro), or if you kill Puzzle prematurely with a Golpe Final critical. |
Aleatório Nível 4+ Script |
2 | 3.8 ![]() |
N / D | 9 ![]() |
98
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1:38
|
12+ | |
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Qualquer Nível 1+ Mascote
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There is some small amount of RNG which comes from comes from getting too many crits on Deebs while Anomalus survives (Any suggestions welcome). Even if that happens you can continue BUT there is a 10% miss chance on Ghostly Bite which can stuff you up (the 2nd Ghostly Bite just wait until CD finishes). I ran it 100 times and had 1 failure. I've put in a quit in the script in case this happens.
Side note: a Green drowned hatchling can work. I have 3 Anomalus and I run this 3 times without healing (and lines up well with the 4min CD on heal pets). 2 of them are green, but you will not have any crit protection with it PBLK: 10 rounds, 1:14 PBLK: 10 rounds, 1:15 PBLK: 11 rounds, 1:17 |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
80
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1:20
|
11 | |
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Qualquer Nível 1+ Mascote
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If you are having trouble with your HS/HP Bronze Whelpling and do have a P/P Infinite Hatchling from the Pandaria Timewalking vendor (2200 Time-Warped Badges), you can use this fast, easy, reliable strategy that was mentioned in earlier posts but never drawn out for ease of use. Fight duration: ~1:15
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Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
80
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1:20
|
11 | |
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Qualquer Nível 1+ Mascote
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A purely wild pet team. No upfront cost to your Squirt leveling. There is potential RNG and fail states, though rather rare.
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Aleatório Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
105
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1:45
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13-17 | |
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Qualquer Nível 1+ Mascote
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If Tyri crits on your starlet you can restart the fight, if he crits on your 1+ pet it might dies
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Aleatório Nível 1+ |
2 | 0.0 ![]() |
N / D | 1 ![]() |
98
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1:38
|
14 | |
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Qualquer Nível 1+ Mascote
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There's a chance that Lost Netherpup will miss his first shot at defeating Tyri, and the backline will take some damage, but otherwise level 1 pets should be safe.
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Aleatório Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 4 ![]() |
80
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1:20
|
12+ | |
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Qualquer Nível 1+ Mascote
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Raça (breed) Nível 1+ |
2 | 5.0 ![]() |
N / D | 5 ![]() |
95
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1:35
|
12 | ||
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Qualquer Nível 1+ Mascote
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Nível 1+ |
2 | 5.0 ![]() |
N / D | 2 ![]() |
140
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2:20
|
19 | ||
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Qualquer Nível 1+ Mascote
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Raça (breed) Aleatório Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 2 ![]() |
85
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1:25
|
11+ | ||
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Qualquer Nível 5+ Mascote
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Fight take 1m40s
Script made by Sanctumm |
Nível 5+ Script |
2 | 0.0 ![]() |
N / D | 1 ![]() |
107
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1:47
|
13+ | |
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Qualquer Nível 1+ Mascote
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NOTE: It has to be a S/B Membro Perdido
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Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 3 ![]() |
75
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1:15
|
13 | |
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Qualquer Nível 1+ Mascote
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I achieved the best winrate with this strategy, but it still has some RNG in it.
It is possible that your Mechanical Dragonling misses the explosion (since it has 90% hitchance). In that case the fight still could be doable if you can kill Tyri with Widget before it kills your low level pet (Spectral s., then keep Pounce). The fight continues normally when Tyri is dead. |
Aleatório Nível 1+ |
2 | 5.0 ![]() |
N / D | 1 ![]() |
98
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1:38
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13+ | |
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Qualquer Nível 5+ Mascote
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Fight takes 1m50s
You can use a level 3+ leveling pet but because of RNG a level 5+ is preferred Script made by Sanctumm |
Nível 5+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
120
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2:00
|
16 | |
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Qualquer Nível 1+ Mascote
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RIP to the 2 Round Stun strat. You were a thing of beauty -_-
Ratings reset and strategy updated for 10.2 changes. From 10 rounds to 13 and 1m 25s to 1m 37s |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
97
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1:37
|
13 | |
2 | 0.0 ![]() |
N / D | 1 ![]() |
177
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2:57
|
21+ | ||||
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Qualquer Nível 1+ Mascote
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Sims as 497/500 (at least 2 big crits to fail).
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Raça (breed) Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 0 ![]() |
70
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1:10
|
10 | |
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Qualquer Nível 1+ Mascote
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Dragonete de Guerra Obsidiano can work as alt #1
~5% chance level pets below 176HP only get 50% xp |
Nível 1+ Script |
2 | 5.0 ![]() |
N / D | 1 ![]() |
83
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1:23
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11-13 | |
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Qualquer Nível 1+ Mascote
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I did not have Vassoura Encantada for this tactic so made my own with a different pet with Varredura.
No need to grind Tournament for this. Script thanks to Dagnasty |
Script |
2 | 4.9 ![]() |
N / D | 2 ![]() |
102
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1:42
|
15 | |
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Qualquer Nível 1+ Mascote
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Raça (breed) Aleatório Nível 1+ Script |
2 | 4.7 ![]() |
N / D | 1 ![]() |
95
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1:35
|
12+ | ||
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Qualquer Nível 1+ Mascote
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Variant of the Bronze/Widget strat. Credit to the original creator of that strat.
This strat takes precisely 1:15 per run. So any pet 1-25 just unde r10 minutes Spectral Raven is relatively easy to get vs Widget. Wickerpup like many have said is another decent option, but I was annoyed with the stun from Ghostbite. |
Raça (breed) Nível 1+ Script |
2 | 4.4 ![]() |
N / D | 2 ![]() |
75
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1:15
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11+ | |
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Qualquer Nível 1+ Mascote
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10% Chance of failure due to Call of Darkness
Strat is 1:45 min/sec |
Aleatório Nível 1+ Script |
2 | 4.3 ![]() |
N / D | 1 ![]() |
115
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1:55
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15+ | |
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Qualquer Nível 23+ Mascote
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Qualquer Nível 1+ Mascote
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This strat levels 2 pets - one close to 25 (just avoid critters) and one level 1 or higher (any kind). Takes 15 fast turns and works 9 times out of 10 (it's a bit shorter than Novaya's with the Mechanical Dragonling Pandaren but less safe). - Credits: Strat was inspired by Berendine's use of Emmigosa but weakens Tyri & Puzzle in the background with TWO Arcane Storms. Thanks to Celierra#1492 for the essential improvement that is integrated in the revised version!
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Aleatório Nível 1+ |
2 | 3.0 ![]() |
N / D | 4 ![]() |
115
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1:55
|
15 | |
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Qualquer Nível 1+ Mascote
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There is a very low chance it will fail if the Fel Pup misses Tiry more than twice letting her kill the leveling pet. However it only happened once in hundreds of tries.
It often self recovers by the time Puzzles comes in. |
Aleatório Script |
2 | 4.0 ![]() |
N / D | 2 ![]() |
105
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1:45
|
13 | |
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Qualquer Nível 1+ Mascote
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Nível 1+ Script |
2 | 4.0 ![]() |
N / D | 1 ![]() |
140
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2:20
|
20+ | ||
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Qualquer Mascote
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Simple strategy if you have these pets.
Enjoy! |
Aleatório Script |
2 | 3.8 ![]() |
N / D | 1 ![]() |
115
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1:55
|
17 | |
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Qualquer Nível 1+ Mascote
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Abit of RNG in the end but the battle is always won and exp for leveling pet. Script made by Sanctumm
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Aleatório Nível 1+ Script |
2 | 3.4 ![]() |
N / D | 1 ![]() |
118
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1:58
|
13+ | |
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If Moonfire does not miss the battle ends in 8 rounds, otherwise in 9 rounds.
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Script |
2 | 3.5 ![]() |
N / D | 0 ![]() |
68
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1:08
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8-9 | ||
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Qualquer Nível 5+ Mascote
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Does not work with level 1 Dragonlings in leveling spot. Succeeds almost 100% of the time.
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Aleatório Nível 5+ |
2 | 3.5 ![]() |
N / D | 0 ![]() |
115
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1:55
|
13+ | |
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Qualquer Nível 1+ Mascote
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Raça (breed) Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
60
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1:00
|
9 | ||
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Qualquer Nível 6+ Mascote
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At first glance at the strategies to this fight I did not believe I had the right pets till after I figured out my own strategy to which I can say I impressed myself. May not be flawless as Tyri can be a little unpredictable. However I had 65 level 23 pets and was able to level them all to level 25 in about 3 hrs give or take. This is my first strat that I have posted on here, hope you enjoy it and please let me know if I could have done something to improve this posting or the stratagy itself.
Level 1 Pet is not safe Level 6 Pet lost about 50% of his health Level 9 pet lost about 25% of his health -Grizler |
Nível 6+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
125
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2:05
|
16+ | |
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Qualquer Nível 1+ Mascote
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This strategy was taken as a basis, but mine is more reliable with still fairly accessible pets.
Below described ideal course of battle, but TD Script designed with acceptable level of variability in mind, excluding multiple misses or critical hits. |
Aleatório Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
96
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1:36
|
12 | |
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Qualquer Nível 1+ Mascote
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This one is for anybody who doesn't have the right pets for other strats. Use it to level yourself a Ravenous Prideling, and I'd highly recommend that strat for spamming Squirt as it's slightly faster/more efficient!
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Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
100
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1:40
|
12-15 | |
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Qualquer Nível 1+ Mascote
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Aleatório Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
120
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2:00
|
14-18 | ||
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Qualquer Nível 4+ Mascote
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Qualquer Nível 22+ Mascote
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The strategy is not designed by me, I have to give credit to Remte for that, as I had seen her comment on a similar build that only had 1 leveling pet in there. so I made it into a Rematch Team/TD script.
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Raça (breed) Aleatório Nível 4+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
180
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3:00
|
21+ | |
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Qualquer Nível 1+ Mascote
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Takes around 1m45s-2mins per fight :-)
Works with SL prepatch - Leveling pets from 1+ Script made by Sanctumm |
Raça (breed) Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
123
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2:03
|
19 | |
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Qualquer Nível 1+ Mascote
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If you were broke like I was at my first Squirt Day, try this strategy with two inexpensive pets.
This strategy will work without damage to the level 1 pet most of the time. With Chamado da Escuridão applying a 10% miss rate, the back line could take a hit from Tyri's Talho Supremo. ~1:45 G'luck and let me know if any questions! |
Aleatório Nível 1+ |
2 | 0.0 ![]() |
N / D | 0 ![]() |
105
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1:45
|
12+ | |
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Qualquer Nível Great Sting
Turn 5-+ Mascote
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2 | 0.0 ![]() |
N / D | 0 ![]() |
92
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1:32
|
12-14 | |||
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Qualquer Nível 1+ Mascote
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This is yet another alternative for folks who don't have pets to meet other strategies. This one can be a little slow depending on RNG, but I've never had it fail.
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Aleatório Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
86
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1:26
|
10+ | |
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Qualquer Nível 1+ Mascote
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![]() time: 1min50sec Abit of RNG in the end . |
Aleatório Nível 1+ Script |
2 | 0.0 ![]() |
N / D | 0 ![]() |
110
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1:50
|
17 | |
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Qualquer Nível 3+ Mascote
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Qualquer Mascote
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We need another Squirt strat like Idaho needs potatoes. But for the sake of adding a simple strat with an easy-to-acquire pet, I submit mine for your approval. The S/S Rose Taipan is a surprisingly powerful pet. Blinding Poison followed by Puncture Would is devastating to Squirt's three pets. And an S/S Rose Taipan is faster than just about anything that isn't a Flying pet.
Where things can go wrong is with Tyri, due to his Call Darkness ability, since Darkness reduces the chance of attacks landing successfully. However, I have still salvaged a win, even when my first Puncture Wound attack then the subsequent Vicious Fang attack have both missed. Just keep hitting him with Vicious Fang, he'll go down. However, very bad RNG makes it more difficult. You could just put another Rose Taipan in the third slot, but even with bad RNG, I almost never need the slot 3 pet. The S/S Rose Taipan is a very useful pet, using the Blinding Poison, Puncture Wound combo, as written out in this strat. I would encourage you all to get some. |
Raça (breed) Nível 3+ |
2 | 0.0 ![]() |
N / D | 0 ![]() |
100
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1:40
|
15+ |
Incl. passos:
Qualquer Nível 1+ Mascote
Antes | Depois | Ganho de Experiência | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapéu de Safari |
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Petisco Menor |
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Petisco |
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Chapéu Darkmoon |
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Pet Battle Week |
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Níveis de animal de estimação para 25 com perda mínima de XP |
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XP adicional acima do nível 25 é perdido |
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De alguma forma essa luta me traz lembranças de noites mal-dormidas e mouses quebrados...
1
Remte
escreveu em 2018-03-25 02:50:32
Also, if you use Boneshard's abilities starting from ability #3, you don't need to pass with him, but need with Broom instead, when Puzzle dodges.
1
ShinRyuuken
escreveu em 2018-04-29 16:28:47
Also Bonestorm doesn't show damage numbers when it hits Tyri, only the damage Boneshard takes after he's finished.
1
Moara
escreveu em 2019-04-25 00:22:00
1
DavidG
escreveu em 2025-01-09 05:03:29
1
Khes
escreveu em 2020-06-17 14:47:01
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
1
Warpshard#1250
escreveu em 2020-06-17 16:23:45
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#2).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#2) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#2).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#1) [ self.ability(#1).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#3) [ self.ability(#3).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby (editado)
1
DavidG
escreveu em 2025-01-09 04:56:41
Change it to:
ability(Sweep) [ round=1 ]
and it'll work properly. Specifying "round = 1" makes it cast it only on that specific round, so you don't need the condition about Deebs being active any longer
1
BoBo escreveu em 2024-04-22 01:18:18
11
MissMandie
escreveu em 2022-03-25 06:12:34
I start with my Enchanted Broom, Squirt has Deebs out.
*Enchanted Broom*
-'Sweep' - forces Deebs to switch with Puzzle
*Switch to my lvl pet*
~Puzzle casts 'Dodge'
*Switch to my Boneshard*
-'BONESTORM' #1
-'BONESTORM' #2
-Boneshard has first death
-'BONESTORM' #3
*Switch back to Enchanted Broom*
-Boneshard dies on backline
~Puzzle casts 'Dodge'
- 'Wind-Up'
- 'Wind-Up'
~Puzzle dies, Deebs comes in
- 'Batter'
~Deebs dies, Tyri comes in
- 'Batter'
~Tyri dies
-VICTORY!
I've been doing the same thing all day today just like that, nothing changes. I still count 11 turns but I don't pass, is it because I switch instead of waiting until Boneshard dies?
Also, I have never used scripts before and attempted to give it a go tonight, only when I start the battle the Auto button is greyed out and I can't use it. Any ideas on why that is and how I might fix it?
Thanks ♥
2
UncleVinny#11559
escreveu em 2022-04-23 16:06:26
9
Sunshine529
escreveu em 2022-09-05 23:55:59
if [enemy(#3).active]
change(#2) [!self(#2).played]
change(#3)
use(Wind-Up:459)
endif
change(#1) [self(#3).aura(Undead:242).exists]
use(Sweep:457) [round~1]
use(Batter:455)
use(BONESTORM:649)
use(BONESTORM!:1761)
use(BONESTORM!!:1762)
(editado)
4
TioTinker
escreveu em 2024-01-28 16:54:14
Thank you!
1
Konstapeln
escreveu em 2023-12-08 09:09:27
For mass get three Boneshards (they currently 32 gold each on AH). With the lowered CD on "Revived Battle Pets" to 4 minutes in the Garrison you will never need to use bandages again.
Also, set the addon to automatically automatically load healthiest pet and you will never need to manually swap Bonestorms again. I've personally set the pet leveling queue to automatic and to automatically add any new pets to that queue.
2
Jozee
escreveu em 2023-04-12 15:35:12
"Found error: Invalid Condition: '!self(#3).active' (Not found cmd: 'self.active')
I have tried all of the scripts in the comments and noone seems to work at all. Is it my addon that is bugging or are others having this issue aswell?
8
Remte
escreveu em 2023-04-12 15:45:02
2
Jozee
escreveu em 2023-05-14 19:42:54
1
AB escreveu em 2023-04-12 11:09:54
1
Kazzula#2904
escreveu em 2022-02-01 20:58:27
(editado)
3
Mordred#1140
escreveu em 2022-01-24 12:13:59
2
Coolzero
escreveu em 2021-11-03 05:25:05
1
Melandroso
escreveu em 2021-10-19 09:45:39
1
Vickie#1101
escreveu em 2021-08-26 15:46:06
0
Terassi escreveu em 2021-07-13 03:50:12
0
Quinbouie escreveu em 2021-07-12 19:18:10
4
Thatfrizbeeguy
escreveu em 2021-07-12 19:54:30
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
standby [ enemy(Puzzle).aura(Dodge).exists & self(#3).played ]
ability(#1)
ability(#2)
ability(#3)
change(#1) (editado)
1
Arisamorak
escreveu em 2021-07-12 22:27:25
2
Nalain#1100
escreveu em 2021-07-12 12:07:10
standby [round=4]
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
1
Alindia
escreveu em 2021-07-12 15:17:36
0
teelo escreveu em 2021-07-12 18:20:31
1
Shea#1941
escreveu em 2021-07-12 17:26:19
It does add in another turn, but its solid for me with no level pet deaths. I have 3xBoneshards but only one Broom, so I like to keep the health of the broom up enough so I can reduce the need to heal the pets for the battle and level up faster. This lets me battle at least 3xs before I have to heal by swapping in my Boneshards.
Changes start at turn 2. As I understand it, this type of modification does not get a new strategy to publish, and should be added as a comment. Many thanks again to Myzou's strategy.
Turn 1: Sweep – Puzzle is forced in
Turn 2: Wind-up X1
Turn 3: Swap to your Level Pet
Turn 4: Swap to your Boneshard
Turn 5: 10% BONESTORM (1st slot one)
Turn 6: 30% BONESTORM (2nd slot one)
Turn 7: 50% BONESTORM (3rd slot one)
Turn 8: Pass – your Boneshard dies
Turn 9: Bring in your Enchanted Broom - Sweep.
Turn 10: Tyri comes in - Batter x1
Turn 11: Deebs comes in - Batter x1
Turn 12: Puzzle comes in
Is health above 305?
Yes - Wind-up x1
No - Batter
(editado)
1
Alindia
escreveu em 2021-07-12 11:56:36
0
JMacEyE escreveu em 2021-05-28 14:56:50
1
Gráinne
escreveu em 2021-05-28 22:45:10
1
Baklava#1199
escreveu em 2021-05-13 23:33:01
1
Pandarrows#1987
escreveu em 2021-05-13 11:34:12
6
Dyz
escreveu em 2021-02-27 16:12:20
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
This works, same pets
(editado)
1
Honeywhiss
escreveu em 2021-04-13 14:49:54
1
Self_Winding
escreveu em 2021-02-12 21:38:40
Beautiful Strategy. Never figured out the script ? thingy or what to do with them but after basically quitting Pet Battles early in Legion this is making leveling pets amazing <3 :)
1
Shadow#1352
escreveu em 2021-02-12 19:13:57
And it is so fast about 1 min per round you cant beat that (editado)
1
Kinrael#21690
escreveu em 2021-02-06 17:49:12
1
Fibble#11671
escreveu em 2021-01-13 20:10:50
1
Fal#2263
escreveu em 2020-12-23 16:25:00
1
Fal#2263
escreveu em 2020-12-25 09:55:14
1
VanyaMia
escreveu em 2020-12-23 04:01:31
1
Konstapeln
escreveu em 2020-12-08 03:44:08
1
Zhea
escreveu em 2020-11-29 20:48:34
4
Zieda
escreveu em 2020-10-15 11:32:56
1
Bruman#1853
escreveu em 2020-10-15 13:15:56
1
Leorc#1923
escreveu em 2020-10-15 15:30:51
1
Bostian escreveu em 2020-10-15 15:34:42
-1
Nessahelyan escreveu em 2020-09-30 16:50:57
2
Marc#1896
escreveu em 2020-09-15 22:32:42
4
LustFly#1532
escreveu em 2020-06-17 20:44:51
1
ProfBela
escreveu em 2020-05-04 19:58:16
1
ProfBela
escreveu em 2020-06-17 14:47:02
1
Gráinne
escreveu em 2020-06-17 14:59:25
2. Did you forget to heal between battles?
0
Darkiron escreveu em 2020-06-17 12:01:14
2
Ucanrunback
escreveu em 2020-04-18 17:45:19
1
Taya#2167
escreveu em 2020-05-12 06:30:49
1
Drowsy#11724
escreveu em 2020-05-03 14:03:29
1
EllaBella
escreveu em 2020-05-03 18:12:12
0
Raven escreveu em 2020-04-04 05:00:52
1
SilverTiger
escreveu em 2020-04-03 22:22:15
0
Nessahelyan escreveu em 2019-10-22 07:44:22
0
Aeryl escreveu em 2020-01-01 21:43:34
3
skarpethinn
escreveu em 2019-06-08 12:02:17
5
Berendain
escreveu em 2019-06-23 12:24:36
4
skarpethinn
escreveu em 2019-06-29 08:22:48
Boy, is my face red!! X-D
3
Nessahelyan escreveu em 2019-10-22 07:42:39
2
Khanso escreveu em 2019-10-22 02:00:45
2
Eekwibble
escreveu em 2019-05-03 13:21:17
If you put your carry pet in slot #2 and Boneshard in #3, you can shorten the script to this:
ability(Sweep:457) [ round=1 ]
change(next) [ !self(#3).active & !self(#3).played ]
ability(Wind-Up:459) [ enemy(#3).active ]
ability(#1)
ability(#2)
ability(#3)
change(#1)
0
Guy escreveu em 2019-10-21 11:22:33
3
osios7#2484
escreveu em 2019-08-16 05:59:40
0
Dor escreveu em 2019-05-24 19:32:36
When it comes to Boneshard's turn, If I do keys 3-2-1, Boneshard goes into undead on 2 then dies after 1, meaning I have to wait a turn after bringing in my broom so that wind-up hits on round 9 instead of round 8 (puzzle always has dodge up for 8)
If I do 1-2-3 instead, Bonestorm is just entering undead round after finishing 3. Swapping to Broom or passing puts me right on schedule to do two wind-ups that will hit round 9.
Haven't tested other combos, but has anyone else noticed this interesting tidbits for three supposedly identical actions?
1
zoog escreveu em 2019-05-24 22:30:57
0
Tun escreveu em 2019-03-25 17:54:33
Pet 1 - Iron Starlette (1,1,1)
Pet 2 - Mechanical Pandaren Dragonling (1,2,1)
Pet 3 - Any Level 1+ Pet
Turn 1 - Supercharge
Turn 2 thru 5 - Powerball
Turn 6 - Wind Up
Turn 7 - Powerball (Deeps should be dead by now, if not, Powerball until he dies)
Tyri Comes in to the battle
Turn 8 - Supercharge (You will die and get resurrected after this)
Turn 9 - Wind up (This should kill Tyri, (90% chance), if you miss, restart.
Puzzle enters battle
Turn 10 - Switch to level pet
Turn 11 - Switch back to Iron Starlette
Turn 12 - Powerball until Iron Starlette dies
Bring in Mechanical Pandaren Dragonling
Important - You can use explode as soon as Puzzle is under about 500hp, but make sure that Darkness isn't still up and that he isn't "dodging".
Turn 13 - Thunderbolt
Turn 14 - Breath
Turn 15 - Breath
Turn 16 - Pass
Turn 17 - Explode
Puzzle dies. Max xp!! Good times. :)
2
dokeefe1986
escreveu em 2018-12-26 04:36:21
-2
IvanYackinov escreveu em 2018-12-10 19:21:45
1
Remte
escreveu em 2018-12-11 02:59:54
1
MolsonofAle escreveu em 2018-11-10 14:25:52
1
Seb
escreveu em 2018-10-26 18:08:43
1
nomisuke
escreveu em 2018-11-05 05:08:50
3
Mot
escreveu em 2018-10-05 14:45:34
BTW, still works in BfA, as of 2018-10-05
5
bleh
escreveu em 2018-06-08 01:29:39
2
Golconda
escreveu em 2018-07-29 10:02:36
3
Edmuir
escreveu em 2018-09-11 15:38:42
0
Palkei#2140
escreveu em 2018-08-06 16:06:58
3
Remte
escreveu em 2018-08-06 17:10:16
3
Dirk
escreveu em 2018-07-16 15:08:43
3
Kati escreveu em 2018-03-15 11:49:26
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
2
Tobi#1331
escreveu em 2018-06-13 18:36:33
0
OmniSLiver escreveu em 2018-06-14 09:29:12
4
ShinRyuuken
escreveu em 2018-04-29 21:31:14
0
Jamie` escreveu em 2018-01-23 10:28:06
Enchanted Broom
Boneshard
level 1 pet
quit [ self(Enchanted Broom).dead & self(Boneshard).dead ]
quit [ self(#3).dead ]
ability(Sweep) [ enemy(Deebs).active & enemy.round=1 ]
change(#3) [ enemy(Puzzle).active & enemy.round=1 & !self(Boneshard).dead ]
change(Boneshard) [ enemy(Puzzle).active & self(#3).active & !self(Boneshard).dead ]
if [ enemy(Puzzle).active & self(Boneshard).active ]
ability(#3) [ self.ability(#3).usable ]
ability(#2) [ self.ability(#2).usable ]
ability(#1) [ self.ability(#1).usable ]
change(Enchanted Broom)
endif
if [ enemy(Puzzle).active & self(Enchanted Broom).active & self(Boneshard).dead ]
ability(#3) [ !self(Enchanted Broom).aura(Wind-Up).exists ]
ability(#3) [ !enemy(Puzzle).aura(Dodge).exists ]
standby [ enemy(Puzzle).aura(Dodge).exists ]
ability(#1)
endif
ability(#1) [ enemy(Deebs).active ]
ability(#1) [ enemy(Tyri).active ]
standby
0
John escreveu em 2018-03-01 01:53:42
12
Vhale escreveu em 2017-08-17 15:53:06
Enchanted Broom 2/2/2
Boneshard 2/2/2
Level Pet (1)
1. Sweep
2. Swap to Level Pet
3. Swap to Boneshard
4. BONESTORM
5. BONESTORM
6. BONESTORM
7. Pass (Boneshard Dies, Bring in Broom)
8. Wind-Up
9. Wind-Up (Puzzle Dies)
10. Batter (Deebs Dies)
11. Batter (Tyri Dies)
0
Jangeoffry escreveu em 2017-09-16 14:47:36
-1
Sissy escreveu em 2017-09-17 00:06:57
2
Forsake escreveu em 2017-10-16 11:49:49
change(#3) [round=2]
change(#2) [round=3]
ability(BONESTORM)
standby [round=7]
change(#1) [self(#2).dead]
ability(Batter) [round=10]
ability(Batter) [round=11]
ability(Wind-Up)
for the above strat
-1
Brugaris escreveu em 2017-12-01 02:29:28
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
change(#1) [ self(#2).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
1
Remte
escreveu em 2018-01-07 11:57:27
The parser doesn't recognise separate BONESTORMs yet. Tomorrow there's Squirt in EU so I'll check which way is the best.
0
MuffinManKen escreveu em 2016-10-21 19:54:10
0
Aeryl escreveu em 2016-11-05 12:08:21
0
MuffinManKen escreveu em 2017-11-15 13:13:15
0
Ralthor escreveu em 2017-06-27 19:07:23
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
change(#1) [self(#2).dead]
standby [self(#1).active & enemy.aura(Dodge).exists]
standby [enemy(Puzzle:1402).active & enemy.ability(Portal:1125).usable & enemy.hp<400]
standby [self(#2).active & enemy(Deebs:1400).dead & enemy(Tyri:1401).dead & enemy.aura(Dodge).exists]
standby [enemy.aura(Dodge).exists & !enemy(#1).dead]
ability(Cleave)
ability(Broom)
0
Ralthor escreveu em 2017-06-12 07:27:51
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
standby [enemy.aura(Dodge).exists)
ability(Broom)
0
Xpariah escreveu em 2017-06-19 00:35:45
So,
standby [enemy.aura(Dodge).exists)
to
standby [enemy.aura(Dodge).exists]
0
Ralthor escreveu em 2017-06-03 19:04:20
ability(Sweep) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(Cleave)
change(#1) [self(#2).dead]
ability(Broom)
0
Prudentius escreveu em 2017-06-04 16:42:44
Standby [ enemy.aura(Dodge).exists ]
0
Ralthor. escreveu em 2017-06-05 03:52:08
0
Ralthor escreveu em 2017-06-02 15:43:46
1
Ralthor escreveu em 2017-06-02 16:41:55
This assunes:
Slot1: Broom - Slot2: Levelling pet - Slot 3: Weebomination
if [enemy(#1).active & !self(#2).played]
ability(Sweep)
endif
if [!self(#2).played]
change(#2)
endif
if [self(#2).active]
change(#3)
endif
if [self(#3).active & !self(#3).dead]
ability(Cleave)
endif
change(#1)
ability(Broom)
0
Anonymous escreveu em 2017-06-03 16:40:57
0
Deedee escreveu em 2017-06-03 17:34:20
0
Ralthor escreveu em 2017-06-03 18:39:31
0
Deedee escreveu em 2017-06-03 16:11:03
0
Feraah escreveu em 2017-05-05 00:59:04
0
Macgam escreveu em 2017-01-04 17:03:13
0
Marsieh escreveu em 2016-09-15 04:28:42
1
Aranesh
escreveu em 2016-10-03 04:20:12
0
Ziv escreveu em 2016-10-05 22:31:16
0
Sol escreveu em 2016-09-14 20:33:52
And requires no minimum level of the leveling pet :)
0
Nikkima escreveu em 2024-12-02 12:34:05
0
Cragganmore escreveu em 2021-07-06 09:54:53
1
Druzil#2921
escreveu em 2021-07-21 14:14:09
Der ist aber mittlerweile gefixt. Taktik funktioniert wieder ohne Probleme.
Bin gerade dabei und hab schon 20 Pets gelevelt, ohne das die Taktik einmal nicht funktionierte. (editado)
1
Druzil#2921
escreveu em 2021-05-22 05:55:04
Habe erst vor kurzem mit Pet Battles angefangen, weil sie mich vorher nicht interessiert haben. Entsprechend viele Pets (hunderte) muss ich jetzt hochleveln.
Mit dieser Strategie habe ich jetzt über ca. 100 Pets gelevelt und es ist einfach extrem angenehm.
Erfolgsrate dabei: 100%
Kampfdauer: ca. 1:20 Minute (editado)
1
Hagazussa#2813
escreveu em 2021-03-08 07:10:48
0
Hanswurst escreveu em 2020-03-15 06:34:22
1
Booker escreveu em 2018-08-21 04:59:19
1
juanfra082018
escreveu em 2020-02-18 21:48:48
1
WaLFuN
escreveu em 2024-12-19 15:26:26
1
xRakdosx
escreveu em 2020-11-08 03:33:01
ability(457) [round=1]
change(#2) [round=2]
change(#3) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [ self(#3).dead ]
standby [round=8]
ability(459) [round=9]
ability(459) [round=10]
ability(455) [round=11]
ability(455) [round=12]
0
Grey escreveu em 2018-05-23 04:57:39
ability(457) [round=1]
change(#3) [round=2]
change(#2) [round=3]
ability(649) [round=4]
ability(1761) [round=5]
ability(1762) [round=6]
standby [round=7]
change(#1) [self(#2).dead & !self(#1).active]
ability(459) [round=8]
ability(459) [round=9]
ability(455)
1
DeLeTeX#1454
escreveu em 2024-02-13 12:51:00
2
Ilyaturë
escreveu em 2020-10-15 23:27:50
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