^
vs. Pack Leader

Strategy added by Jagûar

3

3

Strategy 4 of 6
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Incl. steps:

Click the button to copy the script into your clipboard:

change(next) [ self.dead ]
ability(334)
ability(916)
ability(566) [ enemy(#2).active ]
ability(566) [ self.aura(244).exists ]
ability(#1)
Pack Leader 141799
Special or not:0Special or not:112218059942518050

Skills: 1 2 2
Breed: Any

Alarm-o-Bot
This pet can have the following breeds:

Breed Health Power Speed
HH 1725 244 276


Special or not:0Special or not:211013877722113870

Skills: 1 1 *
Breed: PP, HP, PS, PB

Iron Starlette
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 341 244
HP 1546 305 244
PS 1400 305 273
PB 1465 305 257
HH 1725 276 244

Breeds marked in red are not suited for this strategy.

>300

1 ZRA 15

Any Level 25+ Mech

Skills: Any
Breed: Any

Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1

Strategy tested and passed January 26th 2019

Low XP
Breed
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:52
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 12
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
1 Min 52 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
12
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2018-10-29 12:00:58
The strategy was last updated on this date.
2018-10-29 12:00:58
The strategy was created on this date.
36,784
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Nazmir 35.93 54.60 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 2+3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 4
Alert! - Delta dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Scars comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 6
Alarm-o-Bot dies and resurrects

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 8+9
Powerball - Scars dies and resurrects

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 10
Wind-Up - Scars dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Little Blue comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 11

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta
Turn 12
Iron Starlette dies and resurrects

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Alarm-o-Bot
Alert!
Haywire
Decoy
Iron Starlette
Wind-Up
Powerball
Any Level 25+ Mech
Pass
Bring in your Alarm-o-Bot
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Alarm-o-Bot
Swap to your Iron Starlette
Swap to your Mechanical pet
Delta comes in
Scars comes in
Little Blue comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Alarm-o-Bot
Iron Starlette
Any Mech
Alert!
Haywire
Decoy
Wind-Up
Powerball
Little Blue
Scars
Delta

Is a group of dinosaurs really called a pack? How about a pride? A bask? A ... business?




voodoomon

wrote on 2020-05-24 22:48:33

Worked Great....TY...

Darkrice wrote on 2019-12-12 11:57:11

You can use Wind Up as soon as your Iron Starlette enters the fight, Powerball until the undead round, Supercharge on undead, and Wind Up again when Blue enters.

Eekwibble

wrote on 2019-02-05 13:44:21

That script doesn't work properly and you should be doing Supercharge > Wind-Up at the end to take out Little Blue, because numbers.

Revised script:

change(next) [ self.dead ]
ability(Decoy:334)
ability(Haywire:916)
ability(Powerball:566) [ enemy(#2).active & !enemy.aura(Undead:242).exists ]
ability(Supercharge:208) [ enemy(#3).active ]
ability(#1)

schlumpf#2707

wrote on 2018-12-13 20:46:29

Script:

change(next) [ self.dead ]
ability(334)
ability(916)
ability(566) [ enemy(#2).active ]
ability(566) [ self.aura(244).exists ]
ability(#1)

(OP) Jagûar

wrote on 2019-01-26 17:19:20

Thank you :)

Niv

wrote on 2018-12-29 19:05:45

I didn't have alarm-o-bot so used mechanical axebeak ss w/alpha strike. Worked perfectly never used 3rd pet.

Niv

wrote on 2018-12-29 19:55:13

disregard - mechanical axebeak is not mechanical

Argent

wrote on 2018-12-28 16:08:48

Alarm-o-Bot died way too early, got only one Alert! on Scar. Had to finish Scar off with a Wind-up/Supercharge/Wind-up combo from my Iron Starlette, and had enough health left to charge up a Wind-up during Scar's undead phase and hit Little Blue with the follow up. My last mech finished the fight with a basic ability.

karibean

wrote on 2018-12-28 12:16:41

I used Sunreaver Micro-Sentry (2 2 2) in first slot and Darkmoon Tonk in third, but never had to bring out Tonk.

PureArmour#1184

wrote on 2018-12-25 18:02:47

Scars did die at first wind-up, My iron starlette (H/H breed) had not died yet so when blue came in i used super charge and then wind-up again and blue kicked the bucket... never even needed my third pet.

Servv

wrote on 2018-12-13 21:17:22

Solid, first-try. Little Blue still had 194 HP when P/B Starlette died, so I brought in Darkmoon Tonk, and we all know Darkmoon Tonk can end any disagreement very fast.

(OP) Jagûar

wrote on 2018-12-22 23:40:48

Glad to hear that the strategy worked, but a little sad to hear that your P/B Starlette dies before it should. My Starlette is a H/P breed, and though both have the same power, your's is slightly faster, where mine has around 80HP more.. which could make a slight difference.

Mot

wrote on 2018-12-24 10:31:19

My H/P Starlette survived with 257HP left, even though it had to eat a 340 crit.

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