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vs. Earseeker

Strategy added by Allialara#1494

1

1

Strategy 3 of 8
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Incl. steps:

Earseeker 128021
Special or not:0Special or not:1222339553673390

Skills: 2 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


Special or not:0Special or not:210113877722113870

Skills: 1 * 1
Breed: Any

Iron Starlette
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 341 244
HH 1725 276 244
HP 1546 305 244
PS 1400 305 273
PB 1465 305 257


1 ZRA 15

Any Mech

Skills: Any
Breed: Any

Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1

Simple Zeppelin/Iron Starlette strat. Could even be used for leveling but the XP is poor.

Low XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 1:10
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 10+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
15479
25508
35535
46558
56578
67594
78607
89617
99624
1010627
1111627
1212624
1313617
1414607
1515594
1616578
1717558
1818535
1919508
2020479
2121446
2222409
2323370
2424327

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
1 Min 10 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
10+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2018-10-25 07:35:27
The strategy was last updated on this date.
2018-10-25 07:35:27
The strategy was created on this date.
11,309
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Antoran Wastes 56.09 28.75 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 3
Swap to your Iron Starlette

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Turn 9
Pass -- Iron Starlette dies

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Bring in your Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Priority 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Priority 2
If Earseeker's HP is >618, Flyby

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker
Priority 3
If Earseeker's HP is <618, Explode

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Zeppelin
Flyby
Explode
Decoy
Iron Starlette
Wind-Up
Supercharge
Any Mech
Pass
Bring in your Darkmoon Zeppelin
Bring in your Iron Starlette
Bring in your Mechanical pet
Swap to your Darkmoon Zeppelin
Swap to your Iron Starlette
Swap to your Mechanical pet
Earseeker comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Zeppelin
Iron Starlette
Any Mech
Flyby
Explode
Decoy
Wind-Up
Supercharge
Earseeker

Without the wings he could be a great earworm




Aesetha#1450

wrote on 2021-05-22 11:22:32

Thanks for the strat, worked first time. A script:

change(next) [round=3]
use(Decoy:334)
use(Explode:282) [enemy.hp < 618]
use(Flyby:515)
use(Supercharge:208) [round=7]
use(Wind-Up:459)
change(#1)

Merath#2223

wrote on 2020-10-28 11:00:26

very clean fight

Priessa

wrote on 2019-12-03 06:46:10

Worked perfectly the first time

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