Гуманоиды в ярости | Драконы-разрушители | Крылатые мстители | Неудержимая нежить | Свирепая мелочь |
Магическая мясорубка | Торжество стихий | Зверобойня | Нашествие водных | Восстание машин |
Тактику предоставили luxury84
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1 |
sah
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Случайности скрипт |
2 | 4.8 | 27 | 67
1:07
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8 | |||
2 | скрипт |
2 | 5.0 | 7 | 59
0:59
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7-8 | ||||
3 | скрипт |
2 | 5.0 | 7 | 51
0:51
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7 | ||||
4 |
Script thanks to Jelle
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Случайности скрипт |
2 | 4.1 | 15 | 65
1:05
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10+ | |||
5 |
Любой уровень 25+ Элементаль
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I'd recommend having the 3rd pet with a speed debuff in case Надвигающееся проклятие falls off. I had three possible outcomes depending on how quickly he dispatched the first two.
1. 3rd pet never entered 2. 3rd pet entered and just hit with biggest attack available. 3. 3rd pet entered, applied speed debuff, then hit with biggest attacks available. TD Script from NabuArat. Thanks! |
скрипт |
2 | 4.6 | 7 | 65
1:05
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7-9 | ||
6 |
Highly RNG dependent! Both a 50%-fail ability and luck required that enemy doesn't crit/proc too much. Prefer all other strategies over this if you have the pets! This can very well take 20 tries.
Strategy by Ayi - Noctuidae, stolen from a comment. |
Случайности Больше не получить |
2 | 5.0 | 5 | 87
1:27
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11-14 | |||
7 |
Любой уровень 25+ Элементаль
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I didn't have a Molten Corgi and this was the only strategy I could get to work with some mix-and-match. Personally used S/B Waveling, others may work, need confirmaiton.
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Порода |
2 | 5.0 | 3 | 56
0:56
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8 | ||
8 | скрипт |
1
Updated
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5.0 | 1 | 37
0:37
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4 | ||||
9 |
Любой Элементаль
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I used Магматический котенок as my third pet but only needed him for one hit. You can choose any Elemental.
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Случайности |
2 | 4.7 | 1 | 73
1:13
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10 | ||
10 |
This could be RNG i'm not sure. All the other strategies didn't work for me but this worked first try
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Случайности Больше не получить |
2 | 3.0 | 1 | 77
1:17
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11 | |||
11 | Случайности |
2 | 0.0 | 0 | 70
1:10
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9 |
Вкл. шаги:
Substitutes:
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До | После | Количество опыта | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Шляпа для сафари |
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Малое лакомство для питомца |
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Лакомство для питомца |
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Цилиндр Новолуния |
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Бонус за неделю битв питомцев |
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Питомец прокачан до 25 с минимальными потерями опыта |
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Излишний опыт при прокачке до 25 |
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Он тоже милый и пушистый
1
Вы должны войти в систему, чтобы голосовать за комментарииVeleran#1924
написал на 2024-04-09 07:42:04
1
Вы должны войти в систему, чтобы голосовать за комментарииDragonsAfterDark
написал на 2024-01-03 02:53:47
What I did to make this work:
~ Changed Crystal Overload to Amplify Magic
The issues I encountered with/without the change:
~ Your Elementium Geode MUST survive to die on Round 6.
----- If you keep Crystal Overload, this means you can only take 2 Flurry hits on round 4 AND round 5, because Crystal Overload will damage your pet just enough to kill your Geode if you take 5 Flurry hits total.
----- Changing Crystal Overload to Amplify Magic means you're not taking that damage from your own ability, AND you can take 5 regular Flurry hits across round 4 and 5 to survive to round 6.
----- Either way, 3 Flurry hits on round 4 and 5 will result in failure.
Now, why is this the case? Because the Razortooth absolutely NEEDS one of their 3 rounds against Foulclaw to be a no-damage round where Foulclaw applies Crouch. This is because Foulclaw will kill your Electrified Razortooth with only two Flurry hits across 3 rounds ( 284 * 6 = 1704 ).
~ Supposing the Geode manages to make it to round 6 even using Crystal Overload, this can still fail if Foulclaw gets 3 Flurry hits across their 2 damage rounds on round 7 & 8 against the Razortooth.
----- Keeping this in mind, none of this is accounting for crits. These numbers are all just for regular damage.
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