Humanoïdes hantés | Draconiens dévastateurs | Ailés zélés | ![]() | Bestioles de bataille |
Magiciens momifiés | Étranges élémentaires | Abatteur de bêtes | Apparitions aquatiques | Macabres machines |
Stratégie proposée par Jajce#2843
Average rating: |
3 |
Ratings: |
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Long, but it works, and all your pets will likely survive.
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Script |
2 | 4.9 ![]() |
100% | 109 ![]() |
300
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5:00
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40+ | ||
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Last pet really doesn't matter, any undead that can do damage is a solid 3rd pet.
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RNG Script |
2 | 4.3 ![]() |
88% | 27 ![]() |
210
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3:30
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20+ | ||
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~20 rounds.
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Script |
2 | 5.0 ![]() |
97% | 5 ![]() |
230
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3:50
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20+ | ||
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N'importe quelle mascotte de type Mort-vivant de niveau 25+
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2 pet strategy that's a bit simpler to follow when compared my other undead strategy, and is usually quicker. This strategy can take 25-37 rounds, depending on Skull Toss damage variance.
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Script |
2 | 4.8 ![]() |
100% | 6 ![]() |
180
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3:00
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25+ | |
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Quickly made, not tested a whole lot. Please leave a comment if you have feedback!
I only needed 1 hit with Ice Spike to clear it. If you get 0, you're fucked. |
RNG |
2 | 4.3 ![]() |
N/A | 6 ![]() |
193
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3:13
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18+ | ||
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RNG Script |
2 | 3.5 ![]() |
96% | 19 ![]() |
176
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2:56
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23 | ||
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Tornade de coups will influence which pets face each other in which order, but this strategy will should still work 100% of the time.
The first two pets can't be replaced, but if you don't own Naxxy, you can probably replace him with another Undead pet with high health and/or strong attacks against mechs. Naxxy serves as a tanky pet to survive Pounder's explode, and finish off Slasher if he's still alive with low HP on the backline. Often Naxxy won't need to do anything, and sometimes my Barnaby even soloed all 3 pets. I recommend using the TD script so you don't have to read the instructions. |
Script |
2 | 4.0 ![]() |
97% | 3 ![]() |
240
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4:00
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34+ | ||
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Pretty long, but works well. If you see any optimizations possible, please share them in comments, so I can update it :)
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2 | 3.0 ![]() |
N/A | 0 ![]() |
175
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2:55
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21-22 | |||
2 | 3.0 ![]() |
N/A | 0 ![]() |
180
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3:00
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25+ |
Ajout étape:
Pretty long, but works well. If you see any optimizations possible, please share them in comments, so I can update it :)
Avant | Après | Gain xp | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
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Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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Micro defence with macro shininess
1
lyrae#1216
rédigé le 2022-04-30 00:53:17
4
Shenk
rédigé le 2021-01-26 06:57:58
also since seethe and spiritfire bolt roll on their damage the battle can always turn out differently. so instead of listing every round individually (which most likely rarely will work out that way) you'd be better off giving instructions in form of priorities instead
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