Stratégie proposée par CrazyFluffy#21258
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1 |
N'importe quelle mascotte de niveau 1+
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Updated 3/13/2021.
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Niveau 1+ Script |
2 | 4.9 | 58 | 115
1:55
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14-15 | ||
2 |
N'importe quelle mascotte de niveau 1+
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Inspired by a comment by Kyleevee on another strat for this fight.
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Niveau 1+ Script |
2 | 4.1 | 11 | 95
1:35
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10+ | ||
3 |
N'importe quelle mascotte de niveau 1+
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Niveau 1+ Script |
2 | 5.0 | 2 | 95
1:35
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13+ | |||
4 |
N'importe quelle mascotte de niveau 10+
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based on Saintgabrial Strategy but with an alternative 2nd Pet
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Script |
2 | 5.0 | 2 | 95
1:35
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14 | ||
5 |
N'importe quelle mascotte de niveau 1+
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The written instructions below include multiple conditional priorities depending on the health of the enemy pet. I used values that are safe for all breeds of Dibbler. If you use the TD script it will automatically prioritise moves based on the breed you are using.
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Script |
2 | 5.0 | 2 | 111
1:51
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14 | ||
6 |
N'importe quelle mascotte de niveau 1+
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Because the enemy abilities are random, I decided on a priority system beyond the first pet.
Video for Fight |
Niveau 1+ Script Plus obtenable |
2 | 5.0 | 0 | 125
2:05
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13+ | ||
7 |
N'importe quelle mascotte de niveau 10+
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Saintgabrial
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You can use a level 1+ pet if Sprouts has the Blinding Poison skill. Its random so restart the fight until it has it. Otherwise use a Leveling Pet with 600+ HP or to be safe a Level 10+ Pet.
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Breed Niveau 10+ Script |
2 | 3.7 | 3 | 95
1:35
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14 | |
8 |
N'importe quelle mascotte de niveau 1+
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Use TD Script.
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Niveau 1+ Script |
2 | 0.0 | 0 | 125
2:05
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17-20 | ||
9 |
N'importe quelle mascotte de niveau 1+
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Niveau 1+ Script |
2 | 0.0 | 0 | 270
4:30
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25-45 |
Ajout étape:
N'importe quelle mascotte de niveau 1+
Substitutes:
1 / 2
Avant | Après | Gain xp | |
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1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
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Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
1
Vous devez être connecté pour voter.KlikalTheMage
rédigé le 2023-07-15 09:55:14
So I slightly modified the script, I reintroduced Remonté and a standby to make sure last pet is full HP to eat the damage without dying. However if the Remonté does crit, the level pet won't be getting exp... Here is the script:
standby [self(#1).active & enemy(#3).active]
use(Dodge:312)
use(Dive:564) [!enemy(#3).active]
use(Deep Bite:1372)
use(Wind-Up:459) [enemy.hp.full]
use(Explode:282) [enemy(#3).active & enemy.hp.can_explode]
use(Powerball:566)
use(#1)
change(next)
(edited)
4
Vous devez être connecté pour voter.getrektfucker
rédigé le 2018-11-09 21:05:55
3
Vous devez être connecté pour voter.Lilyoptra
rédigé le 2018-11-09 23:29:04
0
Vous devez être connecté pour voter.nearlysober
rédigé le 2018-11-24 13:39:02
change(#2) [self(#1).active & self.dead]
use(Dodge:312) [!enemy(#3).active & enemy.round=1]
standby [self(#1).active & enemy(#3).active & enemy.hp<518]
use(Deep Bite:1372)
use(Explode:282) [enemy.hp<618]
use(Powerball:566)
I've only tried it once so far, but it worked just fine. Let me know if anyone runs into any conditions where it fails and will try to figure out how to tweak it.
1
Vous devez être connecté pour voter.AlexL
rédigé le 2019-10-14 09:33:03
0
Vous devez être connecté pour voter.ZadTheGlad
rédigé le 2021-04-06 09:58:55
0
Vous devez être connecté pour voter.Rabbitzan rédigé le 2019-10-21 02:47:48
2
Vous devez être connecté pour voter.TheGrandmaGamer
rédigé le 2019-10-15 19:02:21
Pet battle weekend plus using the Safari Hat my level 1 went to level 17 with this battle.
-1
Vous devez être connecté pour voter.Ketcsont rédigé le 2019-07-06 17:14:59
2
Vous devez être connecté pour voter.Nope rédigé le 2019-04-17 07:43:14
3
Vous devez être connecté pour voter.Take
rédigé le 2019-02-01 08:31:25
PP & PS <560
PB <586
HP <618
HH <690
For safety, the strategy should have <560 as standard, to make it work with all breeds.
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