^
vs. 收藏多更多

攻略提供者是 Blocky

Strategy 8 of 8
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包括步驟

點擊按鈕去拷貝字串去你的剪貼板

ability(162) [!self.aura(161).exists]
ability(167)
ability(411)
ability(566) [self.speed<330]
ability(228)
ability(574) [!self.aura(820).exists]
ability(376)
ability(493)
change(next)
收藏多更多 142114
Special or not:0Special or not:6211647628186470

技能 2 1 1
屬性: 任何

灰白松鼠
這隻寵物可以有以下品種:

屬性 生命 力量 速度
BB 1481 276 276
SS 1400 260 325
PS 1400 289 289
PB 1465 289 273
SB 1465 273 289


Special or not:0Special or not:6222677642466770

技能 2 2 2
屬性: 任何

害羞的袋貍
這隻寵物可以有以下品種:

屬性 生命 力量 速度
BB 1481 276 276
SS 1400 260 325
PS 1400 289 289


Special or not:0Special or not:6122447611654470

技能 1 2 2
屬性: 任何

幼鹿
這隻寵物可以有以下品種:

屬性 生命 力量 速度
BB 1481 260 292
SS 1400 244 341
HS 1546 244 305
SB 1465 257 305
HB 1546 257 289


Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 6

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 6

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 6

This is a tough battle, Critter vs. Beast but this strategy is safe and RNG free, though it will be tough due to the opponents being heavily stacked against your Critters!

That said, we manage to deal good damage to Delta via 削木器 and 堅果彈幕 -both of which leave DOTs, all aided by a speed boost from 能量刺激. Your 害羞的袋貍 will finish up against Delta with 強力球 and 舌頭鞭笞. Finally, your 幼鹿 (or variant) will even up the odds, casting 自然結界 changing itself into the Elemental state thus giving it enough longevity to finish off Little Blue with 頭錘 and 蹄踏.

A tdbattlescript is supplied and tested.

少經驗值
至少要有一隻擁有該屬性才可以有成功率
RNG
不是每個攻略都是百發百中。這個就是會失敗的個案。你有可能要重新再挑戰,因為有很多隨機的因素讓你有機會失敗,千萬不要怪他們  (*≧ω≦)
這個攻略的寵物是從紙牌獎勵得到或者拍賣行高價寵物。
這攻略的寵物是從暴雪商城裡購買。
你可以利用這個攻略去給低級寵物獲得更多經驗。
有一些步驟比較複雜去跟隨,這個就是其中一個
Script
這攻略提供了script,你可以利用Pet Battle Script 插件去匯入。你點擊左邊按鈕可以拷貝字串。
起碼有一隻寵物已經絕版了。如果你有,恭喜你!
攻略作者已測試過認為非常適用還已經標記了讓他多點爆光率!
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:50
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 26+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
這是獲得經驗值的表格,是根據完成挑戰中有25等級的寵物加一個升級中寵物。
某些經驗值可能沒有被算進去

之前 之後 獲得經驗值
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

狩旅團之帽

小寵物點心

寵物點心

暗月禮帽

寵物對戰獎勵事件

















Strategy Details
2 Min 50 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
26+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2019-01-28 09:03:47
The strategy was last updated on this date.
2019-01-28 09:03:47
The strategy was created on this date.
15,309
網頁被訪次數。
Tamer Details
Zuldazar 48 35 (TomTom / Map Pin)
少經驗值
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 3+
削木器 NOTE: your 灰白松鼠 may die this round, which is okay!

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Your 灰白松鼠 dies.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 5+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Your 害羞的袋貍 dies, 幼鹿 enters:

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Turn 8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
灰白松鼠
削木器
能量刺激
堅果彈幕
害羞的袋貍
舌頭鞭笞
反制攻擊
強力球
幼鹿
蹄踏
自然結界
頭錘
Pass
Bring in your 灰白松鼠
Bring in your 害羞的袋貍
Bring in your 幼鹿
Swap to your 灰白松鼠
Swap to your 害羞的袋貍
Swap to your 幼鹿
八腳蛛 comes in
急速 comes in
鞭打 comes in
An enemy pet comes in
Any standard attack will finish the fight
 
灰白松鼠
害羞的袋貍
幼鹿
削木器
能量刺激
堅果彈幕
舌頭鞭笞
反制攻擊
強力球
蹄踏
自然結界
頭錘
鞭打
急速
八腳蛛
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

Eighty-eight turbo whiplashes? No, thanks.




Shelecktra

發表在 2024-03-17 23:06:55

"RNG free" Yet uses Tongue Lash and Headbutt
Then there's trying to get hits down during Sandstorm, you can get all the way to this point and think you might make it only to get miss after miss.

Unless this is very breed specific, it doesn't work.

I managed to beat it by using the first 2 pets from this strategy, make sure the beaver survives till the last pet to take the first sandstorm blow and then instead of using a fawn I used Cobbleshell (1,2,1) being as it has a magic ability and it gobbled up the last pet, even has a stupidly big heal in case you need it too.

Serunai

發表在 2023-04-15 02:20:49

This took me about 10+ tries but it always went better than some of the other strats! Thank you so much.

Liadrin

發表在 2020-12-07 15:38:22

This strat didn't work for me at all. My S/S Squirrel survived to hit Woodchipper twice on pet #1, then my B/B Tanuki Kit nearly finished off Pet #2 (enemy had 4 HP left). My H/S fawn used Hoof to finish Pet #2, but then wasted Headbutt against Pet #3's cocoon, and could barely do any damage at all.

Aur

發表在 2020-10-07 17:41:33

This fight is breed specific, My Grizzly Squirrel (SS), Shy Bandicoon (PS) and Fawn (HS) were all dying too early and Whiplash was at 1/2 hp at the end of the fight. Since speed buffs (Adrenaline Rush and Powerball) are being used, speed breeds are actually at a disadvantage in this fight. It is important that the 1st pet live long enough to refresh both debuffs on Turbo. I found alt pets with more power and health and my 2nd pet made it to Whiplash and was able to get a couple of hits in. However, I could not get the 3rd pet Nature's Ward tactic to work at all. Finally I was able to win this fight with Red-Tailed Chipmunk (P/B), Masked Tanuki (B/B) and Nether Roach (S/S) using the strat as above until Whiplash comes in, then use Powerball on Whiplash until dead and when the roach comes in open with Hiss and Nether Blast until Whiplash is dead. (edited)

WebDev#2566

發表在 2020-10-05 04:10:14

i think it won't work when your Fawn is S/S breed, as Whiplash's Cocoon Strike will actually slow them, effectively making 2 moves wasted for you (i was just refreshing Nature's Ward 2 times, but it didn't work). I've tried 4 or 5 times. My Masked Tanuki (i.e. Bandicoon) never made it to Whiplash to use Counterstrike -- if if did make to the 3rd pet, enemy was still faster and my pet died from the 1st attack.
Fawn also seems to be highly dependent on the stun which is never happening :D

Emojin

發表在 2020-09-10 06:59:16

long fight in the end, but i just kept using nautre's ward from my fawn. Won first time
(edited)

Weeps

發表在 2019-08-02 18:27:25

Bush Chicken as 3rd pet (2,2,1) destroyed Whiplash

Morti 發表在 2019-06-23 14:16:55

This worked for me fine - you have to refresh Nature's Ward on the fawn (while he's doing Cocoon Strike) and use headbutt when it comes up

smashfanDS#2743

發表在 2019-06-01 08:04:55

I had more success using [Powerball] with my Bandicoon against Turbo until my Bandicoon was faster than Turbo, and then proceeded to use [Tongue Lash].

Tontons

發表在 2019-04-12 05:44:12

I think this strat was intended for another fight. The description even mentions enemy pets Delta and Little Blue which are encountered in the quest Pack Leader.

(OP) Blocky

發表在 2019-01-28 09:20:34

ability(Adrenaline Rush:162) [!self.aura(Adrenaline:161).exists]
ability(Nut Barrage:167)
ability(Woodchipper:411)
ability(Powerball:566) [self.speed<330]
ability(Tongue Lash:228)
ability(Nature's Ward:574) [!self.aura(Nature's Ward:820).exists]
ability(Headbutt:376)
ability(Hoof:493)
change(next)


Essentially, the first opponent will receive ticking damage from both Woodchipper and Nut Barrage, making it an easy 2 turn finish for your Shy Bandicoon via Powerball > Tongue Lash.

Facing up against Scars, your Powerball buff persists making Tongue Lash very strong. If you are lucky, hitting 3 times with Tongue Lash, your Shy Bandicoon can progress into the third opponent.

Eventually your Shy Bandicoon dies and Fawn will enter, cast Nature's Ward immediately (you will only need one cast of it). Your priority is Headbutt > Hoof. Unless you are very unlucky, Fawn should easily finish the battle.

Moonie

發表在 2019-03-25 23:10:25

I must be that unlucky person...2 things seemed to be the problem.
1. If my Bandicoon didn't make it to Whiplash, My Fawn would slowly but surely die.
2. While my Fawn was fighting Whiplash, it would use attacks when Cocoon Strike was about to be played, or when Silk Cocoon existed (this was also speed dependant), and then waste an opportunity to attack because Natures Ward had expired and reapplied it.

I came up with the following TD script to get around the Natures Ward issue, and added Counterstrike to the Bandicoons' attack against Whiplash for the extra damage :)

ability(Adrenaline Rush:162) [!self.aura(Adrenaline:161).exists]
ability(Nut Barrage:167)
ability(Woodchipper:411)

ability(Counterstrike:158) [enemy(#3).active]

ability(Powerball:566) [self.speed<330]
ability(Tongue Lash:228)

ability(Nature's Ward:574) [enemy.aura(Silk Cocoon:505).exists]
ability(Nature's Ward:574) [enemy.ability(Cocoon Strike:506).usable & self.speed.slow]

ability(Headbutt:376)
ability(Hoof:493)
change(next)

Viruzzz#2756

發表在 2019-03-20 14:02:35

This doesn't work, possibly the fawn needs to be a particular breed, probably high attack, as it's written the fawn just steadily loses HP at a faster rate than the enemy pet, it wasn't even close.

Perhaps if i had gotten stupid lucky with the stun from headbutt several times in a row i might have been able to do it. But after several tries i got nowhere close.

eckokitten 發表在 2019-03-07 14:14:15

This is not well written strategy. My fawn came no where close to killing the third pet.

zaftig

發表在 2019-01-28 16:01:03

This took me 3 tries, as it's pretty dependent on RNG. The script timing didn't quite work for my fawn's headbutt as it wanted to waste it vs Whiplash's cocoon strike, so I had to more actively manage the abilities. That said, it depends a lot on headbutt stunning or not. My third try both my squirrel and bandicoon died earlier in the fight (before the 1st and 2nd enemy pets, respectively) than they had in previous attempts, but I had better luck with the stun, so my fawn was able to finish the fight with ~400hp left. Both attempts 1 & 2 had been close with the 3rd enemy pet having only 100-150hp or less when my fawn died.

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