Estrategia añadida por Bruski#1762
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Cualquier Humanoide de nivel 25+
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Script thanks to Prudentius
5 Jan 23: Updated ability & pet links |
Script |
2 | 4.9 | 40 | 100
1:40
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15 | ||
2 |
Cualquier Humanoide de nivel 25+
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Script |
2 | 5.0 | 4 | 138
2:18
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22 | |||
3 |
Easy and reliable.. i done it over 20 times never needed to put Ídolo Anubisath in.. i just kept him in if because of bad RNG my Anubisath marcado por el Vacío die.. i dont have td because i dont know to make them :P
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2 | 5.0 | 4 | 115
1:55
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16+ | ||||
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Sometimes you get really far with your first and second pet and may not need your 3rd pet at all or any 3rd Humanoid will do to finish Stickers off so you don't necessarily need the Harpy.
TD script by ProfiMoerc#1885 |
Script |
2 | 5.0 | 3 | 115
1:55
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15-17 | |||
5 | 2 | 4.0 | 0 | 105
1:45
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17-20 |
Incl. pasos:
Cualquier Humanoide de nivel 25+
Habilidades: Cualquier
Raza: Cualquier
Antes | Después | Ganancia de Experiencia | |
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1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Sombrero de safari |
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Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
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La mascota sube a nivel 25 con pérdida mínima de EXP |
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Se pierde la EXP adicional por encima del nivel 25 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
In the jungle, the mighty jungle the.. wait, you're a troll.
1
Debes iniciar sesión para votar en los comentariosTegwyn
escrito el 2020-11-08 07:45:28
1
Debes iniciar sesión para votar en los comentariosMoxxi escrito el 2018-12-31 09:33:07
2
Debes iniciar sesión para votar en los comentariosDragonsAfterDark
escrito el 2018-12-22 15:43:13
2
Debes iniciar sesión para votar en los comentariosschlumpf#2707
escrito el 2018-12-13 11:21:43
change(next) [ self.dead ]
standby [ self.aura(927).exists ]
ability(490) [ enemy.ability(1049).usable ]
ability(490) [ enemy.ability(376).usable ]
ability(436) [ self.aura(435).duration <= 1 & enemy(#1).active ]
ability(406)
ability(1076)
ability(1080)
ability(#1)
1
Debes iniciar sesión para votar en los comentarios(OP) Bruski#1762
escrito el 2018-12-13 11:36:21
I just tried making one over the past hour, but I suspect it's not as pretty as yours. I came up with:
change(next) [self.dead]
standby [self.aura(822).exists]
ability(Deflection) [self.round=1]
ability(Deflection) [self.round=6]
ability(Deflection) [enemy(Breaker).active]
ability(Stoneskin) [!self.aura(Stoneskin).exists]
ability(Crush)
if [enemy(#2).active]
ability(Greench's Gift)
ability(Booby-Trapped Presents)
ability(Club)
endif
if [enemy(#3).active]
ability(Greench's Gift)
ability(Club)
endif
ability(#1)
1
Debes iniciar sesión para votar en los comentarios(OP) Bruski#1762
escrito el 2018-12-13 11:40:48
2
Debes iniciar sesión para votar en los comentariosschlumpf#2707
escrito el 2018-12-13 12:34:29
Re your script: You use English names rather than `Name:ID` or `ID` which means non-english-client users can't use it. If you use the tab-completion in the script editor, it will append the ID automatically.
I personally prefer to not have enemy-specific blocks as much as possible to not have the script break terribly when a pet dies early or late :)
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