Estrategia añadida por Kyzna
2
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2.7 |
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7 |
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1 | Script |
2 | 5.0 | 70 | 120
2:00
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19+ | ||||
2 |
This is my first strat and yes I know it's quite obvious, but I didn't see an easy strat that is this OP so here you go =P Fast strong bunnies only work best!
Script credit goes to Kalagren TY! Fixed play by play |
Raza Script |
2 | 4.8 | 7 | 135
2:15
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22+ | |||
3 |
Getting to use Mucoso como G'huun in one of these <3
I'm not sure about the breed situation. I'm assuming anything faster than the last pet will work, I had a BB. Please let me know if you have any issues. |
Raza Script |
2 | 4.6 | 6 | 138
2:18
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22+ | |||
4 |
This works pretty well, usually living with a lot of comfort room despite the RNG of the enemy. There's probably room for optimization in the script and strategy to improve it even more,
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Script |
2 | 4.3 | 4 | 145
2:25
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23-24 | |||
5 |
While this strategy is slow, I wanted to try to find a relatively reliable strat that didn't require SL content.
Due to the randomness of Lifft and the damage spread of a lot of abilities, there's a lot of RNG in the fight, so your fight might go off-script. You can start over or try to adapt to the change, but I am confident that most will complete the fight successfully within 1-2 attempts. |
Raza RNG Script |
2 | 4.0 | 2 | 165
2:45
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25+ | |||
6 |
Strategy posted on WoWhead by DraikoGinger.
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RNG Script |
2 | 4.3 | 1 | 125
2:05
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19+ | |||
7 | RNG |
2 | 3.3 | 2 | 125
2:05
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19+ | ||||
8 |
This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
Even with Rugido's Attack Boost, my abilities do so little damage onto the Armadura protectora, I rather spend the time to buff my pet for the turns after. **When we barely see any Aluvión triple-hits, there will be situations when the Bunny can't kill Swole before the second Cabezazo (that is buffed by Porquería ácida) and then we won't have Excavar ready. When Swole doesn't receive any damage from my second pet, I prefer to suffer the first unbuffed Headbutt and have Burrow ready for later. That's also the main reason for the RNG tag: When this Headbutt critically hits, even a slowly ticking Acidic Goo might kill our Bunny (and there's also room for failure on Lifft's Dive dealing critical damage). |
Raza RNG Script |
2 | 3.3 | 0 | 135
2:15
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18+ | |||
9 | Raza RNG |
2 | 2.7 | 2 | 155
2:35
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22+ |
Incl. pasos:
Habilidades: 2 2 1
Raza: BB, SS, HS, SB
HB
Raza | Salud | Poder | Velocidad |
---|---|---|---|
BB | 1481 | 244 | 309 |
SS | 1400 | 227 | 357 |
HS | 1546 | 227 | 322 |
SB | 1465 | 240 | 322 |
HB | 1546 | 240 | 305 |
HP | 1546 | 257 | 292 |
>297 |
Sustitutos:
1 / 2
1 / 17
1 / 17
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What an Up-Lift-ing fellow!
1
Debes iniciar sesión para votar en los comentariosjjtake
escrito el 2023-09-03 10:17:12
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Debes iniciar sesión para votar en los comentariosKiolna escrito el 2023-05-17 14:00:07
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Debes iniciar sesión para votar en los comentariosMissyb escrito el 2023-08-25 00:07:35
9
Debes iniciar sesión para votar en los comentariosschlumpf#2707
escrito el 2023-05-11 13:11:11
- I feel like the second bunny should use Esquivar first, since in my RNG it always died before being done with Estampida.
- Since death of your own slot 2 before enemy slot 2 implies your slot 3 being up while the enemy doesn't have too much health left, using Excavar feels like a waste. I added a condition in my script to not use it there.
I ended up with the following script which slightly modifies your priorities to better react to enemy abilities:
use(Bola de fuerza:566) [ self.speed.slow ]
use(Rugido:347) [ enemy.aura(Under Water:830).exists ]
use(Vapulear:202)
use(Esquivar:312) [ self(#2).active ]
use(Excavar:159) [ self(#3).active & enemy(#3).active ]
use(Estampida:163)
use(Esquivar:312) [ enemy.ability(Cabezazo:376).usable ]
use(Esquivar:312) [ enemy.aura(Under Water:830).exists ]
use(Aluvión:360)
change(next)
(editado)
0
Debes iniciar sesión para votar en los comentarioshoodoochromatic
escrito el 2023-05-11 14:26:24
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