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Script |
2 | 5.0 ![]() |
98% | 70 ![]() |
90
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1:30
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14+ | |||
屬性 Script |
2 | 4.8 ![]() |
84% | 41 ![]() |
93
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1:33
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12+ | |||
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任何等級 25+ 水棲
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屬性 Script |
2 | 4.8 ![]() |
97% | 13 ![]() |
75
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1:15
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11 | ||
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Script |
2 | 5.0 ![]() |
100% | 7 ![]() |
97
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1:37
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14+ | ||
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100% win strat. I've tested it dozens of times and never had it fail.
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Script |
2 | 3.9 ![]() |
34% | 4 ![]() |
220
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3:40
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30+ | ||
屬性 RNG |
2 | 4.8 ![]() |
N/A | 2 ![]() |
130
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2:10
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16+ | |||
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There is 10% chance for second Ghostly Bite to miss. If that happens just reset the fight. I didn't have Lightless Ambusher leveled up and couldn't make Velinrista's strategy work.
Did few tries with Ghost Shark instead and as far as i can tell t the only RNG here is second Ghostly Bite missing due to Sandstorm. But i guess depending on breeds and if enemies will highroll their attacks few times there might be some incosistancy. |
2 | 4.2 ![]() |
N/A | 1 ![]() |
109
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1:49
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17 | |||
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任何等級 25+ 水棲
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RNG |
2 | 2.6 ![]() |
N/A | 2 ![]() |
220
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3:40
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27+ | ||
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Tried ~10 times and got 70ish% success rate despite my 雷鳴陸蛙 being Uncommon (green), although there is still a possibility of terrible RNG because of 沙塵風暴 giving you a 10% chance of missing, unfortunately I can't think of a way to mitigate that at the minute. Missing against 阿努比薩斯塑像 is almost a guaranteed reset as they'll have time to use a second 沙塵風暴, however they could miss too and end up in a winnable but slightly different scenario.
If 寄居蟹 dies at the same time as 阿努比薩斯塑像 because both you and it missedsimply use 冰霜長矛 to break 誘餌 and then proceed as normal with 呼喚暴風雪. Your 刺棘掠行蟹 will probably end up taking extra damage as everything will be slightly out of sync but it should be fine, mine survived this scenario despite being an SS breed. I have not tested with alternate pets but others with similar spells should do fine in theory, the most important being quicker than 阿努比薩斯塑像.I didn't make a TD Script for this, as I would suggest against doing this fight repeatedly with a Water-only team and because Sandstorm can, in case of bad RNG cause some fluctuations, still perfectly winnable most of the time but will require thinking on the go as explained above. |
RNG |
2 | 2.6 ![]() |
N/A | 2 ![]() |
138
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2:18
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19+ | ||
屬性 Script |
2 | 0.0 ![]() |
91% | 0 ![]() |
101
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1:41
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14 |
包括步驟
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So cute!
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