^
vs. Microdéfenseurs

Stratégie proposée par DragonsAfterDark

Strategy 16 of 16
Browse all alternatives

Ajout étape:

Cliquez sur le bouton pour copier ce script dans votre presse-papier :

change(#3) [self(#2).active & enemy(#1).active & enemy.aura(Stunned:927).exists]
change(#2) [enemy(#2).active & enemy.aura(Bleeding:491).exists]
change(#2) [enemy(#1).active & enemy.aura(Bleeding:491).exists & enemy(#3).hpp>0]
change(#1) [enemy(#2).active & enemy.aura(Stunned:927).exists]

ability(Clobber:350) [enemy(#1).active]
ability(Woodchipper:411) [!enemy.aura(Bleeding:491).exists & enemy(#3).dead & self(#1).active & self.ability(Clobber:350).duration=3]
ability(Takedown:221) [enemy(#3).dead]
ability(Woodchipper:411) [!enemy.aura(Bleeding:491).exists]

ability(Maul:345)
ability(Bite:110) [enemy(#2).active & enemy.aura(Mechanical:244).exists]
ability(Bash:348) [enemy(#2).active]
ability(Bash:348) [enemy(#1).active]

ability(Lightning Shield:906) [enemy.aura(Unstable Engineering:2235).exists]
ability(Akunda's Wrath:2250) [enemy.aura(Unstable Engineering:2235).exists]
ability(Zap:116)

change(next)
Microdéfenseurs 173130
Special or not:0Special or not:112114498452114490

Talents : 1 2 1
Breed: Tous

Jeune guettemort
Cette mascotte peut avoir les breeds suivants:

Breed Vie Puissance Vitesse
PP 1400 325 260


>324

Special or not:0Special or not:3121205331942050

Talents : 1 2 1
Breed: Tous

Ourson de Dun Morogh
Cette mascotte peut avoir les breeds suivants:

Breed Vie Puissance Vitesse
HP 1546 289 260


>259

>288

Special or not:0Special or not:1221252914758725290

Talents : 2 2 1
Breed: Tous

Petit lézard-tonnerre
Cette mascotte peut avoir les breeds suivants:

Breed Vie Puissance Vitesse
BB 1542 272 268


Substitutes:

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 3

1
XP faible
Au moins une mascotte de cette stratégie doit être d'un breed spécifique
Toutes les stratégies ne sont pas infaillibles. Celle-ci est l'une d'entre elles. Vous aurez peut-être besoin de recommencer le combat, si l'aléatoire n'est pas en votre faveur !
Cette stratégie utilise des mascottes provenant du jeu de cartes à collectionner WoW (TCG) ou du marché noir pour des sommes conséquentes de PO.
Cette stratégie utilise des mascottes provenant de la boutique en jeu WoW, achetables via de l'argent réél.
Vous pouvez utiliser cette stratégie pour XP une mascotte de bas niveau.
Certaines instructions sont plus difficiles à suivre que d'autres. C'est ce que vous pourrez trouver dans cette stratégie !
Script
Cette stratégie propose un TD script pouvant être utilisé avec l'addon du même nom. Vous pouvez copier le script dans votre presse-papier en cliquant sur le bouton à gauche des mascottes.
Au moins une des mascottes ne peut plus être obtenue aujourd'hui. Si vous l'avez, félicitations !
Un membre de l'équipe a trouvé cette stratégie particulièrement efficace et l'a mise en avant avec ce tag.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Durée: 2:34
Cette durée a été mesurée par un membre de l'équipe. Elle peut varier, mais est plutôt fiable, surtout en utilisant TDScript.
Rounds: 25
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
Ce tableau indique l'xp obtenue pour un combat avec deux mascotte niveaux 25 et une mascotte à xp.
XP partielle non prise en compte

Avant Après Gain xp
13239
24254
34267
45279
56289
66297
77304
88309
99312
1010314
1111314
1212312
1313309
1414304
1515297
1616289
1717279
1818267
1919254
2020239
2121223
2222205
2323185
2424163

Chapeau de safari

Friandise inférieure

Friandise

Haut-de-forme sombrelune

Événement semaine bonus

















Détails de la stratégie
2 Min 34 Sec
Cette durée a été mesurée par un membre de l'équipe. Elle peut varier, mais est plutôt fiable, surtout en utilisant TDScript.
25
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2022-03-14 23:30:08
Date de dernière mise à jour de la stratégie.
2022-03-14 22:48:20
Date de création de la stratégie.
5,141
Nombre de vues. Indique combien de fois cette stratégie a été vue par les visiteurs du site.
Détails du dompteur
Bastion 51.4 38.3 (TomTom / Map Pin)
XP faible
Tour 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 3
Faites rentrer votre Ourson de Dun Morogh

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 6
Faites rentrer votre Jeune guettemort

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 7

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 8

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 9
Faites rentrer votre Ourson de Dun Morogh

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 11

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Batterie rejoint le combat

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 12

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 13
Faites rentrer votre Petit lézard-tonnerre

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 14

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 15

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tours 16-18

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Faites rentrer votre Jeune guettemort.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
~
Is Marteleur still alive?

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 3
Faites rentrer votre Ourson de Dun Morogh

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 6+
Morsure & Mutiler until Marteleur Explodes

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Faites rentrer votre Jeune guettemort.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 4+
Plaquage au sol jusqu'à la mort de Batterie

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
~~
Is Marteleur dead?

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 1+
Décharge until Petit lézard-tonnerre dies if still alive

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Faites rentrer votre Jeune guettemort.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 5+

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Faites rentrer votre Ourson de Dun Morogh.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won
Tour 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Jeune guettemort
Déchiqueteur
De plein fouet
Plaquage au sol
Ourson de Dun Morogh
Morsure
Sonner
Mutiler
Petit lézard-tonnerre
Décharge
Bouclier de foudre
Courroux d’Akunda
Pass
Bring in your Jeune guettemort
Bring in your Ourson de Dun Morogh
Bring in your Petit lézard-tonnerre
Swap to your Jeune guettemort
Swap to your Ourson de Dun Morogh
Swap to your Petit lézard-tonnerre
Batterie comes in
Griffeur comes in
Marteleur comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Jeune guettemort
Ourson de Dun Morogh
Petit lézard-tonnerre
Déchiqueteur
De plein fouet
Plaquage au sol
Morsure
Sonner
Mutiler
Décharge
Bouclier de foudre
Courroux d’Akunda
Marteleur
Griffeur
Batterie
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[ability=123:Spellname] - [pet=123:Petname] dies
[ability=123:Name] - [enemy=123:Enemyname] dies
[ability=123:Name] until [pet=123:Petname] dies
[ability=123:Name] until [enemy=123:Enemyname] dies
Swap back to [pet=123:Petname]
[ability=123:Name] until the fight is won

Micro defence with macro shininess




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