Humanoïdes hantés | Draconiens dévastateurs | Ailés zélés | Morts-vivants mortifères | Bestioles de bataille |
Magiciens momifiés | Étranges élémentaires | Abatteur de bêtes | Apparitions aquatiques | Macabres machines |
Stratégie proposée par Berendain
55
55
Average rating: |
4.7 |
Ratings: |
76 |
Your vote: |
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Creator |
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1 |
The idea is to swap using Wish between the two active pets to keep their health up while whittling away at the backline.
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Script |
2 | 4.9 | 11 | 475
7:55
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58+ | |||
2 |
This one worked pretty consistently for me; I used a P/P Emperor Crab which carried most of the fight; given how close it is, I doubt any other breed would work. If Leftovers 2 gets lucky crits and kills your crab before exploding, you should be able to salvage it with the otter/mongoose. There are several different species of Mongoose that work fine in slot 3, as long as it has speed over 289. Good luck!
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Breed |
2 | 4.8 | 17 | 190
3:10
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24 | |||
3 |
Appears to work with other breeds. Original team required a specific Chitterspine.
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Script |
2 | 4.8 | 22 | 121
2:01
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15+ | |||
4 |
Aquatic was harder than I thought it would be, but I'm happy with the end result. 17 round battle, slight chance of failure due to enemy crits.
None of your abilities have damage variance, and there's only one turn with damage variance from the enemy, and it's when they're doing 25% reduced damage in their undead round. |
Breed RNG Script |
2 | 4.7 | 55 | 138
2:18
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17 | |||
5 |
After a frustrating spate of losses with various other strats, I decided to keep it simple and try my own. I found that this particular strat worked for me to great success, with multiple wins in a row, and no losses!
I've put the breed limitation on the |
Script |
2 | 4.7 | 15 | 135
2:15
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16+ | |||
6 |
Based on BurntGinger's tactic due to lacking a decent Traqueur des profondeurs craquépine.
Seems a very reliable tactic tested 5 times 100% win rate ------------------ Emperor Crab H/H Chitterspine Skitterling P/S Mud Jumper H/B |
RNG Script |
2 | 4.5 | 13 | 255
4:15
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30+ | |||
7 |
Based on Berendain Strategy for first pet (so thanks :D), then I improvised. I tried four times in a row the fight and works like a charm. This is my first strategy, so be patient :)
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Breed RNG |
2 | 5.0 | 5 | 151
2:31
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19 | |||
8 |
Ok so the first 2 pets usually go exactly or near exact as the below would explain. The end of the 2nd, and beginning of the third is where things get weird. The one thing I can't stress enough is with this build, keep up swarm of flies. If swarm of flies is cooking on the last minion, we have 3 turns of invulnerability to work with.
That being said, the third guy has the ability to 1 shot your last frog before you can bubble. This is your warning. Otherwise, I used this strategy 5 times in a row for testing purposes, and I won 4. Last frog was 1 shot when I lost. |
RNG |
2 | 5.0 | 2 | 145
2:25
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17+ | |||
9 |
Yes, another fun strategy leading with Crab Hell. Longer, but also pretty reliable in the two times I've used it. You'll want a PS Deepstalker since Leftovers will otherwise outspeed it by 10pts, and you do NOT want to get hit with Corpse Explosion.
Added a script. |
Breed Script |
2 | 5.0 | 1 | 255
4:15
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30+ | |||
10 |
Some GREAT tips in the comments --
DragonsAfterDark: Updated in response to feedback in OP's absence since their previous info comment indicated they wanted to do so: Updated pet 1 & 2 for speed advantages since the OP used Tongue Lash for them, plus use of Mudslide to make the fight shorter, and Survival to get an extra round from Swarm against leftovers 3. |
Breed |
2 | 0.0 | 0 | 114
1:54
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14 | |||
11 | Breed RNG Script |
2 | 0.0 | 0 | 114
1:54
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14 | ||||
12 |
(imho the last enemy pet needs its 512 Power stat lowered... by a lot)
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Breed RNG Script |
2 | 0.0 | 0 | 134
2:14
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17-18 | |||
13 |
Work quite well, the fights RNG does not matter.
Benax is a though pet, and this should be an easy win:) Retail 9.2.7. |
RNG |
2 | 0.0 | 0 | 147
2:27
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17+ |
Ajout étape:
Aquatic was harder than I thought it would be, but I'm happy with the end result. 17 round battle, slight chance of failure due to enemy crits.
None of your abilities have damage variance, and there's only one turn with damage variance from the enemy, and it's when they're doing 25% reduced damage in their undead round.
Avant | Après | Gain xp | |
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1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Chapeau de safari |
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Friandise inférieure |
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Friandise |
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Haut-de-forme sombrelune |
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Événement semaine bonus |
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Passage niveau 25 avec perte d'xp minimale |
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XP au-delà du niveau 25 en surplus |
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They say, if you take apart a machine and put it back together, there's always some screws left over. This should not be applied to living organisms!
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Script didnt use prowl, therefor fucking up the fight
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Bring in your Chitterspine Skitterling (used SS)
Turn 1 Shell Armor
Turn 2 Swarm
Turn 3 Swarm continues
Turn 5 Skitter
Turn 6 Pass
Second Leftovers comes in
Turn 1 Shell Armor
Turn 2 Swarm,
Turn 3 Swarm continues
Turn 5 If your Chitterspine Skitterling is still alive after Swarm finishes, pass
Bring in your Crimson Frog (used BB)
Turn 1 Vicious Streak
Turn 2 Swarm of Flies
Turn 3 Tongue Lash x2
Bring in your Benax (used SS)
Turn 1 Bubbles
Turn 2 Pass (Undead Phase)
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Vous devez être connecté pour voter.(OP) Berendain
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I have updated the TD script to pass if your first pet is still alive after round 10.
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