97
97
平均評分: |
5 |
評分: |
105 |
你的投票: |
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Creator |
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Tags
Filter strategies:
These options reset all other sorting filters. |
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1 |
任何等級 25+ 小動物
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This fight is a long fight, but it's always a win! 100%!
Your first pet (any fawn, I used Winter Reindeer) can practically solo the whole fight! You just need your second pet on the last enemy pet, you'll easily finish it off, so it doesn't matter what critter you use as third, because you most likely won't need it anyway. |
Script |
2 | 5.0 | 97 | 230
3:50
|
28 | ||
2 |
Script thanks to Schlumpf
|
Script |
2 | 4.9 | 31 | 230
3:50
|
27+ | |||
3 | Script |
2 | 4.8 | 26 | 185
3:05
|
22 | ||||
4 |
任何等級 25+ 小動物
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Script thanks to Panzerkampfw
|
Script |
2 | 4.3 | 19 | 450
7:30
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54+ | ||
5 |
The last pet must be healthy to withstand Pounders explosion.
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2 | 4.5 | 5 | 153
2:33
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17 | ||||
6 |
I found that either I got lucky or I didn't, but if your limited on pets, this might be the strategy for you. You can swap nuts out for Flamethrower as well.
Also, I didn't try another bunny instead of Crispin, but that may work as well. |
RNG |
2 | 5.0 | 2 | 245
4:05
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36+ | |||
7 |
Thank you to Zim for letting me know the P/S breed worked! ^^
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Script |
2 | 5.0 | 1 | 168
2:48
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27+ | |||
8 | 2 | 0.0 | 1 | 187
3:07
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25 | |||||
9 |
RNG is for first enemy and crits.
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屬性 RNG Script |
2 | 4.8 | 1 | 125
2:05
|
15+ | |||
10 |
任何等級 25+ 小動物
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Easy, but takes around 30 rounds, depending on Flurry hitting 2-3 times each turn.
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屬性 Script |
2 | 3.7 | 3 | 240
4:00
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30+ | ||
11 |
Used BB Woodworm, HS Rabbit and BB Slug
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RNG |
2 | 4.0 | 0 | 185
3:05
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24+ | |||
12 | RNG |
2 | 3.7 | 1 | 168
2:48
|
23 | ||||
13 |
RNG tag added. If Slasher's Prowl enhanced Metal Fist crits, it will be difficult to overcome.
Only P/P breed 黃金蟋蟀 was tested. |
屬性 RNG Script |
2 | 0.0 | 0 | 140
2:20
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17+ |
包括步驟
任何等級 25+ 小動物
技能 任何
屬性: 任何
Substitutes:
1 / 6
1 / 6
This fight is a long fight, but it's always a win! 100%!
Your first pet (any fawn, I used Winter Reindeer) can practically solo the whole fight! You just need your second pet on the last enemy pet, you'll easily finish it off, so it doesn't matter what critter you use as third, because you most likely won't need it anyway.
之前 | 之後 | 獲得經驗值 | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
狩旅團之帽 |
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小寵物點心 |
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寵物點心 |
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暗月禮帽 |
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寵物對戰獎勵事件 |
= |
將寵物等級提升至25級並最小化經驗損失的方法 |
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= |
獲得 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Micro defence with macro shininess
1
先登入才可以評論TheEducator#11115
發表在 2023-12-28 07:54:26
5
先登入才可以評論Konungr#1372
發表在 2021-05-28 09:11:34
Tip, when making scripts and making conditions based on which pet is out, unless it is a 1/1 unique pet that can't be substituted because of a unique moveset, use the #1-3 parameter
if [self(#1).active]
use(Nature's Ward:574) [round = 1]
use(Stampede:163) [round = 2]
use(Headbutt:376) [self(#1).aura(Nature's Ward:820).exists]
use(Nature's Ward:574) [self(#1).aura(Nature's Ward:820).duration = 1]
use(Stampede:163)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Nature's Ward:574) [!self(#2).aura(Nature's Ward:820).exists]
use(Headbutt:376) [self(#2).aura(Nature's Ward:820).exists]
use(Stampede:163)
endif
change(#3) [self(#2).dead]
use(#1)
3
先登入才可以評論Dawn#22868
發表在 2021-10-20 06:11:19
2
先登入才可以評論Bunnee
發表在 2022-04-30 09:54:13
2
先登入才可以評論Lumimyrsky87
發表在 2022-10-06 11:09:50
2
先登入才可以評論(OP) Dende
發表在 2023-03-23 10:15:28
2
先登入才可以評論megthemage
發表在 2022-01-07 21:01:41
2
先登入才可以評論Ghanksta#1998
發表在 2022-01-08 03:49:07
1
先登入才可以評論plunderbunnie
發表在 2021-10-09 14:47:39
1
先登入才可以評論Vivienna#2464
發表在 2021-09-20 10:02:25
.
1
先登入才可以評論cecil777
發表在 2021-08-14 14:24:11
1
先登入才可以評論skarpethinn
發表在 2021-07-09 18:47:58
GREAT strat!!!
-2
先登入才可以評論Uludil 發表在 2021-06-07 14:37:23
1
先登入才可以評論Kendyll
發表在 2021-05-17 19:03:09
4
先登入才可以評論zaftig
發表在 2021-03-02 04:55:52
2
先登入才可以評論jwterry#1605
發表在 2021-03-10 19:11:24
1
先登入才可以評論Azero
發表在 2021-04-23 13:21:30
2
先登入才可以評論cellardwellar
發表在 2021-04-18 01:38:01
1
先登入才可以評論Bearcarota
發表在 2021-04-20 00:47:36
1
先登入才可以評論Tut#2547
發表在 2021-03-15 12:07:07
2
先登入才可以評論dawni
發表在 2021-02-21 12:08:12
0
先登入才可以評論Scotlassie 發表在 2021-02-15 11:32:52
1
先登入才可以評論Hikari
發表在 2021-02-14 05:37:40
1
先登入才可以評論Onesoldier#2671
發表在 2021-02-06 21:08:26
1
先登入才可以評論Enzzo#1146
發表在 2021-02-05 22:07:49
1
先登入才可以評論Procyon
發表在 2021-01-14 12:00:41
6
先登入才可以評論NabuArat
發表在 2020-12-04 19:57:41
use(Nature's Ward:574) [self.aura(Nature's Ward:820).duration <= 1]
use(Headbutt:376) [enemy.aura(Shattered Defenses:542).exists]
use(Stampede:163)
change(next)
use(#1)
1
先登入才可以評論(OP) Dende
發表在 2020-12-05 19:18:26
1
先登入才可以評論Andrasta#1322
發表在 2021-01-13 03:51:33
2
先登入才可以評論Kalnoth
發表在 2021-01-12 10:11:51
5
先登入才可以評論Jump
發表在 2020-12-22 16:14:37
1
先登入才可以評論Kyzna
發表在 2020-12-22 11:09:31
6
先登入才可以評論LickLilah69#1641
發表在 2020-12-15 08:20:52
1
先登入才可以評論Ashleycat#1518
發表在 2020-12-10 19:34:33
2
先登入才可以評論Roweboy#11604
發表在 2020-12-05 10:36:23
1
先登入才可以評論Clewara
發表在 2020-12-03 02:20:20
1
先登入才可以評論Vivienna#2464
發表在 2021-09-20 10:02:10
Vielen Dank - hat bei mir super Funktioniert.
1
先登入才可以評論Lelwahnsinn#2913
發表在 2021-03-03 05:41:13
1
先登入才可以評論Arduum#21882
發表在 2021-01-04 12:26:27
1
先登入才可以評論chernuw#2888
發表在 2022-07-14 15:52:13
if [self(#1).active]
use(Nature's Ward:574) [round = 1]
use(Stampede:163) [round = 2]
use(Headbutt:376) [self(#1).aura(Nature's Ward:820).exists]
use(Nature's Ward:574) [self(#1).aura(Nature's Ward:820).duration = 1]
use(Stampede:163)
change(#2) [self(#1).dead]
endif
if [self(#2).active]
use(Nature's Ward:574) [!self(#2).aura(Nature's Ward:820).exists]
use(Headbutt:376) [self(#2).aura(Nature's Ward:820).exists]
use(Stampede:163)
endif
change(#3) [self(#2).dead]
use(#1)
1
先登入才可以評論gengen001
發表在 2020-12-24 10:03:43
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