攻略提供者是 Taalrasha
4
4
平均評分: |
4.8 |
評分: |
4 |
你的投票: |
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Creator |
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Tags
Filter strategies:
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1 |
任何 魔法
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Breeds used, and confirmed:
Pandaren Water Spirit: H/S Emperor Crab: H/H |
Script |
2 | 4.9 | 22 | 60
1:00
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10+ | ||
2 |
任何寵物
任何寵物
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1 pet strategy with a common wild-capture pet. Still works in 9.0.
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Script |
2 | 4.7 | 41 | 69
1:09
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10-11 | ||
3 |
7 rounds.
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Script |
2 | 5.0 | 8 | 55
0:55
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7 | |||
4 |
任何等級 5+ 寵物
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等級 5+ Script |
2 | 5.0 | 12 | 75
1:15
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10-11 | |||
5 |
任何等級 1+ 寵物
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Once again a nerdy level pet strat for that sweet 100xp... But this one I wanted to keep some pace (7-8 rounds, 53 - 58 seconds) and this is the first one I came up with.
P/S; 刺棘深潛蟹 (highly recommended) and H/P; 機械鳴蛙 are the best but should work with all breeds. I have included 2 options (Script should work with both) but default set up is option 1: * Option 1 is quicker BUT theoretically could lose if you get crit by 充水 but just reset, heal and go again (~20 seconds in). * Option 2 is crit proof (As far as I can tell) but can be slower. |
等級 1+ Script |
2 | 4.5 | 7 | 55
0:55
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7 | ||
6 |
7
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Script |
2 | 5.0 | 2 | 63
1:03
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7+ | |||
7 |
任何寵物
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Script |
2 | 5.0 | 1 | 66
1:06
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8 | |||
8 |
任何寵物
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2 | 5.0 | 1 | 90
1:30
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12 | ||||
9 |
任何寵物
任何寵物
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Slithershock should solo. If you wish to farm this for the achievement, add the below to the front of the script and get multiple Slithershock Elvers. You'll be able to do quite a few in a row before you need to heal.
change(#2) [self(#1).dead] change(#3) [self(#2).dead] |
RNG Script |
2 | 5.0 | 1 | 66
1:06
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10+ | ||
10 |
任何等級 25+ 水棲
任何寵物
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Taalrasha
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Script |
2 | 4.8 | 4 | 58
0:58
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10 | ||
11 |
任何寵物
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Script |
2 | 4.0 | 1 | 95
1:35
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13+ | |||
12 |
任何寵物
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To be on the safe side, best bring another level 25 aquatic pet along. Mostly it's not needed though.
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Script |
2 | 3.7 | 3 | 75
1:15
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9+ | |
13 |
任何等級 25+ 水棲
任何寵物
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Script |
2 | 3.0 | 4 | 70
1:10
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9+ | |||
14 |
Should take 7 rounds no matter the RNG, maybe 6 if Coldlight Surfrunner dies on Tirs.
Coral Lashling is just there in case Fiero rolls high on burn or crits. Video for Fight |
Script |
2 | 0.0 | 0 | 60
1:00
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7 | |||
15 | RNG |
2 | 0.0 | 0 | 105
1:45
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14+ | ||||
16 |
任何寵物
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2 | 0.0 | 0 | 70
1:10
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10+ | ||||
17 |
任何寵物
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2 | 0.0 | 0 | 65
1:05
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9+ |
包括步驟
任何等級 25+ 水棲
技能 任何
屬性: 任何
任何寵物
Substitutes:
1 / 2
之前 | 之後 | 獲得經驗值 | |
---|---|---|---|
1 | ➜ | 2 | 96 |
2 | ➜ | 2 | 102 |
3 | ➜ | 3 | 107 |
4 | ➜ | 4 | 112 |
5 | ➜ | 5 | 116 |
6 | ➜ | 6 | 119 |
7 | ➜ | 7 | 121 |
8 | ➜ | 8 | 123 |
9 | ➜ | 9 | 125 |
10 | ➜ | 10 | 125 |
11 | ➜ | 11 | 125 |
12 | ➜ | 12 | 125 |
13 | ➜ | 13 | 123 |
14 | ➜ | 14 | 121 |
15 | ➜ | 15 | 119 |
16 | ➜ | 16 | 116 |
17 | ➜ | 17 | 112 |
18 | ➜ | 18 | 107 |
19 | ➜ | 19 | 102 |
20 | ➜ | 20 | 96 |
21 | ➜ | 21 | 89 |
22 | ➜ | 22 | 82 |
23 | ➜ | 23 | 74 |
24 | ➜ | 24 | 65 |
狩旅團之帽 |
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小寵物點心 |
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寵物點心 |
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暗月禮帽 |
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寵物對戰獎勵事件 |
= |
將寵物等級提升至25級並最小化經驗損失的方法 |
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獲得 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
水火不容,來吧!
1
先登入才可以評論Taizun
發表在 2023-03-07 08:41:40
1
先登入才可以評論Gráinne
發表在 2023-03-07 11:16:19
First of all, quite a number of strats here and anywhere can fail if you are REALLY REALLY unlucky. In fact, a number of strats are vulnerable to just two crits in the right (wrong!) places - a 1 in 400 chance.
But beyond that, the only way to find the longest possible battle is to map out every possible result of each move - crits, misses, damage ranges, stuns, random first moves when speeds are equal, all of it - and do a brute force playthrough or simulation of every possibility. And we don't have any simulators, and certainly nothing that can simulate move and animation time.
It would be an insane expenditure of time for each creator or curator to calculate all possibilities, and I don't even want to think about how long it would take to keep repeating the battle hoping that the RNG produces exactly tha variant you're looking for to time it.
1
先登入才可以評論DragonsAfterDark
發表在 2019-12-29 22:57:09
ability(Dodge:312) [round>1]
ability(Pump:297)
ability(#1)
change(next)
(edited)
0
先登入才可以評論tenfoottall 發表在 2020-06-11 15:42:49
0
先登入才可以評論Essere 發表在 2020-12-23 11:08:34
1
先登入才可以評論Ebbiemay
發表在 2019-03-04 10:52:01
0
先登入才可以評論Schori 發表在 2017-05-14 02:02:14
0
先登入才可以評論Macgam 發表在 2017-02-27 17:26:22
1
先登入才可以評論Nucama
發表在 2020-10-18 04:47:39
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