51
51
平均評分: |
4.9 |
評分: |
27 |
你的投票: |
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Creator |
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1 |
任何寵物
任何寵物
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Script |
2 | 5.0 | 117 | 125
2:05
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18+ | |||
2 |
任何等級 25+ 寵物
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props to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again
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Script |
2 | 4.9 | 51 | 130
2:10
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17+ | ||
3 |
The Deadmines - Moth team
You can use last moth that was used against Unfortunate Defias. Next: Moth team vs. Mining Monkey |
Script |
2 | 5.0 | 8 | 107
1:47
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16+ | |||
4 | Script |
2 | 5.0 | 1 | 95
1:35
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15 | ||||
5 |
任何等級 25+ 寵物
任何等級 25+ 寵物
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2 | 5.0 | 2 | 123
2:03
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17+ | ||||
6 |
任何等級 25+ 寵物
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Don't judge each day by the harvest you reap but by the seeds that you plant.
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Script |
2 | 5.0 | 4 | 86
1:26
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12 | ||
7 |
We're reusing the Anomalus from the Unfortunate Defias fight
Video for Fight |
Script |
2 | 5.0 | 0 | 100
1:40
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13+ | |||
8 |
Inspired by DAD's Defias strat.
Can use the same Anomalus for this strat as that one. |
Script |
2 | 5.0 | 7 | 76
1:16
|
11 | |||
9 |
任何寵物
任何寵物
|
Script |
2 | 5.0 | 1 | 116
1:56
|
15+ | |||
10 |
任何等級 25+ 寵物
任何等級 25+ 寵物
|
屬性 Script |
2 | 2.5 | 2 | 89
1:29
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14 |
包括步驟
任何等級 25+ 寵物
Substitutes:
1 / 14
props to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again
之前 | 之後 | 獲得經驗值 | |
---|---|---|---|
1 | ➜ | 6 | 1196 |
2 | ➜ | 7 | 1271 |
3 | ➜ | 7 | 1337 |
4 | ➜ | 7 | 1394 |
5 | ➜ | 8 | 1444 |
6 | ➜ | 8 | 1485 |
7 | ➜ | 9 | 1518 |
8 | ➜ | 10 | 1543 |
9 | ➜ | 11 | 1559 |
10 | ➜ | 11 | 1568 |
11 | ➜ | 12 | 1568 |
12 | ➜ | 13 | 1559 |
13 | ➜ | 14 | 1543 |
14 | ➜ | 15 | 1518 |
15 | ➜ | 16 | 1485 |
16 | ➜ | 17 | 1444 |
17 | ➜ | 17 | 1394 |
18 | ➜ | 18 | 1337 |
19 | ➜ | 19 | 1271 |
20 | ➜ | 20 | 1196 |
21 | ➜ | 21 | 1114 |
22 | ➜ | 22 | 1023 |
23 | ➜ | 23 | 924 |
24 | ➜ | 24 | 817 |
狩旅團之帽 |
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小寵物點心 |
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寵物點心 |
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暗月禮帽 |
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寵物對戰獎勵事件 |
= |
將寵物等級提升至25級並最小化經驗損失的方法 |
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獲得 |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
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For the best display of your strategy, please follow these guidelines:
我沒想過原來礦物都有感情
1
先登入才可以評論Poetic
發表在 2023-06-17 03:24:33
2
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發表在 2022-07-15 03:46:24
0
先登入才可以評論Rinbobbin 發表在 2021-10-15 21:45:53
3
先登入才可以評論Rebone
發表在 2021-02-23 05:31:27
3
先登入才可以評論Sveri#1746
發表在 2020-12-20 18:20:10
1
先登入才可以評論Maroosa#2136
發表在 2020-11-17 12:14:10
1
先登入才可以評論Corvard#2167
發表在 2020-10-16 16:47:08
2
先登入才可以評論TamiyoIsMyWaifu
發表在 2019-04-06 13:49:17
3
先登入才可以評論shockawocka
發表在 2018-10-30 10:12:33
0
先登入才可以評論Nehry 發表在 2018-10-13 11:18:17
Habe verstanden, dass es darum geht, wenn Typ fliegend, dann xy bzw wenn Typ nicht fliegend, dann xz. Kann es sein, dass die Funktion "enemy.type" nicht (mehr) existiert? Und, kann man dies nicht mit exakten Namen lösen?
0
先登入才可以評論Vivienna 發表在 2018-11-21 14:55:49
standby [ self.aura(734).exists ]
ability(513)
ability(123) [ self.round > 5 ]
ability(509)
change(#2)
ability(#3) [enemy.hp<618 & enemy.type !~ Fliegend]
ability(#3) [enemy.hp<406 & enemy.type ~ Fliegend]
ability(#2) [!self(#2).aura(820).exists]
ability(#1)
1
先登入才可以評論Cleptor
發表在 2018-12-28 15:32:43
1
先登入才可以評論Nyari
發表在 2019-01-06 14:09:45
1
先登入才可以評論Blackmu
發表在 2018-08-11 17:10:20
1
先登入才可以評論Putin-XyuLo
發表在 2022-07-31 16:02:21
1
先登入才可以評論dk
發表在 2023-01-15 01:02:39
my emperor crap solo-ed.
0
先登入才可以評論kai 發表在 2018-08-08 14:43:40
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