Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | ![]() |
Mummified Magics | Eerie Elementals | Beast Busters | Aquatic Apparitions | Macabre Mechanicals |
Strategy added by Setione
58
58
Average rating: |
4.7 |
Ratings: |
86 |
Your vote: |
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Creator |
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15 rounds.
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Script |
2 | 4.8 ![]() |
100% | 87 ![]() |
140
![]()
2:20
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15 | ||
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Any Level 25+ Critter
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See comments below for substitutions for red cricket, also deepwood leper worked for me too.
I recommend another rabbit with the same move set for the third slot in case its needed. |
Breed RNG Script |
2 | 4.7 ![]() |
97% | 58 ![]() |
155
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2:35
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17+ | |
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Basically no RNG / Easy to obtain Pets / Many Substitutes
Probably also works with a weaker pet in Slot 1. But then you may have to finish off the second enemy with a basic attack of your second pet, which forces you to tank a hit. Also works with Giant Sewer Rat and other pets with Comeback instead of Nut Barrage in Slot 2. Doesn't work with a slower pet in Slot 3. |
Breed |
2 | 4.7 ![]() |
N/A | 25 ![]() |
142
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2:22
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16+ | ||
Breed RNG |
2 | 5.0 ![]() |
N/A | 3 ![]() |
145
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2:25
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17+ | |||
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DragonsAfterDark: OP has been gone for an 'Unknown' amount of time, so I've made a few updates:
1. Updated stats for breeds. It's likely any breed of Dust Bunny will work, but the P/S will bring you the highest level of success. However, feel free to use the other breeds. 2. I've updated the Dust Bunny's moves against Traiblazer to help with longevity. 3. Without crits, your pet 1 will make it all the way to Traiblazer to eat the first Leap, and chances are you won't need your pet 3. If you do take crits, you'll need to use pet 3 more. 4. I'm leaving the RNG tag up, but I think the OP had a really solid team, so I don't think the RNG will be very high. 5. Ratings have been reset. |
Breed RNG |
2 | 5.0 ![]() |
N/A | 0 ![]() |
160
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2:40
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20+ | ||
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The RNG element is pretty minor, really only affects the timing the first Inspiring song cast, and Pet #3's entrance.
Tested with a few combinations of substitute pets |
RNG |
2 | 5.0 ![]() |
N/A | 1 ![]() |
158
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2:38
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19 | ||
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I believe this to be 100% reliable, or very, very close. Your third pet can also be a Dust Bunny with Smoke Bomb in place of Feign Death. The TD script supports this option.
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Breed Script |
2 | 4.8 ![]() |
66% | 1 ![]() |
136
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2:16
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17+ | ||
Breed RNG |
2 | 2.0 ![]() |
N/A | 1 ![]() |
157
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2:37
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18 | |||
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All the swapping in the beginning might seem silly, but all three pets will end with full health and Whirly is dead.
Updated 24 February 2024 with Script |
Breed Script |
2 | 0.0 ![]() |
100% | 0 ![]() |
190
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3:10
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27+ |
Incl. steps:
Any Level 25+ Critter
Skills: Any
Breed: Any
![]() >309 |
Substitutes:
1 / 17
See comments below for substitutions for red cricket, also deepwood leper worked for me too.
I recommend another rabbit with the same move set for the third slot in case its needed.
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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Red Cricket | PS |
Arctic Hare | SS |
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Maybe a shower could help?
1
Zanthe
wrote on 2024-12-04 12:29:24
1
godlike#12453
wrote on 2024-05-16 08:57:03
1
Celimbrimbor
wrote on 2024-04-21 16:40:55
Either I am really doing it wrong (Script), manually, but my first pet dies on 2nd turn every attempt, and the bunnies don't stand a chance.
2
DragonsAfterDark
wrote on 2024-04-21 19:03:26
1.3 Pet levels
With the introduction of flexible trainer pet levels in BfA there now is the option to fight those trainers using pets of any level from 1 to 25. However our strategy creation philosophy has always been to provide teams of level 25 pets, so we are putting this down here in the guidelines:
-When you add a strategy using specific pets they have to be meant to perform on the max level 25 & at rare quality
-Excluded are:
leveling pets
random pet slots which can do any action without having a greater impact on the fight
quest/achievement related pets that just need to participate in the fight
Or, more than likely, you're in the wrong section, or on the wrong fight.
1
Celimbrimbor
wrote on 2024-05-08 15:00:14
4
Gráinne
wrote on 2024-05-08 20:46:21
Each Bonestorm does 245 damage to the Cricket. Assume they both crit. that is, as DragonsAfterDark said, 735. A level 25 Red Cricket has 1197 HP.
Swarm has to bring Whirly to Undead in the third round. (3*87+3*219+3*307)+(203+610 from BONESTORM) so Whirly's Death Coil is weakened by the Damned debuff and does 197 instead of 263. It's a speed tie, so if somehow Whirly went first - though it never did in my tests - that would bring the total damage to the Cricket up to 735+263*1.5=1129, still not enough to kill the Cricket.
So AFAICS there is no arithmetical possibility of the Cricket dying in Round 2, or in Round 3, before getting its Nature's Touch off in Round 4..
(edited)
1
brendibob
wrote on 2022-09-04 22:40:18
1
Sage95#11748
wrote on 2022-06-23 20:36:23
1
megthemage
wrote on 2021-07-25 15:30:54
3
Fry#1150
wrote on 2020-12-18 15:17:55
1
crolzinha#1877
wrote on 2021-07-10 12:58:50
1
Zalid
wrote on 2021-05-23 17:42:21
2
Kahlan-sm
wrote on 2021-03-17 16:25:16
https://wow-petguide.com/Comment/92641
1
Hamz
wrote on 2021-02-23 10:50:48
3
Luxaetern
wrote on 2021-01-25 20:52:46
1
PrincessZion
wrote on 2021-02-20 14:12:09
1
dawni
wrote on 2021-02-20 09:00:14
2
Momoko#11808
wrote on 2021-01-14 21:09:47
1
Kalnoth
wrote on 2021-01-10 04:48:58
2
Essere wrote on 2020-12-25 21:23:12
3
Mot
wrote on 2020-12-23 11:29:53
7
Bobuliss
wrote on 2020-12-06 22:12:31
1
Liadrin
wrote on 2020-12-15 17:22:50
4
Pla2pus#1287
wrote on 2020-12-06 20:05:45
If I may make a suggestion, you might want to consider changing the last slot to level 25 Critter instead of any Critter; the achievement calls for a team of all 25 pets. A minor thing but someone might not notice before they start the fight.
Thanks for sharing the strat! =)
2
schlumpf#2707
wrote on 2020-11-29 00:25:44
change(next) [self.dead]
use(Dodge:312) [self.round=1]
use(Burrow:159) [enemy.ability(Dust Cloud:2059).duration=2]
use(Scratch:119)
use(Skitter:626) [enemy(#3).active]
use(Nature's Touch:573) [enemy(#2).active & enemy.aura(Shattered Defenses:542).duration=2]
use(Skitter:626) [enemy(#2).active & enemy.aura(Shattered Defenses:542).duration=1]
use(Nature's Touch:573) [enemy.aura(Undead:242).exists]
use(Swarm:706)
1
(OP) Setione
wrote on 2020-11-29 07:27:52
1
schlumpf#2707
wrote on 2020-11-29 11:20:42
1
Rascallycat
wrote on 2020-11-26 22:29:52
1
Rascallycat
wrote on 2020-11-26 22:12:33
5
Grandpa420#2763
wrote on 2020-11-26 03:55:32
1
Zivarra
wrote on 2020-11-26 02:37:32
New Comment: