超強人形組合! | 龍族天下! | 成群飛行 | 小小死靈法師 | 膽小爾致命 |
魔法大師 | 拉格納羅斯,好好學著點 | Best of the Beasts | 水棲部隊 | 機械專家 |
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35
平均評分: |
5 |
評分: |
49 |
你的投票: |
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1 |
任何等級 25+ 小動物
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DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch |
屬性 Script |
2 | 5.0 | 35 | 115
1:55
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17 | |
2 | Script |
2 | 5.0 | 4 | 115
1:55
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16 | ||||
3 |
Snails all day.
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Script |
2 | 5.0 | 2 | 128
2:08
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17+ | |||
4 |
任何等級 25+ 小動物
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2 | 4.5 | 2 | 150
2:30
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20 |
包括步驟
任何等級 25+ 小動物
技能 任何
屬性: 任何
Substitutes:
1 / 13
1 / 6
DragonsAfterDark: Updated 3 June 22 for some efficiency changes. Happy battling!
Script thanks to Ratsch
之前 | 之後 | 獲得經驗值 | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
狩旅團之帽 |
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小寵物點心 |
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寵物點心 |
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暗月禮帽 |
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寵物對戰獎勵事件 |
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將寵物等級提升至25級並最小化經驗損失的方法 |
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獲得 |
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I somehow question his abilities as a trapper, considering most of his pets are not exactly alive.
6
先登入才可以評論Ratsch#21832
發表在 2022-12-25 01:22:31
standby [enemy.aura(Untot:242).exists && enemy(#1).active]
use(Panzerschild:310) [enemy.aura(Untot:242).exists && enemy(#2).active]
use(Stampede:163) [enemy.aura(Ausweichen:311).exists]
use(Ausweichen:312) [enemy(#2).active && enemy.round=3]
use(Schlaghagel:360)
use(Panzerschild:310) [!self.aura(Panzerschild:309).exists]
use(Tauchen:564) [enemy(#3).active]
use(Schleimberührung:445)
use(#1)
change(next)
1
先登入才可以評論Coffe#21587
發表在 2022-12-24 10:16:56
18
先登入才可以評論PruShendralar 發表在 2017-07-04 17:53:46
if [enemy(#1).active]
ability(Flurry) [enemy.round=1]
ability(Stampede) [enemy.round=2]
ability(Stampede) [enemy.aura(Undead).exists]
ability(Flurry)
endif
if [enemy(#2).active]
ability(Dodge)
ability(Flurry)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Shell Shield) [self.round=1]
ability(Shell Shield) [enemy.aura(Undead).exists]
ability(Ooze Touch)
endif
if [enemy(#3).active]
ability(Dive)
ability(Ooze Touch)
endif
ability(#1)
3
先登入才可以評論Sannleikur 發表在 2017-07-09 06:01:03
1
先登入才可以評論zaftig
發表在 2019-11-17 23:41:42
-_-
(edit: the mean comment I was responding to has thankfully been removed.) (edited)
1
先登入才可以評論ProfBela
發表在 2020-07-28 12:20:30
1
先登入才可以評論Michi
發表在 2022-12-22 00:24:39
2
先登入才可以評論Irix
發表在 2021-01-16 12:53:36
1
先登入才可以評論spottsy
發表在 2020-11-12 20:06:16
1
先登入才可以評論Moscato
發表在 2020-11-05 16:51:48
3
先登入才可以評論Evil 發表在 2016-10-21 19:50:26
Call Darkness-> Crouch when undead is up to cast Dodge (which is 2nd round) and spam Sneak Attack.
When Rat dies switch to Silkbead Snail H/S 1/2/1 (or probably ANY Snail)
Dive -> Ooze Touch and its over.
0
先登入才可以評論Anonymous 發表在 2016-11-02 10:08:05
0
先登入才可以評論Anonymous 發表在 2016-12-07 12:40:57
0
先登入才可以評論loki 發表在 2017-01-22 14:08:45
2
先登入才可以評論katiefraggle
發表在 2018-04-19 01:53:32
0
先登入才可以評論Hex 發表在 2017-06-05 20:19:03
0
先登入才可以評論Ruta 發表在 2017-05-16 14:55:03
0
先登入才可以評論TheGrandmaGamer 發表在 2017-04-09 23:43:01
I just made a little adjustment.
I started my rabbit with Stampede and followed that with Flurry. Mist Wraith dodged the last round of Stampede but my Flurry still benefited from the double damage from the Stampede. It was only a 2 hit Flurry but almost finished him right there. That probably didn't make that much difference in the fight but he was dead next round.
I was thinking about trying another change when I am finished with Family Familiar on Jarrun. I will try my Snail's dive instead of shell shield when Crawdead has his death-round. I'd like to see Gnaw walk into a big hit instead of making me take one from his first round! LOL
It is not a necessary change since my 3rd pet was a snail and ended up with almost 1400 health when it was over, but I am curious.
Thanks again.
0
先登入才可以評論gent 發表在 2017-01-22 15:13:40
0
先登入才可以評論Emerson 發表在 2016-12-23 22:00:03
0
先登入才可以評論Eric the Epic 發表在 2016-12-07 15:00:40
0
先登入才可以評論Llua 發表在 2016-12-07 02:41:32
0
先登入才可以評論Bix 發表在 2016-11-02 06:31:53
0
先登入才可以評論stella 發表在 2016-10-21 15:27:44
0
先登入才可以評論Eilistraee 發表在 2016-10-18 13:05:24
0
先登入才可以評論Gráinne
發表在 2016-10-18 11:26:56
0
先登入才可以評論Jeack 發表在 2016-09-24 23:15:49
This avoids snail breed from effecting strat (mine would die before I could cast dive).
1
先登入才可以評論Koru08#1614
發表在 2023-07-14 06:26:12
2
先登入才可以評論Adrelisa#21509
發表在 2021-06-25 05:25:37
if [enemy(#1).active]
ability(Шквал) [enemy.round=1]
ability(Уклонение) [enemy.round=2]
ability(Звериный натиск) [enemy.round=3]
ability(Звериный натиск) [enemy.aura(Undead).exists]
ability(Шквал)
endif
if [enemy(#2).active]
ability(Уклонение)
ability(Шквал)
change(#2) [self(#1).dead]
endif
if [enemy(#2).active]
ability(Панцирный щит) [self.round=1]
ability(Панцирный щит) [enemy.aura(Undead).exists]
ability(Липкий мазок)
endif
if [enemy(#3).active]
ability(Нырок)
ability(Липкий мазок)
endif
ability(#1)
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