攻略提供者是 Kyzna
2
2
平均評分: |
2.7 |
評分: |
7 |
你的投票: |
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1 | Script |
2 | 5.0 | 70 | 120
2:00
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19+ | ||||
2 |
This is my first strat and yes I know it's quite obvious, but I didn't see an easy strat that is this OP so here you go =P Fast strong bunnies only work best!
Script credit goes to Kalagren TY! Fixed play by play |
屬性 Script |
2 | 4.8 | 7 | 135
2:15
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22+ | |||
3 |
Getting to use 咕嚕寶,扮演古翰 in one of these <3
I'm not sure about the breed situation. I'm assuming anything faster than the last pet will work, I had a BB. Please let me know if you have any issues. |
屬性 Script |
2 | 4.6 | 6 | 138
2:18
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22+ | |||
4 |
This works pretty well, usually living with a lot of comfort room despite the RNG of the enemy. There's probably room for optimization in the script and strategy to improve it even more,
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Script |
2 | 4.3 | 4 | 145
2:25
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23-24 | |||
5 |
While this strategy is slow, I wanted to try to find a relatively reliable strat that didn't require SL content.
Due to the randomness of Lifft and the damage spread of a lot of abilities, there's a lot of RNG in the fight, so your fight might go off-script. You can start over or try to adapt to the change, but I am confident that most will complete the fight successfully within 1-2 attempts. |
屬性 RNG Script |
2 | 4.0 | 2 | 165
2:45
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25+ | |||
6 |
Strategy posted on WoWhead by DraikoGinger.
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RNG Script |
2 | 4.3 | 1 | 125
2:05
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19+ | |||
7 | RNG |
2 | 3.3 | 2 | 125
2:05
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19+ | ||||
8 |
This is based on the original 10.1 PTR tamer pets' stats/quality/etc. It might need adjustments on last-minute changes (potential nerfs).
Even with 咆哮's Attack Boost, my abilities do so little damage onto the 硬殼甲, I rather spend the time to buff my pet for the turns after. **When we barely see any 亂舞 triple-hits, there will be situations when the Bunny can't kill Swole before the second 頭錘 (that is buffed by 酸性黏液) and then we won't have 鑽地 ready. When Swole doesn't receive any damage from my second pet, I prefer to suffer the first unbuffed Headbutt and have Burrow ready for later. That's also the main reason for the RNG tag: When this Headbutt critically hits, even a slowly ticking Acidic Goo might kill our Bunny (and there's also room for failure on Lifft's Dive dealing critical damage). |
屬性 RNG Script |
2 | 3.3 | 0 | 135
2:15
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18+ | |||
9 | 屬性 RNG |
2 | 2.7 | 2 | 155
2:35
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22+ |
包括步驟
Substitutes:
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多麼令人振奮的夥伴啊!
1
先登入才可以評論jjtake
發表在 2023-09-03 10:17:12
0
先登入才可以評論Kiolna 發表在 2023-05-17 14:00:07
0
先登入才可以評論Missyb 發表在 2023-08-25 00:07:35
9
先登入才可以評論schlumpf#2707
發表在 2023-05-11 13:11:11
- I feel like the second bunny should use 閃躲 first, since in my RNG it always died before being done with 奔竄.
- Since death of your own slot 2 before enemy slot 2 implies your slot 3 being up while the enemy doesn't have too much health left, using 鑽地 feels like a waste. I added a condition in my script to not use it there.
I ended up with the following script which slightly modifies your priorities to better react to enemy abilities:
use(強力球:566) [ self.speed.slow ]
use(咆哮:347) [ enemy.aura(Under Water:830).exists ]
use(痛擊:202)
use(閃躲:312) [ self(#2).active ]
use(鑽地:159) [ self(#3).active & enemy(#3).active ]
use(奔竄:163)
use(閃躲:312) [ enemy.ability(頭錘:376).usable ]
use(閃躲:312) [ enemy.aura(Under Water:830).exists ]
use(亂舞:360)
change(next)
(edited)
0
先登入才可以評論hoodoochromatic
發表在 2023-05-11 14:26:24
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