Strategy added by dintho
89
89
Average rating: |
4.8 |
Ratings: |
64 |
Your vote: |
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Any Level 10+ Pet
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Level 10+ Script |
2 | 4.8 | N/A | 89 | 59
0:59
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5+ | ||
Any Pet
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Saintgabrial
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Script thanks to deej
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Breed Script |
2 | 5.0 | N/A | 1 | 80
1:20
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9+ |
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2 | 5.0 | N/A | 0 | 85
1:25
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14+ | |||
Any Level 25+ Flyer
Any Level 25+ Flyer
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Idea from https://wow-petguide.com/?Comment=56002
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Script |
2 | 5.0 | N/A | 1 | 65
1:05
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8+ | |
4 round fight
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Script |
2 | 5.0 | N/A | 3 | 45
0:45
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4 | ||
Script |
2 | 5.0 | N/A | 2 | 62
1:02
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6 | |||
If you cannot get Savage Talon off and Ti'un is under 700 HP you should be able to continue just by keeping Ironskin up and doing Falcosaur Swarm! then Predatory Strike when up. I have tried this several times and have not needed to move to the moth (#3).
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2 | 5.0 | N/A | 1 | 68
1:08
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7 | |||
Any Level 10+ Pet
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165 x (0..6) aquatic damage to your level pet.
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Level 10+ Script Unobtainable |
2 | 5.0 | N/A | 2 | 44
0:44
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6 | |
RNG |
2 | 0.0 | N/A | 1 | 87
1:27
|
9 | |||
Any Pet
Any Pet
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Script Unobtainable |
2 | 5.0 | N/A | 1 | 35
0:35
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6 | ||
Oct. 18 - Strategy changed.
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Script |
2 | 0.0 | N/A | 0 | 70
1:10
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7+ | ||
Sprightt
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Pet #3 probably won't need the Power restriction, but it's there just in case. Barring a crit, the Fledgling Warden Owl should finish Ti'un off.
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Script |
2 | 0.0 | N/A | 0 | 60
1:00
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6+ | |
Messenjah
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2 | 0.0 | N/A | 0 | 75
1:15
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9+ | |||
Saintgabrial
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Script thanks to Suddenimpact04
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RNG Script |
2 | 0.0 | N/A | 0 | 165
2:45
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15+ | |
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2 | 0.0 | N/A | 0 | 105
1:45
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12 | |||
Any lantern that has Illuminate can be used.
For the mechanical pets, any pets with Explode will work, though higher health pets are preferred (such as Minfernal or Netherspace Abyssal). I personally use the Blackfuse Bombling and an HH Netherspace Abyssal. Strategy originally from Rendigar at Warcraft Pets |
Breed |
2 | 0.0 | N/A | 0 | 56
0:56
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4 | ||
Any Pet
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Breed |
2 | 1.0 | N/A | 0 | 86
1:26
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8+ |
Incl. steps:
Any Level 10+ Pet
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 5 | 479 |
2 | ➜ | 5 | 508 |
3 | ➜ | 5 | 535 |
4 | ➜ | 6 | 558 |
5 | ➜ | 6 | 578 |
6 | ➜ | 7 | 594 |
7 | ➜ | 8 | 607 |
8 | ➜ | 9 | 617 |
9 | ➜ | 9 | 624 |
10 | ➜ | 10 | 627 |
11 | ➜ | 11 | 627 |
12 | ➜ | 12 | 624 |
13 | ➜ | 13 | 617 |
14 | ➜ | 14 | 607 |
15 | ➜ | 15 | 594 |
16 | ➜ | 16 | 578 |
17 | ➜ | 17 | 558 |
18 | ➜ | 18 | 535 |
19 | ➜ | 19 | 508 |
20 | ➜ | 20 | 479 |
21 | ➜ | 21 | 446 |
22 | ➜ | 22 | 409 |
23 | ➜ | 23 | 370 |
24 | ➜ | 24 | 327 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For a wanderer, Ti'un is surprisingly stationary
1
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wrote on 2024-02-21 12:14:39
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wrote on 2023-06-05 03:32:57
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wrote on 2020-10-15 17:35:35
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wrote on 2020-09-27 21:39:55
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You must be logged in to vote on commentsGnecdea wrote on 2019-12-08 15:42:54
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You must be logged in to vote on commentsGnecdea wrote on 2019-12-08 15:48:48
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wrote on 2020-01-27 23:49:13
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You must be logged in to vote on commentsBop wrote on 2019-02-22 08:59:51
ability(#2) [enemy.round=1]
ability(#3) [!self(#1).dead & enemy.aura(Black Claw:918).exists]
ability(#1) [enemy.hp>560]
change(#3) [self(#1).dead]
ability(#3) [enemy.hp<560]
standby [enemy.hp<560 & !self(#1).dead]
1
You must be logged in to vote on comments(OP) dintho
wrote on 2019-03-01 09:22:59
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You must be logged in to vote on commentsBerendain
wrote on 2019-02-19 07:12:26
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wrote on 2019-02-14 14:18:46
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wrote on 2019-02-13 23:34:47
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wrote on 2024-02-13 07:52:47
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You must be logged in to vote on commentsPutin-XyuLo
wrote on 2022-07-24 19:57:31
ability(#2) [enemy.round=1]
ability(#3) [!self(#1).dead & enemy.aura(Black Claw:918).exists]
ability(#1) [enemy.hp>560]
change(#3) [self(#1).dead]
ability(#3) [enemy.hp<560]
standby [enemy.hp<560 & !self(#1).dead]
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