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vs. Tiny Poacher, Tiny Animals

Strategy added by Shenk

7

Average rating:

5

Ratings:

4

Incl. steps:

Click the button to copy the script into your clipboard:

ability(Predatory Strike:518) [enemy.aura(Shattered Defenses:542).exists]
ability(Ironskin:1758)
ability(Decoy:334) [enemy(#3).hp<=317]
ability(Explode:282) [enemy(#2).active & enemy.hp.can_explode]
ability(#1)
change(next)
Tiny Poacher, Tiny Animals 99150
Special or not:0Special or not:11211975115785115785

Skills: 1 2 1
Breed: Any

Direbeak Hatchling
This pet can have the following breeds:

Breed Health Speed Power
HP 1546 260 289


Special or not:0Special or not:11223395536755367

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Speed Power
HB 1546 273 273


2 ZL 1 0

Any Level 1+ Pet

Fight takes 15 rounds.
If you happen to get hit by Armageddon please let me know how much health Red Wire had left.

High XP
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
Level 1+
You can use this strategy to carry a level 1 level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
Staff Pick
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
Tag_Desc_Flagged
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turn 1
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 2-3
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 4
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Egcellent comes in
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 1-2
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 3
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 4-5
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Red Wire comes in
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 1
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Bring in your Darkmoon Zeppelin
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 1+
Missile until Red Wire is at <=317 health. At that point use Decoy. Red Wire dies to Armageddon
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Egcellent comes in
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp
Turn 1
Explode when Egcellent has <=618 health, otherwise Missile
Direbeak Hatchling
Falcosaur Swarm!
Ironskin
Predatory Strike
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Direbeak Hatchling
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Direbeak Hatchling
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Gulp comes in
Egcellent comes in
Red Wire comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Direbeak Hatchling
Darkmoon Zeppelin
Level Pet
Falcosaur Swarm!
Ironskin
Predatory Strike
Missile
Explode
Decoy
Red Wire
Egcellent
Gulp

Tiny, yet deadly!



5 Alternatives

1 Comment (EN)

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Eekwibble

wrote on 05/22/2019

You can give this a chance of being faster - while not making it take any longer - by passing Egcellent's 1st round then using Ironskin > Falc Swarm > Pred Strike (if it crits, Egcellent dies and you can use Explode on Red Wire instead) > Falc Swarm

Script for that:

standby [ self(#1).active & enemy(#2).active & enemy.round=1 ]
ability(Ironskin:1758)
ability(Predatory Strike:518) [ enemy.aura(Shattered Defenses:542).exists ]
ability(Explode:282) [ enemy(#3).hp<318 & enemy(#2).dead ]
ability(Decoy:334) [ enemy.hp<318 ]
ability(Explode:282) [ enemy.hp<619 & enemy(#2).active ]
ability(#1)
change(#2)
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(OP) Shenk

wrote on 05/23/2019

i will try it when the i get the opportunity
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Bomkanari wrote on 06/09/2019

Red Wire used Armageddon at 325 in one fight. Might've been a fluke but its the only time his hp has been close to 317
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(OP) Shenk

wrote on 06/09/2019

that's odd. i've tested the hp threshold with nyari and we never had an armageddon happen with more than 317 hp