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vs. Fight Night: Stitches Jr. Jr.

12

Average rating:

3.9

Ratings:

12

Incl. steps:

Click the button to copy the script into your clipboard:

standby [self.round = 4]
ability(208) [self.round=5]
ability(459)
Fight Night: Stitches Jr. Jr. 105840
Special or not:0Special or not:1111138777221772210

Skills: 1 1 1
Breed: Any

Iron Starlette
This pet can have the following breeds:

Breed Health Speed Power
PB 1465 257 305
PS 1400 273 305
HP 1546 244 305
HH 1725 244 276
PP 1400 244 341


1 ZR0 1 0

Any Pet

1 ZR0 1 0

Any Pet

Depending on your Iron Starlette, you might need to bring another pet with strong attacks. For example a Darkmoon Tonk (Ion Cannon) or a strider (2x Pump) or any pet with Surge of Power.

Low XP
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This strategy has been flagged as problematic and that makes Shenk sad.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
14319
24339
35356
45372
56385
66396
77405
88411
99416
1010418
1111418
1212416
1313411
1414405
1515396
1616385
1717372
1818356
1919339
2020319
2121297
2222273
2323246
2424218

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Turn 1
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 2
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 3
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 4
Pass
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 5
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 6
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 7
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 8
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.
Turn 9
Pass - Stitches dead!
Iron Starlette
Wind-Up
Powerball
Supercharge
Any Pet
Any Pet
Pass
Bring in your Iron Starlette
Swap to your Iron Starlette
Stitches Jr. Jr. comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Iron Starlette
Any Pet
Any Pet
Wind-Up
Powerball
Supercharge
Stitches Jr. Jr.

The Menagerie was merely a setback, after the setback.. of a setback!



8 Alternatives

48 Comments (EN)

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Esploratore wrote on 07/23/2019

As of 2019, 8.2 in particular, you got a pet that can remove enemy debuffs, even permanent ones like iron thread, the one which prevents you from damaging this abomination with weaker attacks than 500 damage: the ravenous prideling! So you can just use disruption and take a chitterspine skitterer, use black claw + swarm and it's gonna destroy him, that's more suited cause it's strong vs undead but once you remove the buff any black claw + swarm type attack will destroy him.
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TheGrandmaGamer wrote on 06/10/2018

This doesn't work so well for the Dalaran battle but the battle is with Splint Jr not Stitches Jr Jr. But I made it work since my team was 3 Starlettes.
Did I miss something?
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zeitlosen

wrote on 06/24/2018

Splint Jr. is the rat, which part of the quest Fight Night: Rats!. Stitches Jr. Jr. is an tiny undead abomination.
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fr0z3night

wrote on 02/10/2018

Currently running it with 2 Iron Starlette's PS and PP, the second as backup

standby [enemy.aura(Undead:242).exists]
ability(Supercharge) [self.aura(Wind-Up:458).exists]
ability(Wind-Up)
change(next)
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MolsonofAle wrote on 08/02/2017

Used Unborn Val'kyr 2,2,2, and 2 Iron starlette 1,1,1.
Curse of doom
Unholy ascension
Iron starlette comes in
Wind up,supercharge,wind up
Powerball till Stitches is dead.
No need for 2nd Iron starlette just put in for back up just in case.
Quick fight
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JustaNoob wrote on 08/26/2017

Tried Iron Starlette strat, failed twice (I was trying different backup pets), tried MolsonoAle strat worked great. Even levelled #3 pet when Stitches rezzed, thanks.
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Dougula wrote on 07/22/2017

P/P Starlette pretty much dropped him after the supercharged wind up part, he resurrected, hit The Starlette, it died and rezed - I hit the wind up then he died b4 I could fire it off.
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Gersh wrote on 07/21/2017

tdBattlePetScript

if [enemy(#1).active]
standby [self.round=4]
ability(Supercharge) [self.round=5]
ability(Wind-Up)
endif
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Atelophobia wrote on 05/15/2017

Pandaren Earth Spirit
Turn 1 - Mudslide

Benax
Turn 2 - Pump
Repeat Pump until Benax or Stitches are dead then switch back to Pandaren Earth Spirit and do Mudslide again.

Any leveling pet that can survive ~600 damage in the background
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Soloed Red Cricket wrote on 05/06/2017

Red Cricket, 1,2,1, spam 1 and use the heal when needed, easy fight.
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SloBash wrote on 05/05/2017

Great strat, killed him on turn 7 i believe!
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Evil wrote on 03/16/2017

P/P Crimson Geode, Unborn Val'kyr, Chrominius

Crystal Overload, Stone Rush

Swap to Unborn Val'kyr
Unholy Ascension

Swap to Chrominius
Howl, Surge of Power


Modification to Brawler's P/P strategy. Thumbs up for Crimson Geode find.
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Anonymous wrote on 03/16/2017

Thanks for the strategy! It worked perfect.
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Evil wrote on 03/16/2017

lol looks like there is a "bug" here!! Surge of Power with buffs should always hit for 2k dmg (2035 exactly)

Which just kills Stitches, because 1st two rounds ALWAYS leave him with the same exact number of health.

but... i did it on 8 chars tonight, and two times Surge of Power left him on 200+ hp, and once, even on 400+ hp..

yet Surge of Power doesnt have x-y damage, tooltip says constant number, and there is 0 RNG included, means it should always hit for the same number- 2035= a kill!

It should be 100% efficient, but for me it actually was a kill 8/11 times >.<

I dont understand O_O but in case u will fail to kill him with this tactic, just heal up and redo.
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Abi wrote on 04/01/2017

can confirm this strat works
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Brawler wrote on 02/27/2017

7 round KO (fastest I've seen)

P/P Crimson Geode
H/H Elekk Plushie (must be in 2nd pet slot)
Any Pet

Round1: Crystal Overload
Round2: Stone Rush
Round3: swap to Plushie
Round4: Itchin' for a Stichin'
Round5: Crystal Overload
Round6: Stone Rush
Round7: bring in Plushie and pass :)
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Evil wrote on 03/16/2017

Crimson Geode dies too fast for me, never survived 2nd Stone Rush, but could use TWO of them :P

Nice find tho!

I m also testing few strats, because this NPC is up today (and reward is Marked Flawless Battle-Stone) so i might share some later.
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TheGrandmaGamer wrote on 04/05/2017

Actually, I used the fact that my Geode dies to eliminate the free hit from Stitches on my Iron Starlette. I use an HP Geode with 322 Power instead of 357 which is enough power but with 146 more health. The Stone Rush/Crystal Overload damage is what kills mine so having that extra health might make a difference in surviving to cast that 2nd Rush.

Start with Crimson Geode

Round 1: Crystal Overload
Round 2: Stone Rush
Round 3: Crystal Overload
Round 4: Stone Rush

Geode dies; bring in Iron Starlet

Wind-up
Supercharge [Stitches is under 900 health so not really needed, but with Blizzard you never know]
Wind-up for the kill - or really over kill - on Stitches
The Plushie pass here is cute and gave me a sweet smile but I had a 2nd Starlette in the 3rd slot in case Blizzard did something strange.
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Mogster wrote on 02/26/2017

A Red Cricket (1,2,1) can usually solo this fight. Just use Cocoon Strike after he Enrages, beat him down with Skitter and heal as needed.