^
Login

or


vs. Amalia

7

Average rating:

3.8

Ratings:

4

Incl. steps:

Amalia 107489
Special or not:0Special or not:111226143800438000

Skills: 1 1 2
Breed: Any

Personal World Destroyer
This pet can have the following breeds:

Breed Health Speed Power
PP 1481 260 309


1 ZRA 15

Any Mech

Skills: Any
Breed: Any

1 ZRA 15

Any Mech

Skills: Any
Breed: Any

High XP
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1113988
2114235
3114455
4124648
5124813
6134950
7135060
8145143
9145198
10155225
11165225
12165198
13175143
14185060
15184950
16194813
17204648
18204455
19214235
20223988
21233713
22233410
23243080
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

Turns 1-3
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof
Turns 4+5
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof
Turns 6-8
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof
Turn 9
Pass
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof
Turn 10
Pass
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof
Turns 11-13
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof
Turns 14-16
Repair
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof
Turns 17+
Quake - all enemy pets should be dead by now (sometimes even way before)
Personal World Destroyer
Metal Fist
Repair
Quake
Any Mech
Any Mech
Pass
Bring in your Personal World Destroyer
Bring in your Mechanical pet
Bring in your Mechanical pet
Swap to your Personal World Destroyer
Swap to your Mechanical pet
Swap to your Mechanical pet
Foof comes in
Stumpers comes in
Lil' Sizzle comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Personal World Destroyer
Any Mech
Any Mech
Metal Fist
Repair
Quake
Lil' Sizzle
Stumpers
Foof

Corgis, am I right?



3 Alternatives

25 Comments (EN)

Show first:


You must be logged in to vote on comments

1

You must be logged in to vote on comments

Ilyssa

wrote on 12/31/2017

The TD Script can be as simple as this:

ability(Quake:644)
ability(Repair:278)
ability(#1)
You must be logged in to vote on comments

3

You must be logged in to vote on comments

Thordros#1784

wrote on 12/28/2017

So, the Personal World Destroyer can gank Foof and Stumpers easily enough. Occasionally he doesn't have quite enough mustard to take out Lil' Sizzle, though, so I had a 1/x/1 Lifelike Toad as my second pet (and some high health mech as my third, like an Anodized Robo Cub). Frog Kiss and Water Jet made quick work of him.

TD Script:

standby [round~10,11]
ability(Repair) [round~4,15]
ability(#3)
ability(#1)
change(next)
You must be logged in to vote on comments

2

You must be logged in to vote on comments

Eekwibble wrote on 08/24/2017

S/S Sky-Bo 1-1-2 and Lil' Bling 2-1-1 can carry a lvl10 through fast and easily.
The RNG on Blingtron Gift Package can drag it out a bit, though. Mine missed Rocket twice and it ended up a 21 round battle with the leveling pet killing Rocket before switching back to Sky-Bo.

Turn 1. Sticky Grenade
2. Decoy
3. Swap to Lil' Bling
4 (and sometimes 5 because of Jinx's stat swapping). Inflation
Rocket comes in
1 (and maybe 2). Inflation continues
2. Blingtron Gift Package
3. Make it Rain
Repeat on cd until Rocket dies. Worst case scenario, use the leveling pet to finish Rocket off (one hit should be sufficient, with Shattered Defenses applied) then swap back to Sky-Bo
Marshmallow comes in
If it's still alive, use cd's until Lil' Bling dies, bring in leveling pet then swap to Sky-Bo
1. Sticky Grenade
2-4. Flamethrower
Marshmallow dies

Be warned, I haven't tested this much as I wasn't watching the countdown on the 2nd Sticky Grenade and it finished the fight, so, I'll have to wait until she's back up again.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

hootay wrote on 07/02/2017

almost solo with a lil' bling
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Anonymous wrote on 06/27/2017

could not make top strategy work, PWD died at second pet all the time. So i continued with me gnome and anondized robo cub and won. Used 1/1/2 on gnome and 2/2/2 on cub. Once PWD was dead I used metal fist once to kill 2nd and then when last elemental corgi came out I repaired and used rocket, then he swoped for cub, I used supercharge and demolish, swop again and used the rocket i had up from b4 the swope to kill and win.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Aelfraed wrote on 05/11/2017

level 19 pocket reaver did half this fight, just for the quake but no heals, pulled him when he rezzed, used mpd 1,2,2,and mechanical boar 2,1,1, to finish. mpd died and reaver got 2 levels.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Deso wrote on 04/10/2017

I used this tactic by now, but with small diffrence. When put lil'sizzle and swap to micro draenei defender. Reflective Shield just pwn poor sizzle. :(
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Groomy wrote on 03/07/2017

mech panda dragonling (1,1,2) darkmoon zep (1,1,2) and minizep (1,2,1).
Decoy, bombing run, breath till dead. dm zep, decoy, bombing run, missile. Think the only thing i used on minizep was missile.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Trel wrote on 05/11/2017

I pretty much used your strat except you sort of need something that can battle the elementals better. Made it through with Lil Bling but I THINK the anondized robo cub would have been better as the third pet.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Lay wrote on 02/07/2017

Lil' XT works much better, probably because H/P breed. Also good thing to have your 2nd and 3rd mechanicals to be able to do non-mechanical attacks.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Theiel wrote on 02/08/2017

Thank you! I didn't have the PWD leveled, but this fight was super easy with my Lil XT and Mechanical Pandaren Dragonling (third pet not even used, and Dragonling just used decoy and breath when swapped in).
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Remte

wrote on 03/24/2017

Ancient Nest Guardian. Even with damage nerf, the roots + frenzy combo is very powerful.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

BandX wrote on 05/01/2017

The Lifelike Toad has a couple of Strong Ele attacks.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Argent wrote on 02/05/2017

Yeah, my P/P PWD died to the last puppy (or was swapped out, not sure). My other L25 pets finished it off easily, but I wasn't expecting this.
You must be logged in to vote on comments

0

You must be logged in to vote on comments

Zael wrote on 02/05/2017

Tried 3 times, but all three times PWD (P/P) died before completing the 2nd repair I started on round 11-13. Finally set Mechanical Pandaren Dragonling and was able to finish the fight (my bad for setting DM Zep and Tonk with mechanical abilities)
You must be logged in to vote on comments

0

You must be logged in to vote on comments

gent wrote on 01/05/2017

I have a P/P Destroyer and I didn't come close at all to solo'ing all 3. Also in turns 11-13 you should repair instead of quake your destroyer will last a bit longer.