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Xu-Fu's Blog
04/22/2017 - The Move of the Falcosaur

Thanks to the huge effort of Jagûar, the Falcosaur Team Rumble quests have found their way into Xu-Fu's guides some time ago already.

Now they also found their own, separated space in the form of their own category :-)
If you are on the Falcosaur quest chain you will ultimetely end up with their individual pet battle quest challenges, and the more than 150 different strategies listed here will hopefully make it a breeze for you!



04/14/2017 - Another Pet Dungeon, already! Hooray!

It appears the uptake of Wailing Caverns and the feedback have convinced our beloved pet battle developers to give the dungeons another shot! o/

And this time, we are heading into the Deadmines! I'm quite excited because that was my very first thought when I pondered other dungeons to revisit. But it's also rather obvious, with Deadmines being sort of the Alliance equivalent of the close-to-Orgrimmar Wailing Caverns.

The dungeon is already up on the PTR and you can go test it out to your hearts content.
Just like with Wailing Caverns, here's a little preview from my side:

The quest to start the dungeon is again given in Dalarans pet shop and sends you straight to the Deadmines where Marcus "Bagman" Brown awaits you, ready to take you to the scenario. A noteworthy addition, the initial quest now also hints towards the teleport option from Dalaran, which unlocks after the first playthrough.



Thanks to his minecart expertise, we are starting out about halfway through the regular dungeon, at the big foundry, where the Junk Reaper 500 awaits us, an epic quality mechanical boss pet. He hits hard for a first encounter, but with one or two strong Elemental pets doesn't last too long.



Next up we get a glimpse at the dead side of the Deadmines, by fighting a very unfortunate Defias - a floating skull - and a Geode that became sentient, and angry. Both fights are against green quality pets with white backline rats, nothing a few critters can't handle.



It seems the Defias not only worked their own people to death, they also resorted to animal work! This whole place is such a tragedy...
Luckily for us, we only need to defeat one Mining Monkey who will then obey and open the door for us - old school using a cannon!



Following this, we are climbing up the pirate hierarchy and meet "Captain" Klutz. He's a big baddy who stuns your pet and heals himself. Enter team Undead ;-)



Defeating him riles up his crew of piratey pets: Klutz's Battle Rat, Klutz's Battle Monkey and Klutz's Battle Bird. (yes, I forgot to take a picture of the monkey -.-)



Once this ordeal is over, we are finally facing the evil that has taken hold of this place, but not before a small roleplay encounter, watch the cool exit! ;-)



All in all, the dungeon is very similar to Wailing Critters in terms of length and difficulty. However the fights are much more varied and I had a lot of fun going through it.

What do you think of it so far? :-)



03/31/2017 - Araneshs opinion on Wailing Critters

I rarely voice my personal opinion on the design of pet battle content. Often I can understand the game design reasons very well, and I understand the different opinions of players, any side of the spectrum - mostly leaving my own opinion somewhere in the middle. And that is boring.

Now, with the Wailing Critters dungeon live, I would like to make an exception: I really, really like this dungeon.

It is easily accessible for new battlers, with the last boss a tad more challenging, and for those with a huge collection it's still a nice diversion that doesn't take too long to do. And if you don't want to run it repeatedly for the pets, you can buy them.
There are design choices that can be argued about, sure. Did it have to be so dreary? Would it have benefitted from being just a little bit more challenging? Perhaps less randomization in the reward satchel? Maybe, details, but nothing too troublesome.

It is in my eyes a perfect entry point for a line of content. Next up, clearing the rats out of the Deadmines, putting ghosts to rest in Shadowfang Keep or maybe fighting off crazed mechs in Gnomeregan? There could be many cool opportunities to revisit old instances like with Timewalking, and in the background of pet battles. Hands down, I would love that.

In such a limiting context, Wailing Critters does deliver! The atmosphere is coherent with the old Wailing Caverns experience, and the beast / snake theme fits very well.

And yet, I have a problem with it. Not with the dungeon itself, but with this:

It’s really up to the players. This is one of the features which is pretty experimental, something we’ve never done before. It is depending on how players feel about it and how everything ends up. And maybe we’ll do more. If everyone thinks it’s the worst thing ever, then maybe we won’t do it again or maybe we’ll take this lessons, learn and will try to do better next time. So it’s really up to the players and obviously we are waiting for feedback.


(Direct quote from this 7.2 Q&A)

So what feedback is the dungeon receiving? The majority of the comments I’ve read are negative or at best neutral. Most public voices are disappointed and unsatisfied with the experience. An overall feeling of meh.

But why? I believe, because this dungeon is only the entry point. Because it is not the whole experience and cannot, never even had the chance to deliver on the vague promises from BlizzCon 2016: Just three words: Pet Battle Dungeon.
That resonated. And it created expectations, for another Celestial Tournament, for the whole thing, for the full set of content: challenge, variety, innovation! Much of the immense criticism and dissatisfaction now is because those expectations were set, and never limited to what the dungeon really is: an experiment. With that build up, you cannot derive the popularity of the dungeon by looking at the feedback. Your data will be flawed, because you set it up to fail.

Please allow me this allegory: it is like promising a full set of awesome equipment with amazing synergies in the set bonus, but then releasing just one single piece, and checking how people like it and how many are wearing it so you can decide if it’s worth to create the remaining items as well. Sure, nothing was actually promised, but the expectations were there nevertheless.

What Wailing Critters should have been announced to be is a trailer of more to come. To judge a trailers popularity for future decisions makes sense. But the audience needs to know that they are watching a trailer.

For the sake of this and future pet battle dungeons, and because I thoroughly enjoy Wailing Critters, I can only urge Blizzard to keep this in mind and perhaps give it another chance, with a second piece in the set, and an adjusted and fitting communication strategy.



03/18/2017 - Wailing Critters and more

Patch 7.2 is closing in! You can now download it in the background downloader and that means it will most likely arrive within a week or two.

There are many new things coming with this major update patch. I highly recommend checking out a summary from one of the big WoW news pages.
In terms of pet battles, a good number of new pets are coming, but also new world quest tamers and a whole new pet battle dungeon.

As promised, Xu-Fu got you covered :-)
Below is an overview and links to the respective guides:

Pet Battle Dungeon "Wailing Critters"


New World Quests


My new features allowing you to check your pet collection against the required pets here is not fully done, yet. But the list of recommended pets for the dungeon is not very long anyway. You will need 2 random Beasts on 25, then five more random level 25 pets, and the ones below:


#

Name

Occurrences

1.

Teroclaw Hatchling

Flying

7

Level PetTeroclaw Hatchling is used against:
Deviate Smallclaw
Dreadcoil
Deviate Chomper
Deviate Flapper
Phyxia
Vilefang
Everliving Spore

2.

Emerald Proto-Whelp

Dragonkin

5

Level PetEmerald Proto-Whelp is used against:
Vilefang
Hiss
Growing Ectoplasm 1
Growing Ectoplasm 2
Everliving Spore

3.

Ikky

Flying

1

Level PetIkky is used against:
Everliving Spore

4.

Hydraling

Aquatic

1

Level PetHydraling is used against:
Hiss

5.

Zandalari Anklerender

Beast

1

Level PetZandalari Anklerender is used against:
Growing Ectoplasm 2

6.

Lil' Bling

Mechanical

1

Level PetLil' Bling is used against:
Dreadcoil

7.

Mechanical Pandaren Dragonling

Mechanical

1

Level PetMechanical Pandaren Dragonling is used against:
Growing Ectoplasm 1

8.

Clockwork Gnome

Mechanical

1

Level PetClockwork Gnome is used against:
Hiss

9.

Darkmoon Tonk

Mechanical

1

Level PetDarkmoon Tonk is used against:
Son of Skum

10.

Darkmoon Zeppelin

Mechanical

1

Level PetDarkmoon Zeppelin is used against:
Son of Skum

11.

Iron Starlette

Mechanical

1

Level PetIron Starlette is used against:
Phyxia



03/14/2017 - Bonjour!

Thanks to the immense efforts of Ashtor - who can be seen in the picture here - Xu-Fu is now also available in French!

Thank you very much for the time you spent on the translation! Un grand merci!



02/26/2017 - Development Status

At the beginning of 2017 I promised many features to come to Xu-Fu, and today I want to give a little status update.

But before that, I want to apologize. Many suggestions have been sent in for old and new fights alike, and while my team is working on these, only a fraction of them have been tested and/or added to the page.
My personal situation only allows me a limited amount of time and I balance that between 7.2 preparation and working on the new features.

With that being said, what's next? Many of the features I'm building are interlinked and they rely on each other. They will change the page in it's foundation, and at this point I want to say it will be a "Xu-Fu 2.0" :-)

On to some details! User login and "Login with Battle.net" are done! That was a huge effort for me, and while it's still hidden, it's all done and functioning. Yay!
You can see a preview of the login window in the screenshot :-)
I focused on making this system extremely easy to use. For Battle.net login, you will need exactly 2 clicks and you are logged in.

Now I'm working on the profile page, a rework of the comment system, and then an integration of the armory to connect your pet collection. At that point it should be ready to be released :)

The final step is then reworking the strategy pages so that it always shows you the the strategies you actually do have the pets for! And instead of suggesting a strategy, you will be able to simply upload your own.

That's it for now, I hope to have some more news soon!




02/12/2017 - Wailing Critters Guides

Hi!
The Wailing Critters pet battle dungeon is still the biggest pet addition coming in 7.2
I am preparing my personal guide for the challenge mode, but due to the nature of it I am looking for people interested in providing their own guide.

Why? Well, the pet dungeon is a different kind of challenge. You can't heal or revive pets, okay, but the fights are also not extremely hard like in the Celestial Tournament. There is a huge variety of pets that can beat the individual enemies, but there's just many of them! 11 Individual fights to be exact (in comparison, Celestial Tournament has 7).

The amount of pet variations you can bring is immense and it comes down to finding a good set of combinations. As said I will provide my own, but I believe it better to provide a number of different choices.

So, how do you feel about a different challenge? Just install the PTR client and create a set of strategies for the dungeon, send it to me and I'm happy to add it here!



02/06/2017 - Falcosaur Team Rumbles

Many have asked me to add strategies for the Team Rumble quests for your trusty Falcosaur pets, and I've pushed it back for some time. But not any longer!

We are now adding strategies one by one for each of the Falcosaur quests:

Bloodgazer Team Rumble - Defeat 3 Pet Battle World Quests with your Bloodgazer Hatchling and 2 Beast pets.
Sharptalon Team Rumble - Defeat 3 Pet Battle World Quests with your Sharptalon Hatchling and 2 Magic pets.
Direbeak Team Rumble - Defeat 3 Pet Battle World Quests with your Direbeak Hatchling and 2 Humanoid pets.
Snowfeather Team Rumble - Defeat 3 Pet Battle World Quests with your Snowfeather Hatchling and 2 Undead pets.

They will not get their own category, that would be too confusing. Instead, they will be added as new alternatives for each World Quest.

And it's all made possible thanks to a new team member: Mia! She started working on these strategies today and will add many more over time. Great to have you on board :-)



01/28/2017 - Say hello to Lea!

Introducing another language in which Xu-Fu is available as of now. WoW is translated to this language since quite a few years ago, and the community using it is a large one, yet often unheard or underrepresented.

That makes me even more happy to announce that the third language Xu-Fu's Guides are now translated into is Russian!

A big спасибо - thank you - to Lea! She did this all by herself, using large parts of her spare time, and I am glad to have her on the team :-)



01/21/2017 - Wailing Critters - The new Pet Battle Dungeon

Patch 7.2 hit the PTR today and it brings the pet battle dungeon that was hinted at during last BlizzCon!
I tried it out and want to provide a little preview. If you want to go into the pet dungeon with 7.2 unspoiled - stop reading now! :-)


The dungeon quest starts in Dalarans pet shop at Serr'ah for Horde players and Lio the Lioness for Alliance. After picking up the breadcrumb quest from her you are being sent to the Southern Barrens to meet Muyani, right above the Wailing Caverns instance. She will give you the followup quest Wailing Critters and also sends you into the scenario of the same name.

The scenario has 7 stages and takes quite some time to complete!
Here is a step by step description of the whole thing:

  • Stage 1: Deviate Dangers
    You need to defeat the following three critters:

    Deviate Smallclaw
    Deviate Chomper
    Deviate Flapper



    All three are common (white) with around 1000 health points and the "Elite" buff, taking 50% reduced damage.
    They come with two backline pets which are randomized among the three, so you might face three times the same Deviate, or different ones. There do not seem to be any other random pets in the instance apart from those three.


  • Stage 2: Son of Skum
    Next up is the Son of Skum, an epic beast with the "Boss" buff, which means he can't be dealt more than 35% of his health in one hit, and taking 50% reduced damage. No Iron Starlette easy peesy here ^^



  • Stage 3: Legacy of Fangs
    Once you beat the Son of Skum you will traverse a bit deeper into the caverns to face three serpents:

    Vilefang
    Dreadcoil
    Phyxia


  • These are all uncommon (green) beasts with around 1200 health and again the Elite buff. They are accompanied by a random selection of the deviate enemies from stage 1 and are only a little bit more dangerous than the previous enemies, but not too special either.

  • Stage 4: Call of the Serpent
    Like before, you are now facing a single, epic quality opponent with the "Boss" buff. This time it is Hiss - Lord Serpentis' Companion, another snake.
    This one doesn't do much else than the previous snakes, but hits a lot harder.

  • Stage 5: Ectoplasmic Growth
    When Hiss is defeated, a pathway opens up which you need to travel along. On the way you will encounter two Growing Ectoplasms, which need to be defeated.



    These are Magic pets of rare (blue) quality, once more accompanied by deviate pets from Stage 1.


  • Stage 6: A Shadowy Figure
    Once you reach the highest platform in the instance, you will see a sleeping, shadowy figure. Approach it and it will give a tiny little back story on what's going on here. Maybe I'm exaggerating that a bit ^^ You'll see, it's funny!



    There's nothing more you need to do to and the next phase begins:


  • Stage 7: Everliving
    Last but not least you face the Everliving Spore. A legendary Elemental pet with 2231 health points and the Boss buff:



    It does a nasty AOE, but can also be defeated without much hassle.


At the end, you can jump back down to the entrance and are being rewarded with an Ultimate Battle-Training Stone and a follow-up challenge: Hard mode!

In the first run you can heal and revive your pets at any time, making it quite an easy experience. The hard mode challenge adds the Celestial Tournament restriction: no healing or reviving. Should you succeed, you will receive a new pet supply sack which can contain a few new pets.

That's it for now, but of course we will provide you with proper strategies before 7.2 hits the live servers!





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