^
vs. Environeer Bert

Strategy added by Remte

100

3

Strategy 25 of 36
Browse all alternatives

Incl. steps:

Click the button to copy the script into your clipboard:

change(next) [ ! self.ability(Aged Yolk:667).usable ]
change(#2) [ self(#3).played & enemy(#3).active ]
ability(#3) [ enemy(#1).active ]
ability(Aged Yolk:667) [ ! self.hp.full & enemy.aura(Stunned:927).exists & ! enemy(#3).dead ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 3 ]
ability(Bleat:539)
change(next) [ ! enemy.ability(Drill Charge:1921).usable & ! self(#3).played ]
standby [ enemy(#3).aura(Mechanical:244).exists & self(#1).hp < 934 & enemy(#3).active ]
ability(#1)
Environeer Bert 124617
Special or not:0Special or not:122213967903913960

Skills: 2 2 2
Breed: Any

Crazy Carrot
This pet can have the following breeds:

Breed Health Power Speed
PS 1481 289 273


Special or not:0Special or not:1121191311074119130

Skills: 1 2 1
Breed: PP

Gleamhoof Fawn
This pet can have the following breeds:

Breed Health Power Speed
PP 1400 325 260
BB 1481 276 276
SS 1400 260 325
HS 1546 260 289
PB 1465 289 273
SB 1465 273 289

Breeds marked in red are not suited for this strategy.

>315

2 ZL 5 0 294

Any Level 5+ Pet

>294

Yes, it is slow. Each battle with Bert is relatively slow. It might be difficult to follow. Moreover, it might be more successful when you adjust your reaction to what's exactly happening, or delay killing Clamp to get more AoE healing.
Still, this is a levelling strat. In a battle where you have a front pet DoT, AoE, forced swaps and a bit of uncertainty. As you learn it (or follow the script), however, you'd be able to repeat it everyday not only just for the pet, but for your alt aswell. I'd been repeating it since the second day on live, until August 2019, And have got 100+ Dibblers.

About the carry level: level 5 describes mostly the beasts. Most pets at the 3rd or 4th should suffice. Magic pets can be 1, and if you don't fear the crits – elemental, mechanical and a couple of H/H pets can be 1 aswell.

Script by @Prudentius.

EDIT (2019-03-08) The latest part is slightly differently worded now.

Breed
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 5+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 5:50
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 38+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
Strategy Details
5 Min 50 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
38+
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2021-07-09 17:34:24
The strategy was last updated on this date.
2018-06-03 12:36:57
The strategy was created on this date.
35,370
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Dun Morogh 42.9 74.3 (TomTom / Map Pin)
Unknown
No info is available about the experience gain of this fight, yet. If you know the exact values for this fight and want to contribute, please contact Aranesh.
Turn 1
BashM-37 comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turns 2+
Ironbark until M-37 is dead

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 1
BashClamp comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 3
Swap to your Gleamhoof Fawn. Important: Remember which spell is used by Clamp in this round!

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turns 6-8
Did Clamp use Drill Charge during Turn 3?

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Yes:
Hoof => Swap to your Level Pet => Swap back to Gleamhoof Fawn

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
No:
Swap to your Level Pet => Swap back to Gleamhoof Fawn => Hoof

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 9
Nature's Ward

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 10

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Repeat the following rotation until Clamp is dead:

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turns 1-3
Hoof x3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 4
Nature's Ward

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Your pets will be forced in and out unless you stun the opponent.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Prio List
Gleamhoof Fawn until Corporal Hammer has < 290 HP or is on Failsafe:

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
1.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
2.
Nature's Ward, when the duration is shorter than 3 rounds

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
3.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Prio List
Crazy Carrot

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
1.
Bash, first time after your Crazy Carrot has received healing from Bleat and then on CD

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
2.
Ironbark otherwise

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer
Finale
When Corporal Hammer has < 290 HP or is on Failsafe, ignore Nature's Ward on your Gleamhoof Fawn and deal damage with Hoof.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Crazy Carrot
Ironbark
Aged Yolk
Bash
Gleamhoof Fawn
Hoof
Nature's Ward
Bleat
Any Level 5+ Pet
Pass
Bring in your Crazy Carrot
Bring in your Gleamhoof Fawn
Bring in your Level Pet
Swap to your Crazy Carrot
Swap to your Gleamhoof Fawn
Swap to your Level Pet
Corporal Hammer comes in
M-37 comes in
Clamp comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Crazy Carrot
Gleamhoof Fawn
Level Pet
Ironbark
Aged Yolk
Bash
Hoof
Nature's Ward
Bleat
Clamp
M-37
Corporal Hammer

You know what really grinds his gears? Sand.




Xar wrote on 2021-04-18 09:34:03

Worked like a charm with an S/S Fawn as well. I did not use the script, just manually.

Xar wrote on 2021-07-09 10:53:10

Still works even with the new bugs

MichaelJ

wrote on 2018-01-19 16:57:03

Here is my script, It has been working perfectly the last 3 times and seems to be a bit faster.

It delay the killing Clamp and heal up Crazy Carrot to 1000 hp before starting the fight against Corporal Hammer. Maybe I'm on the safe side setting the limit to 1000 hp. You can try to lower the requirement by changing the line:

ability(Bleat:539) [ self(Crazy Carrot:1396).hp < 1000 ]
to
ability(Bleat:539) [ self(Crazy Carrot:1396).hp < 800 ]

Script start ====

if [ enemy(Corporal Hammer:2068).active ]
if [ self(Crazy Carrot:1396).active ]
ability(Bash:348)
ability(Aged Yolk:667) [ self.aura(Firebomb:1918).exists ]
ability(Ironbark:962)
endif
if [ self(Gleamhoof Fawn:1913).active ]
ability(Hoof:493) [ enemy.aura(Mechanical:244).exists ]
ability(Bleat:539) [ self(Crazy Carrot:1396).hp < 1000 ]
ability(Nature's Ward:574) [ !self.aura(Nature's Ward:820).exists ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Hoof:493)
endif
endif

if [ enemy(M-37:2067).active ]
ability(Ironbark:962)
endif

if [ enemy(Clamp:2066).active ]
change(Gleamhoof Fawn:1913) [ self(#3).active ]
change(Gleamhoof Fawn:1913) [ enemy.round = 1 ]
if [ self(Gleamhoof Fawn:1913).active ]
change(#3) [ !enemy.ability(Storm Coil:1922).usable & !enemy.ability(Drill Charge:1921).usable & !enemy.ability(Clamp:1920).usable & !self(#3).played ]
ability(Nature's Ward:574) [ !self.aura(Nature's Ward:820).exists ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Bleat:539)
ability(Hoof:493) [ !enemy.aura(Mechanical:244).exists ]
ability(Hoof:493) [ self(Crazy Carrot:1396).hp > 1000 ]
ability(Nature's Ward:574)
endif
endif

(OP) Remte

wrote on 2018-01-20 03:43:08

Haha, I also like to start beating Hammer with Carrot having at least 1000 HP!
I'm not pasting it yet, however, not because the text requires otherwise, but because the strat environment will undergo a maintenance in a couple of weeks. :)
Thank you very much.

Placid

wrote on 2021-01-03 02:50:29

MichaelJ's script worked for me perfectly, even though I had an S/B Fawn.
The script attached to the post seems broken completely though.

Dweomeress wrote on 2018-08-27 12:45:30

This strategy also works with Gleamhoof Fawn BB. Thanks for the awesome strategy *.bow*

Zeitlos#1455

wrote on 2018-12-11 20:45:24

I was also able to do this with a SS Gleamhoof Fawn.

(OP) Remte

wrote on 2019-01-16 00:26:21

I've tried various ones and definitely it isn't impossible. More power makes it easier to heal the fellow pets, though :)

Fiber

wrote on 2019-02-24 11:50:57

Tried just now with an SS and worked perfectly, if a bit slow.

Prudentius

wrote on 2018-09-30 14:09:25

TD Script

change(next) [ ! self.ability(Aged Yolk:667).usable ]
change(#2) [ self(#3).played & enemy(#3).active ]
ability(#3) [ enemy(#1).active ]
ability(Aged Yolk:667) [ ! self.hp.full & enemy.aura(Stunned:927).exists & ! enemy(#3).dead ]
ability(Nature's Ward:574) [ self.aura(Nature's Ward:820).duration < 2 ]
ability(Bleat:539)
change(next) [ ! enemy.ability(Drill Charge:1921).usable & ! self(#3).played ]
standby [ enemy(#3).aura(Mechanical:244).exists & self(#1).hp < 1000 & enemy(#3).active ]
ability(#1)

(OP) Remte

wrote on 2018-12-14 02:59:41

Changed to this one with a slight change to the HP.

Scarblitz wrote on 2018-07-30 07:29:47

Thanks to Sqqueeky on wowhead, this strat worked the best for me if your pets atleast have 244+ in speed
Slot 1: Fel Flame 1-1-1
Slot 2: Phoenix Hatchling 1-2-2
Slot 3: Dark Phoenix Hatchling 1-2-1

Turn 1: Immolate
Turn 2: Conflagrate
Turn 3: Conflagrate - Corporal Hammer revived
Turn 4: Immolate - Corporal Hammer dead
Turn 5: Immolate
Turn 6: Burn
Turn 7: Conflagrate - M-37 revived and then dead
Turn 8: Immolate
Turn 9: Conflagrate
Turn 10: Burn - Clamp revived
Turn 11: Burn - Clamp dead

For me it worked best just to do as of these turns. No need for crits and I havent tried that many times yet. But it left my last pet to have 1k HP left at the end. You should end up with only 3 dots from M-37 but should work with 4 dots aswell.

If I messed up the last turns please tell me. but this should work good enough

(OP) Remte

wrote on 2017-11-13 03:40:48

EDIT: There was a creator's note which has been updated and moved to the description.

Bacchus wrote on 2018-01-15 13:12:12

Worked well. I used a P/B Fawn and still finished on same turn as strategy posted first try. 4760xp on lvl11 /w safari hat to lvl 16.

TimboAZ

wrote on 2018-03-22 17:16:03

Worked perfectly for me as well, very different, I enjoyed all the healing. I had to go get a P/P Gleamhoof Fawn, and I love it. Thanks!

Kahunax

wrote on 2017-11-18 01:42:26

Anyone brave enough to tackle this TDBattlePet script?

cidrei

wrote on 2017-11-20 20:43:50

Sure, I'll give it a shot. I tried this one out a couple of times and seems to work, but might need tweaked. I can also post the longform version (with all the names) if wanted. Let me know how it goes.

if [ enemy(2068).active ]
use(962) [ enemy.round = 2 & enemy(2066).dead ]
use(493) [ enemy.hp <289 ]
use(348)
use(539)
use(574) [ self.aura(820).duration < 3 ]
endif
use(667) [ self.aura(1918).exists & enemy(2067).dead ]
change(1913) [ enemy(2066).active ]
use(962)
use(574) [ !self.aura(820).exists ]
change(#3) [ !self(#3).played & !enemy(2066).ability(1920).usable & !enemy.ability(1921).usable ]
use(539)
use(493)

New Comment:





































Name:

Link: