Thanks to Aliceinacidland on wowhead, the following worked for me.
Squirky b/b 2,2,2
Kun-lai Runt p/s 1,1,1
Corefire Imp p/s 2,2,2.
at start pass-Kun lai forced in, mangle, Rampage.
Imp is forced in- wild magic, Rush, Flamethrower,
Squirky's in - Bubble, stampede, stampede.
I hope this helps, my Sister wouldn't work for me lol and I dont have Hoggs
Strategy worked perfectly the first time thru. I did admittedly get one nice crit, and Squirky only had about 340 or so hp at the end, so the crit could have been the rng factor. Still it worked and I would use it again if I had to. Best of luck all
Swapped Squirky for Terky and strat almost same but fight ends at rampage :) All my pets are H/B I have no idea if that makes a difference or not. All 3 survived fight.
Turn 1 Pass - your Sister of Temptation is forced in Turn 2 Curse of Doom Turn 3 Agony Turn 4 Pass - your Terky is forced in Turn 5 Acid Touch Turns 6-8 Stampede - your Stunted Yeti is forced in Turns 9-10 Rampage Snozz is dead and fight is done
I found an alternative strategy myself, trying to make the alternative 1 here work, but I only had hogs with stampede, not terky or squirky or murky, I never get around to getting them, so basically I didn't have bubble, which made me fail in the end slightly with your strategy. So I changed, was using kun lai runt and saw it has mangle which adds damage each attack, then corefire imp which does the same with wild magic and with hogs I thought, stampede should be deadly. I arranged pets in such a way that runt would be swapped in first, then imp, then hogs and did: mangle, rampage, got swapped in: wild magic, rush, rush (this attack is strong vs snozz and lets you go first the following round too), got swapped in: stampede, swapped in, rampage, snozz dead. It has probably a little rng requirement, you don't need crazy luck, snozz is weak vs humanoids, but at least not always getting 3 hits per round from flank! Worked the first try I got the strategy up properly.
1: Hogs will get swapped - should bring in your KLR
4. It'll Void Gate again, this time it should bring in your Corefire Imp
5. Wild Magic
7. Rush (enemy will then Void Gate, bringing in Hogs)
9. Stampede will continue (I won at this turn) however the strat continues with KLR swapped in by Void Gate
I used Hogs (2,1,1) instead of Stunted Yeti, same strat but turn 3 agony didn't do anything since Snozz healed up all the dmg so I used Haunting Song instead for safety and when Hogs is forced in use Bite and Headbutt. For me the fight was over after this.