^
vs. Deviate Chomper

Strategy added by NostrA#2338

34

Average rating:

4.8

Ratings:

18

Incl. steps:

Click the button to copy the script into your clipboard:

ability(#2) [enemy(#3).active & self(#1).aura(820).duration<=4 & self(#1).active]
change(#2) [enemy(#3).active]
change(#3) [enemy(#3).active & self(#2).dead]
ability(#1) [enemy(#3).active]

ability(#3) [enemy.hp<618 & enemy.type !~ 3]
ability(#3) [enemy.hp<406 & enemy.type ~ 3]
ability(#2) [!self(#1).aura(820).exists]
ability(#1)
Deviate Chomper 116788
Special or not:0Special or not:122214168143114160

Skills: 2 2 2
Breed: Any

Teroclaw Hatchling
This pet can have the following breeds:

Breed Health Power Speed
HP 1546 289 260


1 ZR0 1 0

Any Level 25+ Pet

1 ZR0 1 0

Any Level 25+ Pet

You can only use the first part in this strategy without swapping, but RNG can bring your Teroclaw Hatchling down then.

If you decide to go without swapping: delete the first Paragraph of the TD Script

The Swapping Strategy should work even against 3 Flying Pets

you can use this strategy for any generic Teroclaw fight
don't put important pets in the backline

Low XP
At least one of the pets for this strategy require the use of a specific breed.
This strategy has been built to be as fast as possible.
The strategy takes a while. Sit back, get yourself a warm drink and relax the scenery.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
16798
26847
36891
47930
57963
67990
781012
891029
9101040
10111045
11121045
12131040
13141029
14141012
1515990
1616963
1717930
1818891
1919847
2020798
2121743
2222682
2323616
2424545

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
N/A
No duration for this strategy is available. If you want to help by adding data, please log in or register an account.
N/A
Number of rounds for this strategy is not available. If you want to help by adding data, please log in or register an account.
110435
Pageviews. This number indicates how often this strategy has been accessed by visitors.
2018-08-05 13:07:22
The strategy was last updated on this date.
2018-08-05 13:07:22
The strategy was created on this date.
Tamer Details
23.5 81.3 (TomTom)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
enemy HP < 618
use Ravage

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper
if the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper
when not active
use Nature's Ward

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper
else

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper
Enemy Pet #3 comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper
Turn 1
use Nature's Ward

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper
swap to Any Pet

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper
Turn 1+
Kill enemy with Standard Attacks

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Teroclaw Hatchling
Alpha Strike
Nature's Ward
Ravage
Any Level 25+ Pet
Any Level 25+ Pet
Pass
Bring in your Teroclaw Hatchling
Swap to your Teroclaw Hatchling
Deviate Chomper comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Teroclaw Hatchling
Any Pet
Any Pet
Alpha Strike
Nature's Ward
Ravage
Deviate Chomper

Om nom nom



8 Alternatives

3 Comments (EN)

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Neymar

wrote on 2020-10-15 02:02:40

Still works perfectly in SL.
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1

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TheGrandmaGamer

wrote on 2020-06-20 18:49:08

I am sorry, but I know very little about "scripts".

I love this site because I can get info on the pets that work and what they do to win the battle. I understand sometimes I have to adjust what is done according to what actually happens during the battle but the basic design of the battle is always there.

I am afraid I don't see the benefit in a strat that has one turn starting when the #3 pet comes in and leaves the rest of the fight up to me. But then again maybe Ravage and Nature's Ward somehow kills the first 2 pets? I haven't been there yet. Or maybe it starts with just that last pet? Figuring it out is pretty much how I battled before finding your site - by being there and trying things, I am just a bit disappointed the site seems to be evolving to this new style with just scrips and all. If the turn-by-turn info is hidden in the script, then this info does not help me. I miss the old way. <i>(edited)</i> (edited)
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TheGrandmaGamer

wrote on 2020-06-20 19:10:37

I guess I can also say this about the next battle with the Flapper. I just got a text from my friend who is confused and said this is not at all what I had said the site would be. /sigh
I guess we both like it the other way with the battle outlined and a general path to follow.
Sorry. (edited)
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Gráinne

wrote on 2020-06-20 19:37:55

To be fair, this strat does, exactly, outline a path to follow; it just doesn't specify every step.

When Blizzard set up battles that have random pets in the backline, like many in Wailing Caverns, or in Tanaan, it is not possible to specify every step exactly, because you don't know in advance what pets you will be meeting.

In cases like this, strat-setters have to fall back on a "priority list", a general outline of what to do rather than a step-by-step set of instructions. Of course, priority lists are not always clearly specified. I think this one is clear enough, but perhaps not for someone unused to reading them.

I could rephrase these instructions as:

For the first two enemy pets:
Use Nature's Ward, and refresh it when it runs out.
Attack with Alpha Strike, except when the opponent is below 618 health (406 for flyers), and then use Ravage so you will get health back.

When the third enemy pet comes in, swap to one of your other pets and kill it whatever way you like.

This is the most popular strat for this battle, but it is not the only one. If you hover your mouse over the tab at the side, you can choose from other strats as well, and find the one that you like best.

For example

https://wow-petguide.com/?Strategy=1145

also follows a priority system, but a much simpler one.
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Gonno#2370

wrote on 2018-11-06 23:14:31

ability(#2) [enemy(#3).active & self(#1).aura(820).duration<=4 & self(#1).active]
change(#2) [enemy(#3).active]
change(#3) [enemy(#3).active & self(#2).dead]
ability(#1) [enemy(#3).active]

ability(#3) [enemy.hp<618]
ability(#3) [enemy.hp<406]
ability(#2) [!self(#1).aura(820).exists]
ability(#1)