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1 |
Cualquier nivel 1+ Mascota
|
Raza Nivel 1+ Script |
2 | 5.0 | 17 | 85
1:25
|
13 | |||
2 |
Cualquier nivel 7+ Mascota
|
1:13-1:19 wins.
Based on the existing Nexus Whelpling and Chrominius strategy, and credit to Lazey for their suggestion of changing the usage of Arcane Storm and using a pet with explode instead of Chrominius. I ran with his idea and tweaked the script to allow for all breeds of Whelpling to work. In this version of the strategy the leveling pet takes less damage. To fully minimise the damage it takes, you can use a P/P Nexus Whelpling, but all breeds of Nexus Whelpling and the Stormborne Whelpling work. ANY pet with explode will work (mechanical, flying, magic, etc.), but for optimal speed it should be faster than 260. |
Nivel 7+ Script Recomendada |
2 | 4.9 | 62 | 73
1:13
|
9 | ||
3 |
Cualquier nivel 1+ Mascota
|
Time: ~1:45 (14-15 rounds)
~1:30 if your level pet survives all attacks. For all level 1+ pets! |
Nivel 1+ Script |
2 | 4.8 | 14 | 108
1:48
|
14-15 | ||
4 |
Cualquier nivel 7+ Mascota
|
Thanks for the scripts Pengu and WhyDaRumGone.
|
Nivel 7+ Script |
2 | 4.7 | 12 | 63
1:03
|
7 | ||
5 |
Cualquier nivel 1+ Mascota
|
average time : 92s. Not fast but enough.
|
Raza Nivel 1+ Script Recomendada |
2 | 4.5 | 24 | 92
1:32
|
15-16 | ||
6 |
Cualquier nivel 1+ Mascota
|
Time: ~2:00-2:10
NOTE: Vástago bronce has to be S/S or H/S. For all level 1 Pets. It could happen that your level pet gets damage but it will survive (66dmg, flying pets 99dmg). Marmota escurridiza breed recommendation: P/P (safe) > H/B > S/S (risky) Vástago bronce breed recommendation: S/S > H/S Tested 9.0.2 11/23/2020 |
Raza Nivel 1+ Script |
2 | 4.4 | 4 | 145
2:25
|
21+ | ||
7 |
Cualquier nivel 15+ Mascota
|
|
Without taking critical hits into account your leveling pet needs to have the following health so it won't die:
568 for anything but fliers and humanoids 772 for fliers 650 for humanoids |
Nivel 15+ Script |
2 | 5.0 | 2 | 85
1:25
|
10 | |
8 |
Cualquier nivel 12+ Mascota
|
|
A bit slower strategy that very rarely fails because of Sandstorm and the 10% miss chance that comes with it.
|
RNG Nivel 12+ |
2 | 0.0 | 3 | 145
2:25
|
20+ | |
9 |
Cualquier nivel 5+ Mascota
|
Script |
2 | 0.0 | 1 | 145
2:25
|
20+ | |||
10 |
Cualquier nivel 1+ Mascota
|
long fight ~4 min.
At Turn 38 your Team has 100% health and Breezy Book and Helpful Spirit are dead. From there you need ~9 rounds to finish Delecate Moth --> ~47 rounds But your level pet is 100% safe! The strategy isn't efficient in terms of time. It's for everyone who loves theorycrafting. That's the main reason why I'm sharing this strat. Tested 10/18/2020 |
Nivel 1+ Complicada Script |
2 | 5.0 | 1 | 279
4:39
|
50+ | ||
11 |
Cualquier nivel 10+ Mascota
|
Credit goes to Salty Goldfish for coming up with this quick and reliable strategy! Please go check out his video here and give him some well-deserved support: https://www.youtube.com/watch?v=rpq7lU8Te28
"Nightwatcher Merayl 2 pet strategy, 11-12 rounds" Leveling Pets: Can take up to 525 (788) damage (362 Magic & 163 Undead); usually safe for level 11+ pets (Flying & Humanoid pets may need to be a little higher) |
Raza Nivel 10+ Script |
2 | 5.0 | 0 | 86
1:26
|
11 | ||
12 |
Cualquier nivel 1+ Mascota
|
No heal/bandage fight - your pets take 0 damage ^^
Video for Fight |
Nivel 1+ Script No Obtenible |
2 | 5.0 | 1 | 170
2:50
|
30-31 | ||
13 |
Cualquier nivel 2+ Mascota
|
Level pet takes 185 non crit magic damage,
you can check magic/mech box. |
Nivel 2+ Script |
2 | 5.0 | 1 | 60
1:00
|
7 | ||
14 |
Cualquier nivel 8+ Mascota
|
501 is the minimum your level pet will be hit for for normal damage amounts.
If your level pet is Flying it will take Strong damage from the Arcane Explosions (three hits, one of them buffed) If your level pet is Humanoid it will take Strong damage from Grave Destruction (one hit) So keep this in mind when bringing in a level pet. |
Nivel 8+ Script |
2 | 4.8 | 2 | 89
1:29
|
10 | ||
15 | 2 | 0.0 | 0 | 125
2:05
|
16+ |
Incl. pasos:
Habilidades: * * 1
Raza: Cualquier
Raza | Salud | Poder | Velocidad |
---|---|---|---|
PP | 1481 | 309 | 260 |
Habilidades: * 1 *
Raza: Cualquier
Raza | Salud | Poder | Velocidad |
---|---|---|---|
HP | 1627 | 273 | 260 |
Cualquier nivel 15+ Mascota
>567 |
Sustitutos:
1 / 3
1 / 4
Without taking critical hits into account your leveling pet needs to have the following health so it won't die:
568 for anything but fliers and humanoids
772 for fliers
650 for humanoids
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Sombrero de safari |
|
Chuchería inferior para mascotas |
|
Chuchería para mascotas |
|
Chistera de la Luna Negra |
|
Semana de Duelos de Mascotas |
= |
La mascota sube a nivel 25 con pérdida mínima de EXP |
|
= |
Se pierde la EXP adicional por encima del nivel 25 |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
La noche se avecina. Hoy empieza mi guardia.
1
Debes iniciar sesión para votar en los comentariosSneaks
escrito el 2020-08-30 23:06:41
1
Debes iniciar sesión para votar en los comentariosGuest escrito el 2020-01-28 17:20:56
change(#2) [ self(#3).active ]
ability(#1) [ enemy(#1).active ]
ability(#3)
ability(#2)
change(#3)
Been using it since early Legion, never had a problem.
If you don't care about levelling, you could use this instead:
ability(#1) [ enemy(#1).active ]
ability(#3)
ability(#2)
change(#2)
3
Debes iniciar sesión para votar en los comentariosLazey
escrito el 2019-10-20 13:22:13
This way vs. Helpful Spirit you can start with Mana Surge directly which usually leads to 1 less round of enemy AoE on your level pet.
If you use Tail Sweep in the Spirits extra turn, you get the dragonkin passive and then hit hard with a second Storm when the Moth comes in. You won't need Howl this way and if Arcane Storm crits and kills the moth directly it's even better since our Nexus Whelpling will die to CoD and the XP will go to our Level Pet anyways.
(With this change we could even think about replacing Chrominus with an Explode pet and forget about the level pet swap)
Script for the suggested change in the strategy:
change(#2) [ self(#3).active ]
use(Arcane Storm:589) [ enemy(#1).hp<114 &!enemy.aura(Undead:242).exists ]
ability(Mana Surge:489) [ weather(Arcane Winds:590) ]
use(Tail Sweep:122) [ !enemy(#3).active ]
ability(Surge of Power:593)
change(#3)
1
Debes iniciar sesión para votar en los comentariosBerendain
escrito el 2019-10-21 01:17:23
2
Debes iniciar sesión para votar en los comentariosBerendain
escrito el 2019-10-21 02:09:43
use(Arcane Storm:589) [self.aura(Dragonkin:245).exists &!enemy.aura(Undead:242).exists]
use(Mana Surge:489) [!enemy(Breezy Book:1897).active]
use(Arcane Storm:589) [enemy(Delicate Moth:1899).active]
use(Tail Sweep:122)
use(Explode:282)
change(#2)
Testing this strat and it works with any breed of Nexus Whelpling. I was timing it at 1:13-1:19. A P/P Nexus Whelpling is so close to killing off Delicate Moth with Arcane Storm. It has 20 hp left for the explode, so if the Arcane Storm crits it will be faster.
Edit: I posted this version of the strategy here, with TD script.
https://wow-petguide.com/index.php?Strategy=6961 (editado)
2
Debes iniciar sesión para votar en los comentariosLazey
escrito el 2019-10-21 04:28:23
2
Debes iniciar sesión para votar en los comentariosAllialara#1494
escrito el 2018-11-05 23:54:06
If you can tolerate risking the low chance of multiple criticals, you can do this with pets as low as level 11 or so (>700 HP) for all families other than mechanical (>470 HP) and flying (>1050 HP).
1
Debes iniciar sesión para votar en los comentariosShamora
escrito el 2019-07-13 02:49:16
1
Debes iniciar sesión para votar en los comentariosSeb
escrito el 2019-07-12 22:00:35
2
Debes iniciar sesión para votar en los comentariosragath
escrito el 2019-07-12 20:32:39
0
Debes iniciar sesión para votar en los comentariosÐisgrace
escrito el 2019-04-02 14:55:34
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#3) [self(#1).active]
change(#2) [self(#3).active]
ability(#2) [enemy.hp > 1100]
ability(#3)
endif
1
Debes iniciar sesión para votar en los comentariosÐisgrace
escrito el 2019-04-02 17:11:26
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
ability(#1) [self(#1).active & enemy.hp > 1100]
change(#3) [self(#1).active]
change(#2) [self(#3).active]
ability(#2) [enemy.hp > 1100]
ability(#3)
endif
3
Debes iniciar sesión para votar en los comentariosCloudstrike#11407
escrito el 2019-04-02 22:58:31
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589)
ability(489)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
standby [!self(#1).dead]
change(#3) [self(#1).active]
change(#2) [self(#3).active]
ability(#2) [enemy.hp > 1100]
ability(#3)
endif
1
Debes iniciar sesión para votar en los comentariosHAHShalan
escrito el 2019-01-19 04:37:32
2
Debes iniciar sesión para votar en los comentariosProshvam
escrito el 2018-08-01 19:57:37
1
Debes iniciar sesión para votar en los comentariosThatpally
escrito el 2018-08-12 20:29:02
1
Debes iniciar sesión para votar en los comentariosThatpally
escrito el 2018-08-12 22:12:18
1
Debes iniciar sesión para votar en los comentariosThatpally
escrito el 2018-08-13 00:42:56
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
if [ self(#1).active & enemy(#2).dead ]
ability(122)
endif
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2) [self(#3).active]
ability(593)
endif
0
Debes iniciar sesión para votar en los comentariosRameyMJ
escrito el 2018-11-13 16:59:35
if [enemy(#1).active]
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
ability(122)
change(#2) [!self(#2).played]
change(#3) [self(#1).dead & !self(#3).played]
ability(110)
endif
change(#2) [!self(#2).played]
change(#3) [self(#2).active]
ability(593)
ability(#1)
1
Debes iniciar sesión para votar en los comentariosZayre
escrito el 2018-11-11 20:32:40
0
Debes iniciar sesión para votar en los comentariosUrawizrdhari escrito el 2018-09-17 20:12:36
0
Debes iniciar sesión para votar en los comentariosMnejing escrito el 2017-08-15 21:52:03
0
Debes iniciar sesión para votar en los comentariosAbi escrito el 2017-03-05 21:34:33
0
Debes iniciar sesión para votar en los comentariosAbi escrito el 2017-04-16 19:31:16
0
Debes iniciar sesión para votar en los comentariosGeki escrito el 2017-06-06 02:02:43
0
Debes iniciar sesión para votar en los comentariosGreySage escrito el 2017-07-22 00:01:36
0
Debes iniciar sesión para votar en los comentariosSanto escrito el 2017-06-25 06:40:38
1
Debes iniciar sesión para votar en los comentariosGeki escrito el 2017-07-18 22:28:20
0
Debes iniciar sesión para votar en los comentariostrininja escrito el 2017-07-15 07:38:00
1
Debes iniciar sesión para votar en los comentariosHobbyhorse escrito el 2017-06-24 04:24:32
change(#3) [self(#2).active]
ability(Arcane Storm) [enemy(#2).active]
ability(Mana Surge) [weather(Arcane Winds)]
ability(Surge of Power)
ability(#1)
change(#2)
1
Debes iniciar sesión para votar en los comentariosHobbyhorse escrito el 2017-06-24 08:25:43
change(#2) [self(#3).active]
ability(Arcane Storm) [enemy(#2).active]
ability(Mana Surge) [weather(Arcane Winds)]
ability(Surge of Power)
ability(#1)
change(#3)
0
Debes iniciar sesión para votar en los comentarios@patf0rd escrito el 2017-06-24 12:16:18
And I don't know if someone already asked, are you interested in joining the XuFu "script team"?
0
Debes iniciar sesión para votar en los comentariosHobbyhorse escrito el 2017-06-26 12:51:12
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-06-05 05:12:06
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2) [self(#3).active]
ability(593)
endif
0
Debes iniciar sesión para votar en los comentariosFragie escrito el 2017-03-12 04:19:12
0
Debes iniciar sesión para votar en los comentariostPaste escrito el 2017-03-05 14:52:13
Turn 1 Arcane Storm
Tail Sweep until Breezy Book dies
Helpful Spirit comes in
Turn 1 Arcane Storm (it comes up exactly at this point)
Turns 2-4 Mana Surge (spirit dies on turn 3 and then turn 4 is the undead round)
Delicate Moth comes in
Turn 1 Arcane Storm - both active pets die and your leveling pet gets all the xp
This has worked every time for me with a p/p nexus whelp and I imagine can only fail if the whelp is put to sleep by the moth.
0
Debes iniciar sesión para votar en los comentariosCaustic escrito el 2017-03-01 19:56:03
Chrominius 2-1-2, Nexus Whelp 1-2-2, Direbeak Hatchling 2-2-2
Spam Arcane Explosion until Chrominius dies.
Pull out Nexus and use Arcane Storm, Mana Surge, Arcane Storm again.
This brought it down to my Whelp and the moth. I let the moth kill my Whelp and then used Direbeak's Savage Talon to get quest credit.
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-01-30 05:11:42
1st turn unholy ascendance
2nd turn nexus with tail sweeping action till book is dead
Xth turn arcane storm
Xth turn manasurge
Xth turn arcane storm
.... no chrominius needed
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-01-30 12:52:42
0
Debes iniciar sesión para votar en los comentariostPaste escrito el 2017-03-01 16:47:34
There are often more efficient ways to solo a lot of these encounters quickly but for people looking to level a pet (I know I currently have over a hundred in my leveling queue) this sort of setup can be invaluable and the fact that you CAN solo it or what have you is less important than how you can bring in a lowbie pet.
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2016-12-02 00:22:25
0
Debes iniciar sesión para votar en los comentariosMyzvale escrito el 2016-12-01 17:55:24
0
Debes iniciar sesión para votar en los comentariosVelnia escrito el 2016-12-01 01:03:26
0
Debes iniciar sesión para votar en los comentariosBubba escrito el 2016-11-14 10:43:38
0
Debes iniciar sesión para votar en los comentariosNeckoz escrito el 2016-10-31 14:39:21
0
Debes iniciar sesión para votar en los comentariosSolitha escrito el 2016-09-14 05:11:15
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2016-09-14 19:27:32
0
Debes iniciar sesión para votar en los comentariosAkara escrito el 2016-09-15 01:24:31
0
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2016-09-15 02:50:34
Thank you!
0
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2016-10-16 06:11:30
0
Debes iniciar sesión para votar en los comentariosMacgam escrito el 2016-10-19 11:40:34
0
Debes iniciar sesión para votar en los comentariosTaKeN escrito el 2016-10-16 05:39:27
0
Debes iniciar sesión para votar en los comentariosPainbow escrito el 2016-09-14 19:00:47
0
Debes iniciar sesión para votar en los comentariosBooker escrito el 2018-11-05 09:07:02
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-06-05 05:00:31
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2) [self(#3).active]
ability(593)
endif
0
Debes iniciar sesión para votar en los comentariosMauer escrito el 2017-09-05 10:22:49
0
Debes iniciar sesión para votar en los comentariosGennPen escrito el 2017-06-05 04:01:54
ability(122)
endif
if [ enemy(#2).active ]
ability(589) [enemy.round=1]
ability(489) [enemy.round=2]
ability(589)
change(#3) [self(#1).dead & !self(#3).played]
endif
if [enemy(#3).active]
change(#2)
ability(593)
endif
Nuevo comentario: