Haunted Humanoids | Deathly Dragonkin | Flickering Fliers | Unholy Undead | Creepy Critters |
Mummified Magics | Eerie Elementals | Beast Busters | Aquatic Apparitions | Macabre Mechanicals |
Strategy added by Ash#2557
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Average rating: |
3.5 |
Ratings: |
62 |
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Killbot has enough power that we don't have to Alert! twice, so I updated the strat with them, and a different second pet to reduce the round count. ^^
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Script |
2 | 5.0 | 100% | 12 | 107
1:47
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14 | ||
Any Level 25+ Mech
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Absorbs stun RNG using random mechanical level 25 pet.
PBLK recorded time = 1:30/12 rounds. |
Script |
2 | 4.9 | 98% | 46 | 90
1:30
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12 | |
Any Level 25+ Mech
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This is an extremely reliable strategy that only ever fails if Bone Crusher gets a critical on their second turn. Even then you have a third pet to use as back-up to kill Chipper. I personally use a Tinytron in the back so you can just Arcane Blast it until it dies, but you will not even need your third pet unless you get unlucky.
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Breed |
2 | 4.9 | N/A | 40 | 102
1:42
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14+ | |
This strat seems to be relatively safe from RNG, though you never know with some of these SL pet battles. It hasn't failed me so far.
For Iron Starlette, I marked it as HP, because that is what I have, and someone commented that the strat gave them trouble when using a PS breed. Let me know if a different breed does or does not work for you. |
Breed RNG |
2 | 4.6 | N/A | 19 | 117
1:57
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17+ | ||
I believe the only possible way for this strategy to fail is if Bloog manages to crit with both Mudslide and Burrow. The fight takes 16-17 rounds.
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Script |
2 | 5.0 | 100% | 9 | 115
1:55
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16-17 | ||
Script thanks to krysteline
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RNG Script |
2 | 3.5 | 10% | 26 | 120
2:00
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18+ | ||
2 | 5.0 | N/A | 2 | 85
1:25
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10 | ||||
Any Level 25+ Mech
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RNG |
2 | 3.7 | N/A | 3 | 118
1:58
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17+ |
Incl. steps:
Script thanks to krysteline
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 3 | 239 |
2 | ➜ | 4 | 254 |
3 | ➜ | 4 | 267 |
4 | ➜ | 5 | 279 |
5 | ➜ | 6 | 289 |
6 | ➜ | 6 | 297 |
7 | ➜ | 7 | 304 |
8 | ➜ | 8 | 309 |
9 | ➜ | 9 | 312 |
10 | ➜ | 10 | 314 |
11 | ➜ | 11 | 314 |
12 | ➜ | 12 | 312 |
13 | ➜ | 13 | 309 |
14 | ➜ | 14 | 304 |
15 | ➜ | 15 | 297 |
16 | ➜ | 16 | 289 |
17 | ➜ | 17 | 279 |
18 | ➜ | 18 | 267 |
19 | ➜ | 19 | 254 |
20 | ➜ | 20 | 239 |
21 | ➜ | 21 | 223 |
22 | ➜ | 22 | 205 |
23 | ➜ | 23 | 185 |
24 | ➜ | 24 | 163 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
= |
Pet levels to 25 with minimal XP lost |
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= |
Additional XP above level 25 is lost |
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Mechanical Pandaren Dragonling | SS |
Darkmoon Tonk | HP |
Darkmoon Zeppelin | HB |
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For the best display of your strategy, please follow these guidelines:
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Must mend my mauled mittens
1
You must be logged in to vote on commentsswotam
wrote on 2025-01-10 06:45:41
Probably due to changes Blizz made over the years.(edited)1
You must be logged in to vote on commentsDragonsAfterDark
wrote on 2025-01-10 09:21:49
That being said, using variable damage abilities, like Missile, come with the caveat that they tend to create more RNG in a strategy. This already has a 10% of success, and some of this is likely due to relying on high rolls for the variable damage abilities.
1
You must be logged in to vote on commentsswotam
wrote on 2025-01-11 01:34:08
31
You must be logged in to vote on commentskrysteline
wrote on 2020-12-06 03:04:19
use(Breath:115) [round=1]
use(Thunderbolt:779)
if [self.hp < 280]
use(Explode:282)
endif
use(Breath:115)
change(#3) [self(#1).dead]
if [enemy.ability(Burrow:159).usable]
use(Decoy:334)
endif
if [enemy(Bone Crusher:2981).active & self.aura(Mechanical:244).exists]
use(Explode:282)
endif
if [enemy(Chipper:2982).hp<720]
use(Ion Cannon:209)
endif
use(Shock and Awe:646)
use(Missile:777)
use(Missile:777)
change(#2) [self(#3).dead]
2
You must be logged in to vote on commentsssfiit
wrote on 2020-12-31 23:13:43
1
You must be logged in to vote on commentsBudgetCodey#2679
wrote on 2021-01-17 04:16:33
1
You must be logged in to vote on commentsmirjahmia
wrote on 2023-05-05 08:55:54
1
You must be logged in to vote on commentsMattsta
wrote on 2022-08-12 14:51:12
Worked out that that the first two pets died right when the next enemy pet came in and the tonk had an easy time with just chipper left.
2
You must be logged in to vote on commentsBaratheus
wrote on 2021-11-25 07:03:29
I used Missile in Turn 6 and Decoy in Turn 7 into Missile till Bloog died. Therefore i used Decoy in Bloog's Burrow Round, where u can't hit him anyway
That way it worked for me (edited)
19
You must be logged in to vote on commentsPaww
wrote on 2021-01-23 23:36:44
1
You must be logged in to vote on commentsJethro#1263
wrote on 2021-10-02 18:06:28
1
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wrote on 2021-02-06 12:52:51
1
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wrote on 2021-01-20 19:20:19
1
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wrote on 2021-01-20 19:24:49
4
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wrote on 2020-12-03 11:02:20
1
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wrote on 2020-12-22 00:13:57
0
You must be logged in to vote on commentsPassat wrote on 2020-12-24 04:54:47
1
You must be logged in to vote on commentsKhes
wrote on 2021-01-16 03:24:31
5
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wrote on 2021-01-02 21:09:46
2
You must be logged in to vote on commentsRabbitzan
wrote on 2021-01-08 20:10:28
2
You must be logged in to vote on commentsLobotomizer
wrote on 2020-12-21 16:49:38
OK...changed out Explode on MPD with Decoy...MPD still died before Bloog but, Bloog was low enough for the Darkmoon Zeppelin to finish off...Rest of strategy worked fine. :) (edited)
2
You must be logged in to vote on commentsCarolineth
wrote on 2020-12-20 12:59:05
-1
You must be logged in to vote on commentsDarqGenocyde wrote on 2020-12-13 18:53:51
2
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wrote on 2020-12-13 22:26:43
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wrote on 2020-12-03 07:12:23
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wrote on 2020-12-03 06:22:39
1
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wrote on 2020-11-27 04:02:38
1
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wrote on 2020-11-27 03:55:29
1
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wrote on 2020-11-26 07:48:41
-1
You must be logged in to vote on commentsSeramine wrote on 2020-11-26 14:47:05
0
You must be logged in to vote on commentsLyrsang#2884
wrote on 2021-01-20 03:15:43
1
You must be logged in to vote on commentschernuw#2888
wrote on 2022-07-15 00:09:42
use(Breath:115) [round=1]
use(Thunderbolt:779)
if [self.hp < 280]
use(Explode:282)
endif
use(Breath:115)
change(#3) [self(#1).dead]
if [enemy.ability(Burrow:159).usable]
use(Decoy:334)
endif
if [enemy(Bone Crusher:2981).active & self.aura(Mechanical:244).exists]
use(Explode:282)
endif
if [enemy(Chipper:2982).hp<720]
use(Ion Cannon:209)
endif
use(Shock and Awe:646)
use(Missile:777)
use(Missile:777)
change(#2) [self(#3).dead]
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