^
vs. Thundering Pandaren Spirit

122

122

Strategy 2 of 10
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Incl. steps:

Click the button to copy the script into your clipboard:

change(#2) [self(#1).active & self.dead]
use(Dive:564) [round=1]
use(Acidic Goo:369) [!enemy.aura(Acidic Goo:368).exists]
use(Ooze Touch:445)
use(Explode:282) [enemy(#3).hp<850 & enemy.ability(Stone Rush:621).usable]
use(Explode:282) [enemy(#3).hp<618]
use(Decoy:334) [enemy.round=2]
use(Missile:777)
Thundering Pandaren Spirit 68465
Special or not:0Special or not:11111568630015680

Skills: 1 1 1
Breed: Any

Silkbead Snail
This pet can have the following breeds:

Breed Health Power Speed
BB 1725 292 211
HS 1790 276 224


Special or not:0Special or not:1122339553673390

Skills: 1 2 2
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


2 ZL 1 0

Any Level 1+ Pet

Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 11

1
1
High XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
Level 1+
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
Script
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 2:03
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 19
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
1135981
2136353
3146683
4146971
5147219
6157425
7157590
8167714
9167796
10177838
11177838
12187796
13197714
14197590
15207425
16207219
17216971
18226683
19226353
20235981
21235569
22245115
23253900
24251980

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















=

Pet levels to 25 with minimal XP lost

=

Additional XP above level 25 is lost

Strategy Details
2 Min 3 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
19
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2021-09-11 12:52:20
The strategy was last updated on this date.
2018-06-02 13:25:04
The strategy was created on this date.
253,325
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Kun-Lai Summit 64.94 93.78 (TomTom / Map Pin)
High XP
This fight provides a lot of pet experience. If possible to safely bring a low level pet in, it is worth doing so. You can see detailed values by hovering over the XP tag.
Turns 1+2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turn 4

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Sludgy comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turns 2+
Keep Ooze Touching until your Snail dies.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Bring in your Darkmoon Zeppelin

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turns 1+
Missile until Sludgy dies.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Darnak comes in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turn 1

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Important: While doing the next moves. If he gets below 850 and has Stone rush ready, just Skip to Explode for he will do 240 damage to himself.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Turn 3+
Missile until Darnak is below 618 health.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Then (BOOM!)

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit
Your level pet will be the only survivor and get the full experience of the fight.

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Silkbead Snail
Ooze Touch
Acidic Goo
Dive
Darkmoon Zeppelin
Missile
Explode
Decoy
Any Level 1+ Pet
Pass
Bring in your Silkbead Snail
Bring in your Darkmoon Zeppelin
Bring in your Level Pet
Swap to your Silkbead Snail
Swap to your Darkmoon Zeppelin
Swap to your Level Pet
Pandaren Earth Spirit comes in
Sludgy comes in
Darnak the Tunneler comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Silkbead Snail
Darkmoon Zeppelin
Level Pet
Ooze Touch
Acidic Goo
Dive
Missile
Explode
Decoy
Darnak the Tunneler
Sludgy
Pandaren Earth Spirit

Rumour has it that this Pandaren Spirit is a distant relative of Prince Thunderaan himself...




Knooze

wrote on 2024-02-26 16:49:28

Great strat that I've been using successfully for a while.

Today I ran into a rare problem where, due to favorable crits, Darkmoon Zep had a charge left of the decoy aura when Darnak (3rd pet) was already under 850 hp but not under 618 hp, and the script had my Darkmoon Zep use explode because Darnak had stone rush usable. However, the decoy charge blocked stone rush and therefore Darnak didn't lose hp (an interaction I wouldn't have guessed worked that way), and in turn survived the explode.

Like I said, it's a rare enough problem (I think first time for me after probably over a 100 fights), but it can also be easily handled by the script like so:

change(#2) [self(#1).active & self.dead]
use(Dive:564) [round=1]
use(Acidic Goo:369) [!enemy.aura(Acidic Goo:368).exists]
use(Ooze Touch:445)
use(Explode:282) [enemy(#3).hp<850 & enemy.ability(Stone Rush:621).usable & !self.aura(Decoy:333).exists]
use(Explode:282) [enemy(#3).hp<618]
use(Decoy:334) [enemy.round=2]
use(Missile:777)

Timothysar wrote on 2023-10-27 14:15:58

Thanks, I've been looking for this for a long time

Thomasassef wrote on 2023-10-27 14:11:14

Cool, I've been looking for this one for a long time

GFR wrote on 2021-07-07 11:18:11

Anyone else running into the NPC despawning when u try and get close enough to engage with it? if so creep up slowly behind it keeping your feet in the flowers and u can get close enough to start the fight :)

Toenail

wrote on 2021-10-09 18:11:57

it's the assault in Vale. the worst one is when it's the one at the other end of the vale. i can usually move around and get it but it takes lots of attempts

CharlyCat wrote on 2023-10-27 13:31:45

Thank you!

Ddhdhdhdhdhxhx wrote on 2023-03-06 07:13:39

Wow, remember to read. I was wondering why this wasn't working for an hour.

Amiråh

wrote on 2022-05-26 00:02:20

Worked great with Rapana Whelk & Darkmoon Zeppelin

Toenail

wrote on 2021-10-09 18:09:17

it works fine overall, but if my H/P shimmershell dies before it does enough damage (crits) the zep ends up too low health to finish darnak

Riko#1139

wrote on 2021-08-30 03:43:28

Worked perfect with Rapana & Zep

azumi#2527

wrote on 2021-01-05 17:27:08

Works fine with the script

Ta

wrote on 2021-04-30 17:34:25

9.0.5 - wonderfull strategy, thank u

Sheltim

wrote on 2020-12-28 06:52:42

I just used this strat and script today and it worked for me (B/B snail) (edited)

Daedrynn

wrote on 2020-12-24 03:27:35

As of today, this strat and script appear to be broken.

junior

wrote on 2020-12-03 12:53:55

twice today, this strat failed for the same reason. darkmoon zeppelin died before casting explode. i never have had problems with this before -- upwards of a 100 successful runs. but twice today, and now i question the reliability of the strategy.

junior

wrote on 2020-12-03 12:59:15

my third try today worked just fine. maybe a fluke?

junior

wrote on 2020-12-13 20:44:32

i'm just following up again -- this strat used to be lights out, but something has happened recently. it fails about half the time now. not really sure why. the thing i see the most is that the zeppelin is getting to its first death very quickly (to darnak), and then doesn't have enough health to make it to the final round.

DragonsAfterDark

wrote on 2020-12-13 21:51:08

I just ran this and it worked as indicated. Are you using the script, by chance?

Gráinne

wrote on 2020-12-14 12:45:22

Ahhh. This was the second strat I ever used for this boss, back in Mists, after I got away from the Rabbit strat, which I never liked. I was grinding almost all Pandaria tamers literally every day for 9 months to level pets. Good times. :)

It CAN fail. It always could. Chance of failure was very low. Chance was even lower with a H/P Shimmershell, which was what I used. But the arithmetic allowed a fail. I don't remember the details, but it probably involved a crit and some low-hits from Missile.

I don't know of any changes in Shadowlands that affect this to raise the chance of failure, though. I switched to the DAH strat, and haven't used it in ages. I'll pop over today and take a look. It's possible junior just had bad luck, or it's possible that something has changed.

Gráinne

wrote on 2020-12-14 21:01:29

OK, so I just did it again, and everythng is as I remember it. Worked as usual.

Junior, what exact species and breed of snail were you using, and where did things go wrong?

Shywillow

wrote on 2020-11-11 21:53:28

works great with script in pre patch 9.0

Ackra

wrote on 2020-11-05 15:43:42

works fine for me, only time it failed was when Sludgy got a big crit and killed my snail on the first turn

Taizun

wrote on 2020-11-04 19:39:36

Not a good strategy in 9.0. Tried twice, lost twice - with optimal pets for the strat.
Either add RNG-tag or revise strat.

Kylarra

wrote on 2020-10-15 10:11:32

Just tried this post SL pre-patch and it still works

trixiebink

wrote on 2020-10-15 02:43:19

Worked for me (SL) with Scooter.

Reilly

wrote on 2019-01-15 17:37:11

Was having trouble using a BB snail, switched to a snail with more health which got me through the fight no problems.

Derpmore

wrote on 2019-07-12 16:46:30

I would also defo put a prefered breed as HP or HB

Copia#1649

wrote on 2020-08-02 18:04:59

I had same issues using an HS snail. Switching to HB was good enough for me.

Moo wrote on 2019-08-28 06:45:21

Rework your strat please. They dont work anymore....

Gráinne

wrote on 2019-08-28 11:23:40

Meh. This one works fine. I used it from Mists until fairly recently.

If you actually have evidence of somthing wrong, present it. Let's see some logs.

Having said that, Breed is a factor in the success rate. B/B and H/S breeds will be weaker here. Personally I'd recommend a H/P Shimmerscale or Mudshell Conch.

Greeneggs

wrote on 2019-08-29 10:10:01

This strat has continued to work ok for me. Even with H/S Silkbead Snail. That said, it did fail first try this morning when Sludgy turn 1 crit w/ expunge, killing my snail. But I expect many strats will fail when enemy gets a crit on a high damage ability...

DavidG

wrote on 2020-07-17 04:14:52

I've found it a lot more reliable if you use Absorb rather than Ooze Touch. Yes, it does do less damage, but it heals your snail for all the damage done.

Against his spirit, Dive / Acid Goo, Absorb till he dies. Your snail should still be well above 50%. Against Sludgy, Acid Goo once, Absorb twice, the Acid Goo till you die. That'll leave the buff on the enemy, making it much easier for the Zeppelin to clean up.

cellardwellar

wrote on 2020-05-02 01:18:13

This works flawlessly for me every time. I know some people have snail issues I use a B/B Silkbead and I don't ever remember this failing and I've been using it a very long time. Thanks for the Strategy! (edited)

Toenail

wrote on 2019-09-02 16:02:23

H/S silkbead snail doesnt live very long. i wiped twice in a row today. second attempt wasn't even close. using the script, Explode went off when Farnak was above 618 HP. switched to H/P shimershale and it worked.

JestersTear

wrote on 2020-01-07 15:23:48

It's all up to RNGesus. If Sludgy gets a crit and you can't apply acidic goo and get at least one ooze touch, abandon and move on. It can be done though.

Verridis wrote on 2019-11-06 19:04:27

Rapana - Zeppelin and any works like charm!

Anonymous wrote on 2019-07-12 01:59:16

There are definite breed issues with this fight. An H/S Silkbead Snail, for example, is TERRIBLE. My win rate with that type and breed is less than 50% (often the Fail Safe goes off on Zeppelin due to the ooze's DoTs which makes the rat screw up your explosion). All this happens because the Snail takes too long to kill the Spirit and usually gets 1 attack on the ooze, plus its health pool is lower than a lot of other snails.

Cottagex

wrote on 2018-07-13 21:10:19

Here is a new TD script I wrote for the fight using a Rabbit and MPD since I keep seeing people say they have unfavorable results with the other script. Hopefully this is a bit easier to read and a bit more foolproof not relying on very specific rounds i.e. use(ability) [round = #] with the exception of the first two burrows since there is no enemy buffs to base when to use an ability off of. If anyone has any suggestions or corrections feel free to let me know. This has only been tested a handful of times.

standby [round = 1]
change(#2) [round = 2]

if [enemy(Pandaren Earth Spirit:1141).active]
use(Burrow:159) [round = 3]
use(Burrow:159) [round = 10]
use(Dodge:312) [round = 8]
use(Flurry:360)
endif

if [enemy(Sludgy:1134).active]
change(#3) [!self(#3).active]
use(Decoy:334) [self.round = 3]
use(Breath:115)
endif

if [enemy(Darnak the Tunneler:1137).active]
change(#2) [!self(#2).active]
use(Dodge:312) [enemy.aura(Underground:340).exists]
use(Burrow:159) [enemy.aura(Stoneskin:435).duration = 1]
use(Flurry:360)
endif

Cottagex

wrote on 2018-07-13 21:31:21

Unfortunately I realized I posted this to the wrong comp. I don't see the icon to delete my initial post or I would delete it from here since I have posted the above comment to the correct comp after realizing my mistake. Sorry for the double post, I'm just not seeing the X to the right to delete my original post

Orcculus wrote on 2018-09-19 18:47:43

Just to speed things up a bit. you might consider throwing a grenade at Darnak before switcihing back to the rabbit.

Jagûar

wrote on 2018-12-29 01:12:36

Cottagex: Other circumstances brought me to this page tonight. Though it's 5 months ago that you wrote here last, which comment is it that you want deleted? as I can only find 2 from you in total on this particular part of the page.
If the comment in question have already been removed, please let me know so I can edit my own comment, to avoid any future mess-ups.

Jag.

too2fun wrote on 2018-04-26 14:49:32

So playing around with the snail breeds today and it seems blizz added a mechanic the detect a H/* (any health breed) snail and adjusts the damage to scale and kill the snail early. i swapped back to a B/B snail and it worked more than flawlessly..in fact the snail lasted 2 to 3 rounds longer than a H/any breed. Tested this multiple times and have been using the B/B breed snail for a year now without issues. just thought i'd let rematch lead the string on the site and it started failing.

Hyattmeister wrote on 2018-08-03 02:07:44

I think you are right, I switched to a S/S Rapana Whelk and the fight was indeed better.
Thanks for the heads up!

Hyattmeister

wrote on 2018-11-08 00:08:16

I've actually been having the best success regardless of RNG using Scooter the Snail.
I have found with testing the various breeds of snails that the Darkmoon Zeppelin can solo Sludgy and Darnak.
Most breeds of snails seem lucky to get 2 hits in on Sludgy before dying and sometimes none at all... so whatever they changed really has made this fight more RNG

Eekwibble

wrote on 2018-09-05 18:54:03

This one will take into account if Darnak can be killed on his 2nd Stone Rush round:

ability(#3) [ round=1 ]
ability(Acidic Goo:369) [ !enemy.aura(Acidic Goo:368).exists & enemy.hp>488 ]
ability(#3) [ enemy.round=2 ]
ability(Explode:282) [ enemy(#3).hp<819 & enemy.aura(Stoneskin:435).duration=1 ]
ability(Explode:282) [ enemy(#3).hp<619 ]
ability(#1)
change(#2)

Zafferg

wrote on 2018-08-24 05:51:51

Working great and TD script awesome too. Many thanks

Prudentius

wrote on 2018-08-04 20:26:02

TD Script

ability(Dive:564) [ self.hp.full ]
ability(Ooze Touch:445) [ enemy.hp.full ]
ability(Ooze Touch:445) [ enemy.aura(Acidic Goo:368).exists ]
ability(Acidic Goo:369)
ability(Explode:282) [ enemy.hp < 619 & enemy.aura(237).exists ]
ability(Decoy:334) [ enemy.aura(Stoneskin:435).exists ]
ability(Missile:777)
change(next)

Note: This is a slight revision of an earlier script.

thetravellor#1451

wrote on 2018-06-18 07:45:49

Start no longer works, failed 3 out of 3 times

piekid

wrote on 2018-07-08 17:33:45

Fight worked beautifully for me just now.

Patsy wrote on 2018-07-24 15:23:39

My snail dies on Sludgy's first attack (900ish damage), leaving very little space for my zepp to finish the fight when carrying a level pet.

Hyattmeister wrote on 2018-08-03 02:08:33

check out too2fun's comment below about the snails and how to make the fight easier ;)

Eekwibble wrote on 2017-08-13 18:07:18

I have a 2-pet strat that I've used for a long time for this fight that doesn't involve specific breeds but does involve watching crits.
Basically, if either of you crit before TPS dies, you need to reset. Likewise, if Sludgy crits with the 1st application of Creeping Ooze (not the DoT's) or Ooze Touch before he gets below 796hp (turn 3 against it), it's best to reset.
This might sound like a PitA but I quite like watching the numbers roll in (this may or may not be the nerdiest thing I've ever typed).

...anyway...

Red Cricket 1-2-1
Any levelling pet
Sunreaver Micro Sentry 1-2-2

Turn 1. Cocoon Strike
2-5. Skitter (if TPS is dead; reset, as it needs to be on 14hp)
6. Nature's Touch
7. Cocoon Strike. TPS dies
Sludgy comes in
1. Skitter
2. Skitter
3. Nature's Touch
4. Cocoon Strike
5. Skitter
6. Skitter
7. Skitter. Cricket usually dies leaving Sludgy on 404hp. Sometimes Cricket stays alive and your Skitter hits leaving Sludgy on 14hp because the first Nature's Touch sometimes heals for only 530 but sometimes heals for the full 585 which keeps Cricket alive on this round, I've never figured out why. If Cricket is still alive, just pass and die next round.
Bring in levelling pet
Swap to Sunreaver Micro Sentry
1 (and usually 2). Laser until Sludgy dies
Darnak comes in
1. Laser
2. Supercharge
3&4. Haywire
Darnak dies

Eekwibble

wrote on 2018-03-12 10:04:36

TDScript:

quit [ enemy(#1).dead & round=6 ]
quit [ self(#1).hp<498 & round=6 ]
if [ enemy(#1).active ]
ability(#2) [ round=1 ]
ability(#2) [ round=7 ]
ability(#3) [ round=6 ]
ability(#1)
endif
if [ enemy(#2).active ]
ability(#3) [ enemy.round=3 ]
ability(#2) [ enemy.round=4 ]
change(#2) [ !self(#2).played & self(#1).dead ]
change(#3) [ self(#2).played ]
ability(#1)
endif
if [ enemy(#3).active ]
change(#3)
ability(#1) [ enemy.round=1 ]
ability(#3) [ enemy.round=2 ]
ability(#2)
ability(#1)
endif

Eekwibble

wrote on 2018-06-26 04:29:18

Much shorter script:

quit [ enemy(#1).dead & round=6 ]
quit [ self(#1).hp<498 & round=6 ]
ability(Cocoon Strike:506) [ round~1,7,11 ]
ability(Nature's Touch:573) [ round~6,10 ]
ability(Skitter:626)
change(#2) [ !self(#2).played ]
change(#3)
ability(#3) [ enemy.round=2 ]
ability(#2) [ enemy.round=3 ]
ability(#1)

Evil wrote on 2018-05-15 00:53:59

S/S Dust Bunny 2/2/1 | Darkmoon Zeppelin 1/2/2 | Any Level 1+ Pet

(Any Rabbit/Bunny with speed higher than 334 and Flurry + Dodge + Burrow Abilities also works!)

--------------------------------------------------------------------------------------

vs 1st Enemy Pet

Flurry, Dodge, Flurry, Burrow, Flurry untill Thundering Pandaren Spirit dies

--------------------------------------------------------------------------------------

vs 2nd Enemy Pet

Dodge, Flurry, Burrow

Now it can become very RNG

1- if your pet is still alive, Dodge on CD > Spam Flurry
2- if your pet died, dont worry!

--------------------------------------------------------------------------------------

bring Darkmoon Zeppelin

If 2nd Enemy Pet is stil alive -> Missile until he is dead

--------------------------------------------------------------------------------------

vs 3rd Enemy Pet

Missile, Decoy, Spam Missile untill 3rd Enemy Pet is below 618 Health -> Explode

Evil wrote on 2018-05-15 01:19:20

PS: Noblegarden Bunny also has speed higher than 334, but 17 MORE POWER than S/S Dust Bunny, so based on the RNG of Flurry, the rotation can be different (didn't test).

Evil wrote on 2018-05-29 23:12:28

Noblegarden Bunny is better than Dust Bunny, thanks to more Power, and makes the fight easier! (strategy doesnt change)

Tested several times, and it is super easy with Noblegarden Bunny and Darkmoon Zeppelin.

But if u dont have Noblegarden Bunny it is still fine, any Rabbit/Bunny with speed higher than 334 and Flurry + Dodge + Burrow works.

2 weeks later- didnt lose even once (0 RNG involved)

Feorthorn wrote on 2018-03-07 10:25:40

850 is not low enough to do Explosion because usually stoneskin is up which means he only does 200 damage to himself. So it must be 818 or lower.

Anonymous wrote on 2016-10-29 17:30:23

swap opening 2, finishes a bit faster and gets further into second pet before snail dies

Feorthorn wrote on 2018-03-07 10:21:58

No it doesn't. It's actually worse since you take a lot more damage from the second attach

Babbsi wrote on 2017-10-22 00:27:08

For the setup on the page here.

if [enemy(#1).active]
ability(Dive) [enemy.round=1]
ability(Acidic Goo) [enemy.round=3]
ability(Ooze Touch)
endif
if [enemy(#2).active]
ability(Acidic Goo) [enemy.round=1]
ability(Ooze Touch)
change(#2) [self(#1).dead & !self(#2).active]
ability(Missile)
endif
if [enemy(#3).active]
ability(Missile) [enemy.round=1]
ability(Decoy) [enemy.round=2]
ability(Missile) [enemy.hp>618]
ability(Explode) [enemy.hp<=618]
endif

Prudentius wrote on 2017-07-08 18:31:16

Ideal snails will have a H/P breed. The two species of snail that have these breeds are Mudshell Conch and Shimmershell Snail.

Prudentius wrote on 2017-07-08 18:30:02

TD Script ( 8 lines, 227 characters )
tested 7 times

ability(564) [ self.hp.full ]
ability(445) [ enemy.hp.full ]
ability(445) [ enemy.aura(368).exists ]
ability(369)
change(#2)
ability(282) [ enemy.hp < 619 & enemy.aura(237).exists ]
ability(334) [ enemy.aura(435).exists ]
ability(777)

Tyrsa wrote on 2017-05-20 12:27:37

Ugh, I did 3 straight fights, with a level 4 carry pet and a lesser treat. Sludgy's crit rate? 100%! Highly irritating.
4th fight I brought in a level 5 carry instead and it went back to "normal". I have done this fight so many times and not had this issue. Only thing I did differently this time was the lesser treat, as I typically don't bother. /sigh

Anonymous wrote on 2017-05-09 23:16:05

I have Anubisath Idol, Mechanical Pandaren Dragonling and H/B Rapana Whelk. I follow most of the strategy described above.

The opponents are the Pandaran earth spirt, followed by Sludgy a Magic pet, followed by Darnak the tunneler, a beast that is the difficult one to survive.

With snail: Dive as first move.This avoids stone shot and rupture. Then Acidic goo. Then absorb until Dive is ready, which again avoids stone shot and rupture. The snail has lots of health left after defeating the spirit.

With Pandaren dragonling I use decoy followed by breath until either the dragonling dies or sludgy dies. It's about 50/50 which happens. But, the snail easily mops up after that.

With Anubisath idol. I use crush, then sandstorm. The rat first buffs itself, then dives. the move after it dives is when I cast Deflection. So, if Anubisath idol is brought out as first move, it's crush, then sandstorm then deflection. Then the cycle repeats. If I get out of sync somehow the pattern of buff, followed by dive followed by attack is 3 moves within which to get back in sync so that deflection happens at the right time.

If Anubisath idol dies, the snail still has lots of health left to finish the rat, every time so far.

Sopherra wrote on 2017-05-08 00:46:47

B/B worked for me.

Terroli wrote on 2017-03-18 18:26:24

@Saintgabrial: Scooter the Snail only comes in H/H if that helps narrow the search :)

Anonymous wrote on 2016-12-17 11:15:39

H/H Snails also definitely work here.

Saintgabrial wrote on 2016-12-18 09:35:51

Thanks, Out of all the snails I have, I don't have an H/H.

wtf wrote on 2016-09-25 06:02:27

it doesnt say against which brother to use what strategy!

Anonymous wrote on 2016-08-03 23:19:33

5 defeat in a row, my zep die everytime before i can reach the last ennemy pet

Remmy Sheda wrote on 2015-08-10 19:42:24

I couldn't do it with this team but I have one I've used very successfully for quite some time. There are a few messages and such I've found that has this basic idea, so I can't be sure who to credit. Anyway, this works every time for me::

Thundering Pandaran Spirit:

Your Team:
Pet 1 > Leveling pet (any level)
Pet 2 > Any Rabbit with speed over 300 - Flurry/Dodge/Burrow
Pet 3 > Mechanical Pandaren Dragonling - Breath/Decoy

- 1st round: Leveling pet (lvl1)
- 2nd round: Swap Leveling pet for Rabbit
- 3rd round: Burrow
- Repeat Flurry until Spirit casts Crystal Prison again
- Next rounds: Dodge (blocking Rupture), Flurry (still under Dodge), Burrow
- Repeat Flurry until Spirit dies
- Swap Rabbit for Mechanical Pandaren Dragonling
- Spam Breath, only use Decoy when Expunge will have 1 round till ready
- Swap Dragon for Rabbit when Darnak enters battle
- Rotate: Flurry, Dodge, Flurry, Flurry, Burrow and again.

Darnak never hits Rabbit, so you surely win.

Aranesh

wrote on 2015-08-11 06:23:57

Hey Remmy!
The rabbit strategy is super effective and reliable, I was using it for a long time myself. I didn't put it up here for just one single reason: You need to have a specific breed :/
My guides are for beginners (and those who don't want to care about those details ^^) and thus I'm only adding strategies that don't require a certain breed. It's up to everyone individually if they want to go that far, but I want to provide an easy-to-follow resource that still allows you to be successful and beat all the NPCs, without installing addons.
I want to thank you though for the advise! If you have more cool alternatives for other fights, please post them or mail to me! I'm always on the lookout for more alternatives :D

Remte

wrote on 2016-07-25 03:18:34

Necro, ough, but there are some rabbits that have always speed greater than 300, such as Spring Rabbit, Mountain Cottontail, Tolai Hare Pup or Alpine Hare. Basically all rabbit species that don't have an H/P breed. :)

Aranesh

wrote on 2016-07-31 00:29:54

Okay, convinced. Added it here and to the Elekk part ^^

Radek wrote on 2016-07-29 04:22:03

Touch RNG on the strat due to Sludgy's expunge damage range, but overall I think works ok.
For bit of a laugh though, was waiting for Darnak to get below 618 - he was at 665. I chose Missile, he stone rush'd , crit himself for 300, missile killed him, and my poor level pet got no XP at all xD

Gráinne

wrote on 2015-05-14 12:30:38

My current method uses the same pets, but avoids the fiddly bit with the Tonk. I got it from Discodoggy, who got it from Rendigar's 5.4 guide.

Snail (I think any Snail or Whelk will do): Dive, Acidic Goo, and repeat Ooze Touch until Pandaren Earth Spirit dies.
Sludgy enters: Acidic Goo and keep Ooze Touching until snail dies,
Tonk enters: Missiles to kill Sludgy.
Darnak enters: Missile, then Decoy. Missiles until Darnak is below 618 health, then Explode, leaving the level pet to scoop the pot.

Gráinne

wrote on 2015-05-17 15:36:10

My earlier comment was a bit mistaken. My usual strategy doesn't use the Tonk; it uses the Zepp. It also uses Ooze Touch instead of Absorb, but after playing with it a bit, I don't think that will make much difference.

I tried twice to repeat exactly the strat given here, and failed both times. The problem is the RNG on the damage of Missile - 246 to 369. Twice, I passed until opponent at ~260-280, and still failed to kill him, with the result that the Tonk died too early.

I recommend looking at the Zepp strategy.

Aranesh

wrote on 2015-05-24 05:41:53

Much, much better method with the Zepp indeed! Thank you very much for this suggestion. I changed it :-) The Zep is in my main roster anyway, so great change :D

Gráinne

wrote on 2015-05-27 22:35:15

Errata in the Zepp strat as posted:

1. When Sludgy comes in,
-Acidic Goo first
-then Ooze Touch until snail dies.
This doesn't make a vast difference, but is more accurate.

2. When Darnak comes in,
-Missile
-Decoy
-Missile until Darnak is at or below 618
This one can make a big difference. Without the first Missile, the strat can fail on bad-hair days.

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